| @@ 17-61 (lines=45) @@ | ||
| 14 | use pocketmine\Player; |
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| 15 | use pocketmine\utils\Color; |
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| 16 | ||
| 17 | class BlueKit |
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| 18 | { |
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| 19 | /** |
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| 20 | * @param Player $player |
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| 21 | */ |
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| 22 | public static function sendItems(Player $player): void |
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| 23 | { |
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| 24 | $armors = [ |
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| 25 | 'leather_cap' => Item::get(Item::LEATHER_CAP), |
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| 26 | 'leather_tunic' => Item::get(Item::LEATHER_TUNIC), |
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| 27 | 'leather_pants' => Item::get(Item::LEATHER_PANTS), |
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| 28 | 'leather_boots' => Item::get(Item::LEATHER_BOOTS), |
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| 29 | ]; |
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| 30 | $weapons = [ |
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| 31 | 'wooden_sword' => Item::get(Item::WOODEN_SWORD), |
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| 32 | 'bow' => Item::get(Item::BOW), |
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| 33 | 'stone_pickaxe' => Item::get(Item::STONE_PICKAXE), |
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| 34 | 'stone_axe' => Item::get(Item::STONE_AXE), |
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| 35 | 'stone_shovel' => Item::get(Item::STONE_SHOVEL), |
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| 36 | ]; |
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| 37 | foreach ($armors as $armor) { |
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| 38 | if ($armor instanceof Durable and $armor instanceof Armor) { |
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| 39 | $armor->setUnbreakable(true); |
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| 40 | $armor->setCustomColor(new Color(0, 150, 255)); |
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| 41 | } |
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| 42 | } |
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| 43 | foreach ($weapons as $weapon) { |
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| 44 | if ($weapon instanceof Durable) { |
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| 45 | $weapon->setUnbreakable(true); |
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| 46 | } |
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| 47 | } |
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| 48 | $player->getInventory()->clearAll(); |
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| 49 | $armor = $player->getArmorInventory(); |
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| 50 | $armor->setHelmet($armors['leather_cap']); |
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| 51 | $armor->setChestplate($armors['leather_tunic']); |
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| 52 | $armor->setLeggings($armors['leather_pants']); |
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| 53 | $armor->setBoots($armors['leather_boots']); |
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| 54 | $player->getInventory()->addItem($weapons['wooden_sword']); |
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| 55 | $player->getInventory()->addItem($weapons['bow']); |
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| 56 | $player->getInventory()->addItem($weapons['stone_pickaxe']); |
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| 57 | $player->getInventory()->addItem($weapons['stone_axe']); |
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| 58 | $player->getInventory()->addItem($weapons['stone_shovel']); |
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| 59 | $player->getInventory()->setItem(8, Item::get(Item::ARROW, 0, 64)); |
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| 60 | } |
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| 61 | } |
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| 62 | ||
| @@ 17-61 (lines=45) @@ | ||
| 14 | use pocketmine\Player; |
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| 15 | use pocketmine\utils\Color; |
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| 16 | ||
| 17 | class RedKit |
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| 18 | { |
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| 19 | /** |
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| 20 | * @param Player $player |
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| 21 | */ |
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| 22 | public static function sendItem(Player $player) |
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| 23 | { |
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| 24 | $armors = [ |
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| 25 | 'leather_cap' => Item::get(Item::LEATHER_CAP), |
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| 26 | 'leather_tunic' => Item::get(Item::LEATHER_TUNIC), |
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| 27 | 'leather_pants' => Item::get(Item::LEATHER_PANTS), |
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| 28 | 'leather_boots' => Item::get(Item::LEATHER_BOOTS), |
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| 29 | ]; |
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| 30 | $weapons = [ |
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| 31 | 'wooden_sword' => Item::get(Item::WOODEN_SWORD), |
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| 32 | 'bow' => Item::get(Item::BOW), |
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| 33 | 'stone_pickaxe' => Item::get(Item::STONE_PICKAXE), |
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| 34 | 'stone_axe' => Item::get(Item::STONE_AXE), |
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| 35 | 'stone_shovel' => Item::get(Item::STONE_SHOVEL), |
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| 36 | ]; |
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| 37 | foreach ($armors as $armor) { |
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| 38 | if ($armor instanceof Durable and $armor instanceof Armor) { |
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| 39 | $armor->setUnbreakable(true); |
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| 40 | $armor->setCustomColor(new Color(255, 0, 50)); |
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| 41 | } |
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| 42 | } |
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| 43 | foreach ($weapons as $weapon) { |
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| 44 | if ($weapon instanceof Durable) { |
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| 45 | $weapon->setUnbreakable(true); |
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| 46 | } |
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| 47 | } |
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| 48 | $player->getInventory()->clearAll(); |
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| 49 | $armor = $player->getArmorInventory(); |
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| 50 | $armor->setHelmet($armors['leather_cap']); |
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| 51 | $armor->setChestplate($armors['leather_tunic']); |
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| 52 | $armor->setLeggings($armors['leather_pants']); |
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| 53 | $armor->setBoots($armors['leather_boots']); |
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| 54 | $player->getInventory()->addItem($weapons['wooden_sword']); |
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| 55 | $player->getInventory()->addItem($weapons['bow']); |
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| 56 | $player->getInventory()->addItem($weapons['stone_pickaxe']); |
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| 57 | $player->getInventory()->addItem($weapons['stone_axe']); |
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| 58 | $player->getInventory()->addItem($weapons['stone_shovel']); |
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| 59 | $player->getInventory()->setItem(8, Item::get(Item::ARROW, 0, 64)); |
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| 60 | } |
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| 61 | } |
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| 62 | ||