@@ 17-61 (lines=45) @@ | ||
14 | use pocketmine\Player; |
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15 | use pocketmine\utils\Color; |
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16 | ||
17 | class BlueKit |
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18 | { |
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19 | /** |
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20 | * @param Player $player |
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21 | */ |
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22 | public static function sendItems(Player $player): void |
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23 | { |
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24 | $armors = [ |
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25 | 'leather_cap' => Item::get(Item::LEATHER_CAP), |
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26 | 'leather_tunic' => Item::get(Item::LEATHER_TUNIC), |
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27 | 'leather_pants' => Item::get(Item::LEATHER_PANTS), |
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28 | 'leather_boots' => Item::get(Item::LEATHER_BOOTS), |
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29 | ]; |
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30 | $weapons = [ |
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31 | 'wooden_sword' => Item::get(Item::WOODEN_SWORD), |
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32 | 'bow' => Item::get(Item::BOW), |
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33 | 'stone_pickaxe' => Item::get(Item::STONE_PICKAXE), |
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34 | 'stone_axe' => Item::get(Item::STONE_AXE), |
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35 | 'stone_shovel' => Item::get(Item::STONE_SHOVEL), |
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36 | ]; |
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37 | foreach ($armors as $armor) { |
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38 | if ($armor instanceof Durable and $armor instanceof Armor) { |
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39 | $armor->setUnbreakable(true); |
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40 | $armor->setCustomColor(new Color(0, 150, 255)); |
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41 | } |
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42 | } |
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43 | foreach ($weapons as $weapon) { |
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44 | if ($weapon instanceof Durable) { |
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45 | $weapon->setUnbreakable(true); |
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46 | } |
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47 | } |
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48 | $player->getInventory()->clearAll(); |
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49 | $armor = $player->getArmorInventory(); |
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50 | $armor->setHelmet($armors['leather_cap']); |
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51 | $armor->setChestplate($armors['leather_tunic']); |
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52 | $armor->setLeggings($armors['leather_pants']); |
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53 | $armor->setBoots($armors['leather_boots']); |
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54 | $player->getInventory()->addItem($weapons['wooden_sword']); |
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55 | $player->getInventory()->addItem($weapons['bow']); |
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56 | $player->getInventory()->addItem($weapons['stone_pickaxe']); |
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57 | $player->getInventory()->addItem($weapons['stone_axe']); |
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58 | $player->getInventory()->addItem($weapons['stone_shovel']); |
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59 | $player->getInventory()->setItem(8, Item::get(Item::ARROW, 0, 64)); |
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60 | } |
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61 | } |
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62 |
@@ 17-61 (lines=45) @@ | ||
14 | use pocketmine\Player; |
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15 | use pocketmine\utils\Color; |
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16 | ||
17 | class RedKit |
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18 | { |
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19 | /** |
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20 | * @param Player $player |
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21 | */ |
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22 | public static function sendItem(Player $player) |
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23 | { |
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24 | $armors = [ |
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25 | 'leather_cap' => Item::get(Item::LEATHER_CAP), |
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26 | 'leather_tunic' => Item::get(Item::LEATHER_TUNIC), |
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27 | 'leather_pants' => Item::get(Item::LEATHER_PANTS), |
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28 | 'leather_boots' => Item::get(Item::LEATHER_BOOTS), |
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29 | ]; |
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30 | $weapons = [ |
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31 | 'wooden_sword' => Item::get(Item::WOODEN_SWORD), |
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32 | 'bow' => Item::get(Item::BOW), |
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33 | 'stone_pickaxe' => Item::get(Item::STONE_PICKAXE), |
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34 | 'stone_axe' => Item::get(Item::STONE_AXE), |
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35 | 'stone_shovel' => Item::get(Item::STONE_SHOVEL), |
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36 | ]; |
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37 | foreach ($armors as $armor) { |
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38 | if ($armor instanceof Durable and $armor instanceof Armor) { |
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39 | $armor->setUnbreakable(true); |
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40 | $armor->setCustomColor(new Color(255, 0, 50)); |
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41 | } |
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42 | } |
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43 | foreach ($weapons as $weapon) { |
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44 | if ($weapon instanceof Durable) { |
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45 | $weapon->setUnbreakable(true); |
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46 | } |
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47 | } |
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48 | $player->getInventory()->clearAll(); |
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49 | $armor = $player->getArmorInventory(); |
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50 | $armor->setHelmet($armors['leather_cap']); |
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51 | $armor->setChestplate($armors['leather_tunic']); |
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52 | $armor->setLeggings($armors['leather_pants']); |
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53 | $armor->setBoots($armors['leather_boots']); |
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54 | $player->getInventory()->addItem($weapons['wooden_sword']); |
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55 | $player->getInventory()->addItem($weapons['bow']); |
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56 | $player->getInventory()->addItem($weapons['stone_pickaxe']); |
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57 | $player->getInventory()->addItem($weapons['stone_axe']); |
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58 | $player->getInventory()->addItem($weapons['stone_shovel']); |
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59 | $player->getInventory()->setItem(8, Item::get(Item::ARROW, 0, 64)); |
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60 | } |
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61 | } |
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62 |