Passed
Push — main ( 43e166...f7521c )
by smiley
01:59
created
src/Decoder/Binarizer.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -35,8 +35,8 @@  discard block
 block discarded – undo
35 35
 	// This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
36 36
 	// So this is the smallest dimension in each axis we can accept.
37 37
 	private const BLOCK_SIZE_POWER  = 3;
38
-	private const BLOCK_SIZE        = 8;  // ...0100...00
39
-	private const BLOCK_SIZE_MASK   = 7;  // ...0011...11
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+	private const BLOCK_SIZE        = 8; // ...0100...00
39
+	private const BLOCK_SIZE_MASK   = 7; // ...0011...11
40 40
 	private const MINIMUM_DIMENSION = 40;
41 41
 	private const MIN_DYNAMIC_RANGE = 24;
42 42
 
@@ -139,13 +139,13 @@  discard block
 block discarded – undo
139 139
 		if($width >= self::MINIMUM_DIMENSION && $height >= self::MINIMUM_DIMENSION){
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 			$subWidth = $width >> self::BLOCK_SIZE_POWER;
141 141
 
142
-			if(($width & self::BLOCK_SIZE_MASK) !== 0){
142
+			if(($width&self::BLOCK_SIZE_MASK) !== 0){
143 143
 				$subWidth++;
144 144
 			}
145 145
 
146 146
 			$subHeight = $height >> self::BLOCK_SIZE_POWER;
147 147
 
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-			if(($height & self::BLOCK_SIZE_MASK) !== 0){
148
+			if(($height&self::BLOCK_SIZE_MASK) !== 0){
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 				$subHeight++;
150 150
 			}
151 151
 
@@ -172,7 +172,7 @@  discard block
 block discarded – undo
172 172
 			$right           = (int)(($width * 4) / 5);
173 173
 
174 174
 			for($x = (int)($width / 5); $x < $right; $x++){
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-				$pixel = $localLuminances[(int)$x] & 0xff;
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+				$pixel = $localLuminances[(int)$x]&0xff;
176 176
 				$buckets[$pixel >> self::LUMINANCE_SHIFT]++;
177 177
 			}
178 178
 		}
@@ -188,7 +188,7 @@  discard block
 block discarded – undo
188 188
 			$offset = $y * $width;
189 189
 
190 190
 			for($x = 0; $x < $width; $x++){
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-				$pixel = (int)($localLuminances[$offset + $x] & 0xff);
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+				$pixel = (int)($localLuminances[$offset + $x]&0xff);
192 192
 
193 193
 				if($pixel < $blackPoint){
194 194
 					$matrix->set($x, $y);
@@ -235,8 +235,8 @@  discard block
 block discarded – undo
235 235
 				for($yy = 0, $offset = $yoffset * $width + $xoffset; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
236 236
 
237 237
 					for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
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-						$pixel = (int)($luminances[(int)($offset + $xx)]) & 0xff;
239
-						$sum   += $pixel;
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+						$pixel = (int)($luminances[(int)($offset + $xx)])&0xff;
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+						$sum += $pixel;
240 240
 						// still looking for good contrast
241 241
 						if($pixel < $min){
242 242
 							$min = $pixel;
@@ -252,7 +252,7 @@  discard block
 block discarded – undo
252 252
 						// finish the rest of the rows quickly
253 253
 						for($yy++, $offset += $width; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
254 254
 							for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
255
-								$sum += $luminances[(int)($offset + $xx)] & 0xff;
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+								$sum += $luminances[(int)($offset + $xx)]&0xff;
256 256
 							}
257 257
 						}
258 258
 					}
@@ -330,7 +330,7 @@  discard block
 block discarded – undo
330 330
 
331 331
 				for($z = -2; $z <= 2; $z++){
332 332
 					$blackRow = $blackPoints[$top + $z];
333
-					$sum      += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2];
333
+					$sum += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2];
334 334
 				}
335 335
 
336 336
 				$average = (int)($sum / 25);
@@ -339,7 +339,7 @@  discard block
 block discarded – undo
339 339
 				for($j = 0, $o = $yoffset * $width + $xoffset; $j < self::BLOCK_SIZE; $j++, $o += $width){
340 340
 					for($i = 0; $i < self::BLOCK_SIZE; $i++){
341 341
 						// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
342
-						if(($luminances[$o + $i] & 0xff) <= $average){
342
+						if(($luminances[$o + $i]&0xff) <= $average){
343 343
 							$matrix->set($xoffset + $i, $yoffset + $j);
344 344
 						}
345 345
 					}
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