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<?php |
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/** |
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* Created by PhpStorm. |
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* User: joshgulledge |
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* Date: 10/1/18 |
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* Time: 12:35 PM |
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*/ |
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namespace LCI\Blend\Helpers; |
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use LCI\Blend\Blender; |
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use LCI\Blend\Blendable\Context; |
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use LCI\Blend\Blendable\Chunk; |
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use LCI\Blend\Blendable\MediaSource; |
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use LCI\Blend\Blendable\Plugin; |
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use LCI\Blend\Blendable\Resource; |
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use LCI\Blend\Blendable\Snippet; |
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use LCI\Blend\Blendable\SystemSetting; |
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use LCI\Blend\Blendable\Template; |
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use LCI\Blend\Blendable\TemplateVariable; |
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use LCI\MODX\Console\Helpers\UserInteractionHandler; |
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class BlendableLoader |
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{ |
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// Simple class to help init blendable objects and blend/revert many |
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/** @var \modX */ |
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protected $modx; |
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/** @var Blender */ |
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protected $blender; |
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/** @var \LCI\MODX\Console\Helpers\UserInteractionHandler */ |
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protected $userInteractionHandler; |
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/** |
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* BlendableLoader constructor. |
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* @param \modX $modx |
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* @param Blender $blender |
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* @param \LCI\MODX\Console\Helpers\UserInteractionHandler $userInteractionHandler |
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*/ |
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public function __construct(Blender $blender, \modX $modx, UserInteractionHandler $userInteractionHandler) |
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{ |
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$this->modx = $modx; |
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$this->blender = $blender; |
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$this->userInteractionHandler = $userInteractionHandler; |
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} |
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/** @TODO |
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* |
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* 1. Move SeedMaker into Migrations |
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* 2. Extract runMigrations to Migrator and blender just extends |
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* 3. Add package to log DB |
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* 4. Redo install/update |
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* 5. History directory |
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* |
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* ?? LCI\Console -> LCI\ExtendableConsole - to allow xPDO to use it and then LCI\Console just has MODX specifics |
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* |
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* |
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*/ |
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/** |
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* Use this method with your IDE to help manually build a Chunk with PHP |
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* @param string $name |
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* @return Chunk |
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*/ |
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public function getBlendableChunk($name) |
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{ |
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/** @var \LCI\Blend\Blendable\Chunk $chunk */ |
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$chunk = new Chunk($this->modx, $this->blender, $name); |
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return $chunk->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $chunks |
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* @param string $seeds_dir |
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*/ |
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public function blendManyChunks($chunks = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($chunks as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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$blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendChunk->setSeedsDir($seeds_dir); |
