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""" |
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* PyDMXControl: A Python 3 module to control DMX using uDMX. |
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* Featuring fixture profiles, built-in effects and a web control panel. |
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* <https://github.com/MattIPv4/PyDMXControl/> |
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* Copyright (C) 2018 Matt Cowley (MattIPv4) ([email protected]) |
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""" |
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from math import floor |
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from typing import Union, List, Tuple |
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import pygame |
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from ._Part import Part |
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class Text(Part): |
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def __init__(self, x: int, y: int, text: str, *, |
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scale: float = 1, color: Union[List[int], Tuple[int]] = (0, 0, 0), |
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background_color: Union[List[int], Tuple[int], None] = (255, 255, 255, 190)): |
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super().__init__() |
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self.__text = text |
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self.__scale = scale |
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self.__color = color |
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self.__bg_color = background_color |
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self.__font = pygame.font.SysFont("monospace", int(26 * self.__scale), bold=True) |
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self.set_pos(x, y) |
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def design_render(self, screen: 'Screen') -> Tuple[int, int, pygame.Surface]: |
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# Generate text |
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text = self.__font.render(self.__text, True, self.__color) |
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# Resize text |
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tx, ty = text.get_size() |
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text = pygame.transform.scale(text, ( |
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int(tx * screen.block_size * 0.15), |
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int(ty * screen.block_size * 0.15) |
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)) |
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# Generate background |
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if self.__bg_color is not None: |
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padding = screen.block_size * 0.25 |
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tx, ty = text.get_size() |
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surface = pygame.Surface((int(tx + padding * 2), int(ty + padding * 2)), pygame.SRCALPHA, 32) |
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surface = surface.convert_alpha() |
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surface.fill(self.__bg_color) |
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surface.blit(text, (padding, padding)) |
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else: |
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surface = text |
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# Render |
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x, y = surface.get_size() |
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x = int((self._x * screen.block_size) - floor(x / 2)) |
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y = int((self._y * screen.block_size) - floor(y / 2)) |
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return x, y, surface |
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