@@ -177,7 +177,8 @@ discard block |
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177 | 177 | // |
178 | 178 | // Retruns max depth of array |
179 | 179 | ######################################################################## |
180 | -function get_depth($arr) { |
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180 | +function get_depth($arr) |
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181 | +{ |
|
181 | 182 | $it = new RecursiveIteratorIterator(new RecursiveArrayIterator($arr)); |
182 | 183 | $depth = 0; |
183 | 184 | foreach ($it as $v) { |
@@ -195,12 +196,16 @@ discard block |
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195 | 196 | // |
196 | 197 | // Return all pokemon with data at a certain tree depth |
197 | 198 | ######################################################################## |
198 | -function get_tree_at_depth($trees, $depth, $max_pokemon, $currentDepth = 0) { |
|
199 | - if ($depth == $currentDepth) { // Found depth |
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199 | +function get_tree_at_depth($trees, $depth, $max_pokemon, $currentDepth = 0) |
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200 | +{ |
|
201 | + if ($depth == $currentDepth) { |
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202 | +// Found depth |
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200 | 203 | return tree_remove_bellow($trees, $max_pokemon); |
201 | - } else { // Go deeper |
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204 | + } else { |
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205 | +// Go deeper |
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202 | 206 | $arr = array(); |
203 | - foreach ($trees as $temp) { // Go into all trees |
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207 | + foreach ($trees as $temp) { |
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208 | +// Go into all trees |
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204 | 209 | $tree = $temp->evolutions; |
205 | 210 | $results = tree_remove_bellow(get_tree_at_depth($tree, $depth, $max_pokemon, $currentDepth + 1), $max_pokemon); |
206 | 211 | $arr = tree_check_array($results, $arr, $depth - $currentDepth == 1); |
@@ -212,12 +217,16 @@ discard block |
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212 | 217 | ######################################################################## |
213 | 218 | // used in get_tree_at_depth |
214 | 219 | ######################################################################## |
215 | -function tree_check_array($array_check, $array_add, $correct_arrow) { |
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220 | +function tree_check_array($array_check, $array_add, $correct_arrow) |
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221 | +{ |
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216 | 222 | $count = count($array_check); |
217 | 223 | $i = 0; |
218 | - if (!is_null($array_check)) { // check if exists |
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219 | - foreach ($array_check as $res) { // Check if above, equal or bellow center |
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220 | - if ($count != 1 && $correct_arrow) { // only add arrow once |
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224 | + if (!is_null($array_check)) { |
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225 | +// check if exists |
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226 | + foreach ($array_check as $res) { |
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227 | +// Check if above, equal or bellow center |
|
228 | + if ($count != 1 && $correct_arrow) { |
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229 | +// only add arrow once |
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221 | 230 | $num = $i / ($count - 1); |
222 | 231 | if ($num < 0.5) { |
223 | 232 | $res->array_sufix = "_up"; |
@@ -245,7 +254,8 @@ discard block |
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245 | 254 | return null; |
246 | 255 | } |
247 | 256 | $arr = array(); |
248 | - foreach ($tree as $item) { // Check if above, equal or bellow center |
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257 | + foreach ($tree as $item) { |
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258 | +// Check if above, equal or bellow center |
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249 | 259 | if ($item->id <= $max_pokemon) { |
250 | 260 | $arr[] = $item; |
251 | 261 | } |
@@ -279,7 +289,7 @@ discard block |
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279 | 289 | ######################################################################## |
280 | 290 | // HTML output for Menu and Submenu |
281 | 291 | ######################################################################## |
282 | -function printMenuitems($menu, $level, $locales) |
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292 | +function printMenuitems($menu, $level, $locales) |
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283 | 293 | { |
284 | 294 | if (isset($menu->locale)) { |
285 | 295 | $locale = $menu->locale; |
@@ -299,7 +309,7 @@ discard block |
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299 | 309 | <ul class="dropdown"> |
300 | 310 | |
301 | 311 | <?php |
302 | - foreach ($menu->members as $childmenu) { |
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312 | + foreach ($menu->members as $childmenu) { |
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303 | 313 | printMenuitems($childmenu, $level + 1, $locales); |
304 | 314 | } |
305 | 315 | ?> |