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} |
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if ($blendChunk->blendFromSeed($seed_key)) { |
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$this->blender->out($seed_key.' has been blended into ID: '); |
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} elseif ($blendChunk->isExists()) { |
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$this->blender->out($seed_key.' chunk already exists', true); |
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if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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if ($blendChunk->blendFromSeed($seed_key, true)) { |
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$this->blender->out($seed_key.' has been blended'); |
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} |
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} |
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} else { |
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$this->blender->out('There was an error saving '.$seed_key, true); |
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} |
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} |
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} |
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/** |
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* @param array $chunks |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyChunks($chunks = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($chunks as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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$blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendChunk->setSeedsDir($seeds_dir); |
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} |
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if ($blendChunk->revertBlend()) { |
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$this->blender->out($blendChunk->getFieldName().' chunk has been reverted to '.$seeds_dir); |
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} else { |
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$this->blender->out($blendChunk->getFieldName().' chunk was not reverted', true); |
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} |
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} |
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} |
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/** |
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* Use this method with your IDE to help manually build a Chunk with PHP |
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* @param string $key |
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* @return Context |
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*/ |
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public function getBlendableContext($key) |
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{ |
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/** @var \LCI\Blend\Blendable\Context $chunk */ |
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$context = new Context($this->modx, $this->blender, $key); |
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return $context->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $contexts |
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* @param string $seeds_dir |
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*/ |
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public function blendManyContexts($contexts = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($contexts as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Context $blendContext */ |
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$blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendContext->setSeedsDir($seeds_dir); |
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} |
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if ($blendContext->blendFromSeed($seed_key)) { |
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$this->blender->out($seed_key.' has been blended '); |
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} elseif ($blendContext->isExists()) { |
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$this->blender->out($seed_key.' context already exists', true); |
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if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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if ($blendContext->blendFromSeed($seed_key, true)) { |
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$this->blender->out($seed_key.' has been blended'); |
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} |
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} |
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} else { |
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$this->blender->out('There was an error saving '.$seed_key, true); |
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} |
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} |
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} |
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/** |
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* @param array $contexts |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyContexts($contexts = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($contexts as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Context $blendContext */ |
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$blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendContext->setSeedsDir($seeds_dir); |
