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                """  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    2
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                 *  PyDMXControl: A Python 3 module to control DMX using uDMX.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                 *                Featuring fixture profiles, built-in effects and a web control panel.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                 *  <https://github.com/MattIPv4/PyDMXControl/>  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                 *  Copyright (C) 2018 Matt Cowley (MattIPv4) ([email protected])  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                """  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                    8
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                from math import floor  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    9
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                from typing import Union, List, Tuple  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    11
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                import pygame  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    12
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                    13
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                from ._Part import Part  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    16
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                class Text(Part):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    17
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                    18
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                    def __init__(self, x: int, y: int, text: str, *,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                                 scale: float = 1, color: Union[List[int], Tuple[int]] = (0, 0, 0),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                                 background_color: Union[List[int], Tuple[int], None] = (255, 255, 255, 190)):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    21
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                        super().__init__()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                        self.__text = text  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                        self.__scale = scale  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    24
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                        self.__color = color  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                        self.__bg_color = background_color  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                        self.__font = pygame.font.SysFont("monospace", int(26 * self.__scale), bold=True) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                        self.set_pos(x, y)  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    28
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                    29
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                    def design_render(self, screen: 'Screen') -> Tuple[int, int, pygame.Surface]:  | 
            
            
                                                        
            
                                    
            
            
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                    30
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                        # Generate text  | 
            
            
                                                        
            
                                    
            
            
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                    31
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                        text = self.__font.render(self.__text, True, self.__color)  | 
            
            
                                                        
            
                                    
            
            
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                    32
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                    33
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                        # Resize text  | 
            
            
                                                        
            
                                    
            
            
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                    34
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                        tx, ty = text.get_size()  | 
            
            
                                                        
            
                                    
            
            
                | 
                    35
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                        text = pygame.transform.scale(text, (  | 
            
            
                                                        
            
                                    
            
            
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                    36
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                            int(tx * screen.block_size * 0.15),  | 
            
            
                                                        
            
                                    
            
            
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                    37
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                            int(ty * screen.block_size * 0.15)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    38
                 | 
                                    
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                        ))  | 
            
            
                                                        
            
                                    
            
            
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                    39
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                    40
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                        # Generate background  | 
            
            
                                                        
            
                                    
            
            
                | 
                    41
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                        if self.__bg_color is not None:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    42
                 | 
                                    
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                            padding = screen.block_size * 0.25  | 
            
            
                                                        
            
                                    
            
            
                | 
                    43
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                            tx, ty = text.get_size()  | 
            
            
                                                        
            
                                    
            
            
                | 
                    44
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                            surface = pygame.Surface((int(tx + padding * 2), int(ty + padding * 2)), pygame.SRCALPHA, 32)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    45
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                            surface = surface.convert_alpha()  | 
            
            
                                                        
            
                                    
            
            
                | 
                    46
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                            surface.fill(self.__bg_color)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    47
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                            surface.blit(text, (padding, padding))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    48
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                        else:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    49
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                 | 
                            surface = text  | 
            
            
                                                        
            
                                    
            
            
                | 
                    50
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                | 
                    51
                 | 
                                    
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                 | 
                        # Render  | 
            
            
                                                        
            
                                    
            
            
                | 
                    52
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                        x, y = surface.get_size()  | 
            
            
                                                        
            
                                    
            
            
                | 
                    53
                 | 
                                    
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                 | 
                        x = int((self._x * screen.block_size) - floor(x / 2))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    54
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                 | 
                        y = int((self._y * screen.block_size) - floor(y / 2))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    55
                 | 
                                    
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                 | 
                        return x, y, surface  | 
            
            
                                                        
            
                                    
            
            
                | 
                    56
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                 |