| Conditions | 2 | 
| Paths | 2 | 
| Total Lines | 15 | 
| Code Lines | 10 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 0 | ||
| 1 | <?php  | 
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| 16 | public function run($message, $user)  | 
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| 17 |     { | 
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| 18 | /** @var Game $game */  | 
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| 19 | $game = $this->gameService->findGame($message);  | 
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| 20 | |||
| 21 |         if ($game->status == 0) { | 
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| 22 | $game->status = 1;  | 
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| 23 | $this->gameService->em->persist($game);  | 
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| 24 | $this->gameService->em->flush();  | 
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| 25 | $this->botApi->sendMessage($message['chat']['id'], 'The game has started!');  | 
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| 26 | 		} else { | 
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| 27 | $this->botApi->sendMessage($message['chat']['id'], 'The game is already running...');  | 
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| 28 | $question = $this->gameService->getRandomQuestion();  | 
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| 29 | }  | 
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| 30 | }  | 
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| 31 | }  | 
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| 32 | 
This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.
Both the
$myVarassignment in line 1 and the$higherassignment in line 2 are dead. The first because$myVaris never used and the second because$higheris always overwritten for every possible time line.