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} |
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if ($blendContext->revertBlend()) { |
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$this->blender->out($blendContext->getFieldKey().' context has been reverted to '.$seeds_dir); |
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} else { |
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$this->blender->out($blendContext->getFieldKey().' context was not reverted', true); |
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} |
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} |
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} |
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/** |
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* @param string $name |
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* @return \LCI\Blend\Blendable\MediaSource |
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*/ |
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public function getBlendableMediaSource($name) |
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{ |
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/** @var \LCI\Blend\Blendable\MediaSource $mediaSource */ |
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$mediaSource = new MediaSource($this->modx, $this->blender, $name); |
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return $mediaSource |
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->setFieldName($name) |
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->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $media_sources |
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* @param string $seeds_dir |
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*/ |
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public function blendManyMediaSources($media_sources = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($media_sources as $seed_key) { |
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/** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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$blendMediaSource = new MediaSource($this->modx, $this->blender); |
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if (!empty($seeds_dir)) { |
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$blendMediaSource->setSeedsDir($seeds_dir); |
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} |
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if ($blendMediaSource->blendFromSeed($seed_key)) { |
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$this->blender->out($seed_key.' has been blended into ID: '); |
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} elseif ($blendMediaSource->isExists()) { |
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$this->blender->out($seed_key.' media source already exists', true); |
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if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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if ($blendMediaSource->blendFromSeed($seed_key, true)) { |
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$this->blender->out($seed_key.' has been blended'); |
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} |
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} |
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} else { |
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$this->blender->out('There was an error saving '.$seed_key, true); |
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} |
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} |
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} |
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/** |
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* @param array $media_sources |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyMediaSources($media_sources = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($media_sources as $seed_key) { |
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/** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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$blendMediaSource = new MediaSource($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendMediaSource->setSeedsDir($seeds_dir); |
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} |
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if ($blendMediaSource->revertBlend()) { |
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$this->blender->out($blendMediaSource->getFieldName().' media source has been reverted to '.$seeds_dir); |
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} else { |
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$this->blender->out($blendMediaSource->getFieldName().' media source was not reverted', true); |
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} |
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} |
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} |
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/** |
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* Use this method with your IDE to help manually build a Plugin with PHP |
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* @param string $name |
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* @return \LCI\Blend\Blendable\Plugin |
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*/ |
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public function getBlendablePlugin($name) |
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{ |
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/** @var \LCI\Blend\Blendable\Plugin $plugin */ |
