RedKit::sendItem()   B
last analyzed

Complexity

Conditions 6
Paths 9

Size

Total Lines 39

Duplication

Lines 39
Ratio 100 %

Importance

Changes 0
Metric Value
dl 39
loc 39
rs 8.6737
c 0
b 0
f 0
cc 6
nc 9
nop 1
1
<?php
2
/**
3
 * Copyright (c) 2018 VectorNetworkProject. All rights reserved. MIT license.
4
 *
5
 * GitHub: https://github.com/VectorNetworkProject/TheMix
6
 * Website: https://www.vector-network.tk
7
 */
8
9
namespace VectorNetworkProject\TheMix\game\kit;
10
11
use pocketmine\item\Armor;
12
use pocketmine\item\Durable;
13
use pocketmine\item\Item;
14
use pocketmine\Player;
15
use pocketmine\utils\Color;
16
17 View Code Duplication
class RedKit
0 ignored issues
show
Duplication introduced by
This class seems to be duplicated in your project.

Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.

You can also find more detailed suggestions in the “Code” section of your repository.

Loading history...
Coding Style introduced by
RedKit does not seem to conform to the naming convention (Utils?$).

This check examines a number of code elements and verifies that they conform to the given naming conventions.

You can set conventions for local variables, abstract classes, utility classes, constant, properties, methods, parameters, interfaces, classes, exceptions and special methods.

Loading history...
18
{
19
    /**
20
     * @param Player $player
21
     */
22
    public static function sendItem(Player $player)
23
    {
24
        $armors = [
25
            'leather_cap'   => Item::get(Item::LEATHER_CAP),
26
            'leather_tunic' => Item::get(Item::LEATHER_TUNIC),
27
            'leather_pants' => Item::get(Item::LEATHER_PANTS),
28
            'leather_boots' => Item::get(Item::LEATHER_BOOTS),
29
        ];
30
        $weapons = [
31
            'wooden_sword'  => Item::get(Item::WOODEN_SWORD),
32
            'bow'           => Item::get(Item::BOW),
33
            'stone_pickaxe' => Item::get(Item::STONE_PICKAXE),
34
            'stone_axe'     => Item::get(Item::STONE_AXE),
35
            'stone_shovel'  => Item::get(Item::STONE_SHOVEL),
36
        ];
37
        foreach ($armors as $armor) {
38
            if ($armor instanceof Durable and $armor instanceof Armor) {
39
                $armor->setUnbreakable(true);
40
                $armor->setCustomColor(new Color(255, 0, 50));
41
            }
42
        }
43
        foreach ($weapons as $weapon) {
44
            if ($weapon instanceof Durable) {
45
                $weapon->setUnbreakable(true);
46
            }
47
        }
48
        $player->getInventory()->clearAll();
49
        $armor = $player->getArmorInventory();
50
        $armor->setHelmet($armors['leather_cap']);
51
        $armor->setChestplate($armors['leather_tunic']);
52
        $armor->setLeggings($armors['leather_pants']);
53
        $armor->setBoots($armors['leather_boots']);
54
        $player->getInventory()->addItem($weapons['wooden_sword']);
55
        $player->getInventory()->addItem($weapons['bow']);
56
        $player->getInventory()->addItem($weapons['stone_pickaxe']);
57
        $player->getInventory()->addItem($weapons['stone_axe']);
58
        $player->getInventory()->addItem($weapons['stone_shovel']);
59
        $player->getInventory()->setItem(8, Item::get(Item::ARROW, 0, 64));
60
    }
61
}
62