Conditions | 2 |
Paths | 2 |
Total Lines | 15 |
Code Lines | 10 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
1 | <?php |
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16 | public function run($message, $user) |
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17 | { |
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18 | /** @var Game $game */ |
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19 | $game = $this->gameService->findGame($message); |
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20 | |||
21 | if ($game->status == 0) { |
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22 | $game->status = 1; |
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23 | $this->gameService->em->persist($game); |
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24 | $this->gameService->em->flush(); |
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25 | $this->botApi->sendMessage($message['chat']['id'], 'The game has started!'); |
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26 | } else { |
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27 | $this->botApi->sendMessage($message['chat']['id'], 'The game is already running...'); |
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28 | $question = $this->gameService->getRandomQuestion(); |
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29 | } |
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30 | } |
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31 | } |
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32 |
This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.
Both the
$myVar
assignment in line 1 and the$higher
assignment in line 2 are dead. The first because$myVar
is never used and the second because$higher
is always overwritten for every possible time line.