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$plugin = new Plugin($this->modx, $this->blender, $name); |
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return $plugin->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $plugins |
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* @param string $seeds_dir |
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*/ |
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public function blendManyPlugins($plugins = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($plugins as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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$blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendPlugin->setSeedsDir($seeds_dir); |
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} |
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if ($blendPlugin->blendFromSeed($seed_key)) { |
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$this->blender->out($seed_key.' has been blended into ID: '); |
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} elseif ($blendPlugin->isExists()) { |
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$this->blender->out($seed_key.' plugin already exists', true); |
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if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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if ($blendPlugin->blendFromSeed($seed_key, true)) { |
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$this->blender->out($seed_key.' has been blended'); |
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} |
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} |
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} else { |
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$this->blender->out('There was an error saving '.$seed_key, true); |
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} |
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} |
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} |
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/** |
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* @param array $plugins |
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* @param string $seeds_dir |
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*/ |
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public function revertBlendManyPlugins($plugins = [], $seeds_dir = '') |
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{ |
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// will update if system setting does exist or create new |
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foreach ($plugins as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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$blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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if (!empty($seeds_dir)) { |
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$blendPlugin->setSeedsDir($seeds_dir); |
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} |
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if ($blendPlugin->revertBlend()) { |
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$this->blender->out($blendPlugin->getFieldName().' plugin has been reverted to '.$seeds_dir); |
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} else { |
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$this->blender->out($blendPlugin->getFieldName().' plugin was not reverted', true); |
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} |
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} |
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} |
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/** |
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* Use this method with your IDE to help manually build a Snippet with PHP |
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* @param string $name |
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* @return \LCI\Blend\Blendable\Snippet |
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*/ |
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public function getBlendableSnippet($name) |
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{ |
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/** @var Snippet $snippet */ |
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$snippet = new Snippet($this->modx, $this->blender, $name); |
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return $snippet->setSeedsDir($this->blender->getSeedsDir()); |
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} |
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/** |
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* @param array $snippets |
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* @param string $seeds_dir |
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*/ |
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public function blendManySnippets($snippets = [], $seeds_dir = '') |
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{ |
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// will update if element does exist or create new |
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foreach ($snippets as $seed_key) { |
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/** @var \LCI\Blend\Blendable\Snippet $blendSnippet */ |
341
|
|
|
$blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
342
|
|
|
if (!empty($seeds_dir)) { |
343
|
|
|
$blendSnippet->setSeedsDir($seeds_dir); |
344
|
|
|
} |
345
|
|
|
if ($blendSnippet->blendFromSeed($seed_key)) { |
346
|
|
|
$this->blender->out($seed_key.' has been blended'); |
347
|
|
|
|
348
|
|
|
} elseif ($blendSnippet->isExists()) { |
349
|
|
|
$this->blender->out($seed_key.' snippet already exists', true); |
350
|
|
|
if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
351
|
|
|
if ($blendSnippet->blendFromSeed($seed_key, true)) { |
352
|
|
|
$this->blender->out($seed_key.' has been blended'); |
353
|
|
|
} |
354
|
|
|
} |
355
|
|
|
} else { |
356
|
|
|
$this->blender->out('There was an error saving '.$seed_key, true); |
357
|
|
|
} |
358
|
|
|
} |
359
|
|
|
} |
360
|
|
|
/** |
361
|
|
|
* @param array $snippets |
362
|
|
|
* @param string $seeds_dir |
363
|
|
|
*/ |
364
|
|
|
public function revertBlendManySnippets($snippets = [], $seeds_dir = '') |
365
|
|
|
{ |
366
|
|
|
// will update if system setting does exist or create new |
367
|
|
|
foreach ($snippets as $seed_key) { |
368
|
|
|
/** @var Snippet $blendSnippet */ |
369
|
|
|
$blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
370
|
|
|
if (!empty($seeds_dir)) { |
371
|
|
|
$blendSnippet->setSeedsDir($seeds_dir); |
372
|
|
|
} |
373
|
|
|
|
374
|
|
|
if ($blendSnippet->revertBlend()) { |
375
|
|
|
$this->blender->out($blendSnippet->getFieldName().' snippet has been reverted to '.$seeds_dir); |
376
|
|
|
|
377
|
|
|
} else { |
378
|
|
|
$this->blender->out($blendSnippet->getFieldName().' snippet was not reverted', true); |
379
|
|
|
} |
380
|
|
|
} |
381
|
|
|
} |
382
|
|
|
|
383
|
|
|
/** |
384
|
|
|
* Use this method with your IDE to manually build a template |
385
|
|
|
* @param string $name |
386
|
|
|
* @return \LCI\Blend\Blendable\Template |
387
|
|
|
*/ |
388
|
|
|
public function getBlendableTemplate($name) |
389
|
|
|
{ |
390
|
|
|
/** @var \LCI\Blend\Blendable\Template $template */ |
391
|
|
|
$template = new Template($this->modx, $this->blender, $name); |
392
|
|
|
return $template->setSeedsDir($this->blender->getSeedsDir()); |
393
|
|
|
} |
394
|
|
|
|
395
|
|
|
/** |
396
|
|
|
* @param array $templates |
397
|
|
|
* @param string $seeds_dir |
398
|
|
|
* @param bool $overwrite |
399
|
|
|
*/ |
400
|
|
|
public function blendManyTemplates($templates = [], $seeds_dir = '', $overwrite = false) |
401
|
|
|
{ |
402
|
|
|
// will update if template does exist or create new |
403
|
|
|
foreach ($templates as $seed_key) { |
404
|
|
|
|
405
|
|
|
/** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
406
|
|
|
$blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
407
|
|
|
if (!empty($seeds_dir)) { |
408
|
|
|
$blendTemplate->setSeedsDir($seeds_dir); |
409
|
|
|
} |
410
|
|
|
if ($blendTemplate->blendFromSeed($seed_key, $overwrite)) { |
411
|
|
|
$this->blender->out($seed_key.' has been blended'); |
412
|
|
|
|
413
|
|
|
} elseif ($blendTemplate->isExists()) { |
414
|
|
|
$this->blender->out($seed_key.' template already exists', true); |
415
|
|
|
if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
416
|
|
|
if ($blendTemplate->blendFromSeed($seed_key, true)) { |
417
|
|
|
$this->blender->out($seed_key.' has been blended'); |
418
|
|
|
} |
419
|
|
|
} |
420
|
|
|
} else { |
421
|
|
|
$this->blender->out('There was an error saving '.$seed_key, true); |
422
|
|
|
} |
423
|
|
|
} |
424
|
|
|
} |
425
|
|
|
|
426
|
|
|
/** |
427
|
|
|
* @param array $templates |
428
|
|
|
* @param string $seeds_dir |
429
|
|
|
*/ |
430
|
|
|
public function revertBlendManyTemplates($templates = [], $seeds_dir = '') |
431
|
|
|
{ |
432
|
|
|
// will update if system setting does exist or create new |
433
|
|
|
foreach ($templates as $seed_key) { |
434
|
|
|
/** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
435
|
|
|
$blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
436
|
|
|
if (!empty($seeds_dir)) { |
437
|
|
|
$blendTemplate->setSeedsDir($seeds_dir); |
438
|
|
|
} |
439
|
|
|
|
440
|
|
|
if ($blendTemplate->revertBlend()) { |
441
|
|
|
$this->blender->out($blendTemplate->getFieldName().' template has been reverted to '.$seeds_dir); |
442
|
|
|
|
443
|
|
|
} else { |
444
|
|
|
$this->blender->out($blendTemplate->getFieldName().' template was not reverted', true); |
445
|
|
|
} |
446
|
|
|
} |
447
|
|
|
} |
448
|
|
|
|
449
|
|
|
/** |
450
|
|
|
* Use this method with your IDE to manually build a template variable |
451
|
|
|
* @param string $name |
452
|
|
|
* @return TemplateVariable |
453
|
|
|
*/ |
454
|
|
|
public function getBlendableTemplateVariable($name) |
455
|
|
|
{ |
456
|
|
|
/** @var \LCI\Blend\Blendable\TemplateVariable $tv */ |
457
|
|
|
$tv = new TemplateVariable($this->modx, $this->blender, $name); |
458
|
|
|
return $tv->setSeedsDir($this->blender->getSeedsDir()); |
459
|
|
|
} |
460
|
|
|
|
461
|
|
|
/** |
462
|
|
|
* @param string $alias |
463
|
|
|
* @param string $context |
464
|
|
|
* @return \LCI\Blend\Blendable\Resource |
465
|
|
|
*/ |
466
|
|
|
public function getBlendableResource($alias, $context = 'web') |
467
|
|
|
{ |
468
|
|
|
/** @var \LCI\Blend\Blendable\Resource $resource */ |
469
|
|
|
$resource = new Resource($this->modx, $this->blender, $alias, $context); |
470
|
|
|
return $resource |
471
|
|
|
->setSeedsDir($this->blender->getSeedsDir()); |
472
|
|
|
} |
473
|
|
|
/** |
474
|
|
|
* @param array $resources |
475
|
|
|
* @param string $seeds_dir |
476
|
|
|
* @param bool $overwrite |
477
|
|
|
* |
478
|
|
|
* @return bool |
479
|
|
|
*/ |
480
|
|
|
public function blendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
481
|
|
|
{ |
482
|
|
|
$saved = true; |
483
|
|
|
// will update if resource does exist or create new |
484
|
|
|
foreach ($resources as $context => $seeds) { |
485
|
|
|
foreach ($seeds as $seed_key) { |
486
|
|
|
/** @var \LCI\Blend\Blendable\Resource $blendResource */ |
487
|
|
|
$blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
488
|
|
|
|
489
|
|
|
if (!empty($seeds_dir)) { |
490
|
|
|
$blendResource->setSeedsDir($seeds_dir); |
491
|
|
|
} |
492
|
|
|
|
493
|
|
|
if ($blendResource->blendFromSeed($seed_key, $overwrite)) { |
494
|
|
|
$this->blender->out($seed_key.' has been blended into ID: '); |
495
|
|
|
|
496
|
|
|
} elseif ($blendResource->isExists()) { |
497
|
|
|
$this->blender->out($seed_key.' already exists', true); |
498
|
|
|
if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
499
|
|
|
if ($blendResource->blendFromSeed($seed_key, true)) { |
500
|
|
|
$this->blender->out($seed_key.' has been blended into ID: '); |
501
|
|
|
} |
502
|
|
|
} |
503
|
|
|
} else { |
504
|
|
|
$this->blender->out('There was an error saving '.$seed_key, true); |
505
|
|
|
echo 'There was an error saving '.$seed_key; exit(); |
|
|
|
|
506
|
|
|
$saved = false; |
|
|
|
|
507
|
|
|
} |
508
|
|
|
} |
509
|
|
|
} |
510
|
|
|
|
511
|
|
|
return $saved; |
512
|
|
|
} |
513
|
|
|
|
514
|
|
|
/** |
515
|
|
|
* @param array $resources |
516
|
|
|
* @param string $seeds_dir |
517
|
|
|
* @param bool $overwrite |
518
|
|
|
* |
519
|
|
|
* @return bool |
520
|
|
|
*/ |
521
|
|
|
public function revertBlendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
|
|
|
|
522
|
|
|
{ |
523
|
|
|
$saved = true; |
524
|
|
|
// will update if resource does exist or create new |
525
|
|
|
foreach ($resources as $context => $seeds) { |
526
|
|
|
foreach ($seeds as $seed_key) { |
527
|
|
|
/** @var \LCI\Blend\Blendable\Resource $blendResource */ |
528
|
|
|
$blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
529
|
|
|
|
530
|
|
|
if (!empty($seeds_dir)) { |
531
|
|
|
$blendResource->setSeedsDir($seeds_dir); |
532
|
|
|
} |
533
|
|
|
if ($blendResource->revertBlend()) { |
534
|
|
|
$this->blender->out($seed_key.' has been reverted '); |
535
|
|
|
|
536
|
|
|
} else { |
537
|
|
|
$this->blender->out('There was an error reverting resource '.$seed_key, true); |
538
|
|
|
$saved = false; |
539
|
|
|
} |
540
|
|
|
} |
541
|
|
|
} |
542
|
|
|
|
543
|
|
|
return $saved; |
544
|
|
|
} |
545
|
|
|
|
546
|
|
|
/** |
547
|
|
|
* @param string $key |
548
|
|
|
* @return \LCI\Blend\Blendable\SystemSetting |
549
|
|
|
*/ |
550
|
|
|
public function getBlendableSystemSetting($key = '') |
551
|
|
|
{ |
552
|
|
|
/** @var \LCI\Blend\Blendable\SystemSetting $systemSetting */ |
553
|
|
|
$systemSetting = new SystemSetting($this->modx, $this->blender, $key); |
554
|
|
|
return $systemSetting->setSeedsDir($this->blender->getSeedsDir()); |
555
|
|
|
} |
556
|
|
|
|
557
|
|
|
/** |
558
|
|
|
* @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
559
|
|
|
* @param string $seeds_dir |
560
|
|
|
* |
561
|
|
|
* @return bool |
562
|
|
|
*/ |
563
|
|
|
public function blendManySystemSettings($settings = [], $seeds_dir = '') |
564
|
|
|
{ |
565
|
|
|
$success = true; |
566
|
|
|
// will update if system setting does exist or create new |
567
|
|
|
foreach ($settings as $data) { |
568
|
|
|
if (isset($data['columns'])) { |
569
|
|
|
$setting = $data['columns']; |
570
|
|
|
} else { |
571
|
|
|
$setting = $data; |
572
|
|
|
$data['columns'] = $data; |
573
|
|
|
} |
574
|
|
|
|
575
|
|
|
if (isset($setting['key'])) { |
576
|
|
|
$key = $setting['key']; |
577
|
|
|
|
578
|
|
|
} elseif (isset($setting['name'])) { |
579
|
|
|
$key = $setting['name']; |
580
|
|
|
|
581
|
|
|
} else { |
582
|
|
|
// Error: no name/key |
583
|
|
|
$success = false; |
584
|
|
|
continue; |
585
|
|
|
} |
586
|
|
|
|
587
|
|
|
$systemSetting = $this->getBlendableSystemSetting($key); |
588
|
|
|
if (!empty($seeds_dir)) { |
589
|
|
|
$systemSetting->setSeedsDir($seeds_dir); |
590
|
|
|
} |
591
|
|
|
|
592
|
|
|
if ($systemSetting->blendFromArray($data, true)) { |
593
|
|
|
$this->blender->out($systemSetting->getFieldName().' setting has been blended'); |
594
|
|
|
} else { |
595
|
|
|
$success = false; |
596
|
|
|
} |
597
|
|
|
} |
598
|
|
|
|
599
|
|
|
return $success; |
600
|
|
|
} |
601
|
|
|
|
602
|
|
|
/** |
603
|
|
|
* @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
604
|
|
|
* @param string $seeds_dir |
605
|
|
|
* |
606
|
|
|
* @return bool |
607
|
|
|
*/ |
608
|
|
|
public function revertBlendManySystemSettings($settings = [], $seeds_dir = '') |
609
|
|
|
{ |
610
|
|
|
$success = true; |
611
|
|
|
// will update if system setting does exist or create new |
612
|
|
|
foreach ($settings as $data) { |
613
|
|
|
if (isset($data['columns'])) { |
614
|
|
|
$setting = $data['columns']; |
615
|
|
|
} else { |
616
|
|
|
$setting = $data; |
617
|
|
|
$data['columns'] = $data; |
618
|
|
|
} |
619
|
|
|
|
620
|
|
|
if (isset($setting['key'])) { |
621
|
|
|
$key = $setting['key']; |
622
|
|
|
|
623
|
|
|
} elseif (isset($setting['name'])) { |
624
|
|
|
$key = $setting['name']; |
625
|
|
|
|
626
|
|
|
} else { |
627
|
|
|
// Error: no name/key |
628
|
|
|
$success = false; |
629
|
|
|
continue; |
630
|
|
|
} |
631
|
|
|
|
632
|
|
|
$systemSetting = $this->getBlendableSystemSetting($key); |
633
|
|
|
|
634
|
|
|
if (!empty($seeds_dir)) { |
635
|
|
|
$systemSetting->setSeedsDir($seeds_dir); |
636
|
|
|
} |
637
|
|
|
|
638
|
|
|
if ($systemSetting->revertBlend()) { |
639
|
|
|
$this->blender->out($systemSetting->getFieldName().' setting has been reverted to '.$seeds_dir); |
640
|
|
|
|
641
|
|
|
} else { |
642
|
|
|
$this->blender->out($systemSetting->getFieldName().' setting was not reverted', true); |
643
|
|
|
$success = false; |
644
|
|
|
} |
645
|
|
|
} |
646
|
|
|
|
647
|
|
|
return $success; |
648
|
|
|
} |
649
|
|
|
|
650
|
|
|
} |
The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"]
, you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths