| Total Complexity | 103 |
| Total Lines | 625 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
Complex classes like BlendableLoader often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use BlendableLoader, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 23 | class BlendableLoader |
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| 24 | { |
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| 25 | // Simple class to help init blendable objects and blend/revert many |
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| 26 | |||
| 27 | /** @var \modX */ |
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| 28 | protected $modx; |
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| 29 | |||
| 30 | /** @var Blender */ |
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| 31 | protected $blender; |
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| 32 | |||
| 33 | /** @var \LCI\MODX\Console\Helpers\UserInteractionHandler */ |
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| 34 | protected $userInteractionHandler; |
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| 35 | |||
| 36 | /** |
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| 37 | * BlendableLoader constructor. |
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| 38 | * @param \modX $modx |
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| 39 | * @param Blender $blender |
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| 40 | * @param \LCI\MODX\Console\Helpers\UserInteractionHandler $userInteractionHandler |
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| 41 | */ |
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| 42 | public function __construct(Blender $blender, \modX $modx, UserInteractionHandler $userInteractionHandler) |
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| 43 | { |
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| 44 | $this->modx = $modx; |
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| 45 | $this->blender = $blender; |
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| 46 | $this->userInteractionHandler = $userInteractionHandler; |
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| 47 | } |
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| 48 | |||
| 49 | /** @TODO |
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| 50 | * |
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| 51 | * 1. Move SeedMaker into Migrations |
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| 52 | * 2. Extract runMigrations to Migrator and blender just extends |
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| 53 | * 3. Add package to log DB |
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| 54 | * 4. Redo install/update |
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| 55 | * 5. History directory |
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| 56 | * |
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| 57 | * ?? LCI\Console -> LCI\ExtendableConsole - to allow xPDO to use it and then LCI\Console just has MODX specifics |
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| 58 | * |
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| 59 | * |
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| 60 | */ |
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| 61 | |||
| 62 | |||
| 63 | /** |
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| 64 | * Use this method with your IDE to help manually build a Chunk with PHP |
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| 65 | * @param string $name |
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| 66 | * @return Chunk |
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| 67 | */ |
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| 68 | public function getBlendableChunk($name) |
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| 69 | { |
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| 70 | /** @var \LCI\Blend\Blendable\Chunk $chunk */ |
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| 71 | $chunk = new Chunk($this->modx, $this->blender, $name); |
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| 72 | return $chunk->setSeedsDir($this->blender->getSeedsDir()); |
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| 73 | } |
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| 74 | /** |
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| 75 | * @param array $chunks |
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| 76 | * @param string $seeds_dir |
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| 77 | */ |
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| 78 | public function blendManyChunks($chunks = [], $seeds_dir = '') |
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| 79 | { |
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| 80 | // will update if element does exist or create new |
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| 81 | foreach ($chunks as $seed_key) { |
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| 82 | /** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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| 83 | $blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 84 | if (!empty($seeds_dir)) { |
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| 85 | $blendChunk->setSeedsDir($seeds_dir); |
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| 86 | } |
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| 87 | if ($blendChunk->blendFromSeed($seed_key)) { |
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| 88 | $this->blender->out($seed_key.' has been blended into ID: '); |
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| 89 | |||
| 90 | } elseif ($blendChunk->isExists()) { |
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| 91 | $this->blender->out($seed_key.' chunk already exists', true); |
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| 92 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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| 93 | if ($blendChunk->blendFromSeed($seed_key, true)) { |
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| 94 | $this->blender->out($seed_key.' has been blended'); |
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| 95 | } |
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| 96 | } |
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| 97 | } else { |
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| 98 | $this->blender->out('There was an error saving '.$seed_key, true); |
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| 99 | } |
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| 100 | } |
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| 101 | } |
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| 102 | |||
| 103 | /** |
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| 104 | * @param array $chunks |
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| 105 | * @param string $seeds_dir |
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| 106 | */ |
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| 107 | public function revertBlendManyChunks($chunks = [], $seeds_dir = '') |
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| 108 | { |
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| 109 | // will update if system setting does exist or create new |
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| 110 | foreach ($chunks as $seed_key) { |
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| 111 | /** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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| 112 | $blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 113 | if (!empty($seeds_dir)) { |
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| 114 | $blendChunk->setSeedsDir($seeds_dir); |
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| 115 | } |
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| 116 | |||
| 117 | if ($blendChunk->revertBlend()) { |
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| 118 | $this->blender->out($blendChunk->getFieldName().' chunk has been reverted to '.$seeds_dir); |
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| 119 | |||
| 120 | } else { |
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| 121 | $this->blender->out($blendChunk->getFieldName().' chunk was not reverted', true); |
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| 122 | } |
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| 123 | } |
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| 124 | } |
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| 125 | |||
| 126 | /** |
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| 127 | * Use this method with your IDE to help manually build a Chunk with PHP |
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| 128 | * @param string $key |
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| 129 | * @return Context |
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| 130 | */ |
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| 131 | public function getBlendableContext($key) |
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| 132 | { |
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| 133 | /** @var \LCI\Blend\Blendable\Context $chunk */ |
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| 134 | $context = new Context($this->modx, $this->blender, $key); |
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| 135 | return $context->setSeedsDir($this->blender->getSeedsDir()); |
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| 136 | } |
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| 137 | |||
| 138 | /** |
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| 139 | * @param array $contexts |
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| 140 | * @param string $seeds_dir |
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| 141 | */ |
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| 142 | public function blendManyContexts($contexts = [], $seeds_dir = '') |
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| 143 | { |
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| 144 | // will update if element does exist or create new |
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| 145 | foreach ($contexts as $seed_key) { |
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| 146 | /** @var \LCI\Blend\Blendable\Context $blendContext */ |
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| 147 | $blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 148 | if (!empty($seeds_dir)) { |
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| 149 | $blendContext->setSeedsDir($seeds_dir); |
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| 150 | } |
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| 151 | if ($blendContext->blendFromSeed($seed_key)) { |
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| 152 | $this->blender->out($seed_key.' has been blended '); |
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| 153 | |||
| 154 | } elseif ($blendContext->isExists()) { |
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| 155 | $this->blender->out($seed_key.' context already exists', true); |
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| 156 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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| 157 | if ($blendContext->blendFromSeed($seed_key, true)) { |
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| 158 | $this->blender->out($seed_key.' has been blended'); |
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| 159 | } |
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| 160 | } |
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| 161 | } else { |
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| 162 | $this->blender->out('There was an error saving '.$seed_key, true); |
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| 163 | } |
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| 164 | } |
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| 165 | } |
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| 166 | |||
| 167 | /** |
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| 168 | * @param array $contexts |
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| 169 | * @param string $seeds_dir |
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| 170 | */ |
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| 171 | public function revertBlendManyContexts($contexts = [], $seeds_dir = '') |
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| 172 | { |
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| 173 | // will update if system setting does exist or create new |
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| 174 | foreach ($contexts as $seed_key) { |
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| 175 | /** @var \LCI\Blend\Blendable\Context $blendContext */ |
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| 176 | $blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 177 | if (!empty($seeds_dir)) { |
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| 178 | $blendContext->setSeedsDir($seeds_dir); |
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| 179 | } |
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| 180 | |||
| 181 | if ($blendContext->revertBlend()) { |
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| 182 | $this->blender->out($blendContext->getFieldKey().' context has been reverted to '.$seeds_dir); |
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| 183 | |||
| 184 | } else { |
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| 185 | $this->blender->out($blendContext->getFieldKey().' context was not reverted', true); |
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| 186 | } |
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| 187 | } |
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| 188 | } |
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| 189 | |||
| 190 | |||
| 191 | /** |
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| 192 | * @param string $name |
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| 193 | * @return \LCI\Blend\Blendable\MediaSource |
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| 194 | */ |
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| 195 | public function getBlendableMediaSource($name) |
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| 196 | { |
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| 197 | /** @var \LCI\Blend\Blendable\MediaSource $mediaSource */ |
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| 198 | $mediaSource = new MediaSource($this->modx, $this->blender, $name); |
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| 199 | return $mediaSource |
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| 200 | ->setFieldName($name) |
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| 201 | ->setSeedsDir($this->blender->getSeedsDir()); |
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| 202 | } |
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| 203 | |||
| 204 | /** |
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| 205 | * @param array $media_sources |
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| 206 | * @param string $seeds_dir |
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| 207 | */ |
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| 208 | public function blendManyMediaSources($media_sources = [], $seeds_dir = '') |
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| 229 | } |
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| 230 | } |
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| 231 | } |
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| 232 | |||
| 233 | /** |
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| 234 | * @param array $media_sources |
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| 235 | * @param string $seeds_dir |
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| 236 | */ |
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| 237 | public function revertBlendManyMediaSources($media_sources = [], $seeds_dir = '') |
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| 238 | { |
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| 239 | // will update if system setting does exist or create new |
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| 240 | foreach ($media_sources as $seed_key) { |
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| 241 | /** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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| 242 | $blendMediaSource = new MediaSource($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 243 | if (!empty($seeds_dir)) { |
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| 244 | $blendMediaSource->setSeedsDir($seeds_dir); |
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| 245 | } |
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| 246 | |||
| 247 | if ($blendMediaSource->revertBlend()) { |
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| 248 | $this->blender->out($blendMediaSource->getFieldName().' media source has been reverted to '.$seeds_dir); |
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| 249 | |||
| 250 | } else { |
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| 251 | $this->blender->out($blendMediaSource->getFieldName().' media source was not reverted', true); |
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| 252 | } |
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| 253 | } |
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| 254 | } |
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| 255 | |||
| 256 | /** |
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| 257 | * Use this method with your IDE to help manually build a Plugin with PHP |
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| 258 | * @param string $name |
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| 259 | * @return \LCI\Blend\Blendable\Plugin |
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| 260 | */ |
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| 261 | public function getBlendablePlugin($name) |
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| 262 | { |
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| 263 | /** @var \LCI\Blend\Blendable\Plugin $plugin */ |
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| 264 | $plugin = new Plugin($this->modx, $this->blender, $name); |
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| 265 | return $plugin->setSeedsDir($this->blender->getSeedsDir()); |
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| 266 | } |
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| 267 | |||
| 268 | /** |
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| 269 | * @param array $plugins |
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| 270 | * @param string $seeds_dir |
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| 271 | */ |
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| 272 | public function blendManyPlugins($plugins = [], $seeds_dir = '') |
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| 273 | { |
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| 274 | // will update if element does exist or create new |
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| 275 | foreach ($plugins as $seed_key) { |
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| 276 | /** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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| 277 | $blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 278 | if (!empty($seeds_dir)) { |
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| 279 | $blendPlugin->setSeedsDir($seeds_dir); |
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| 280 | } |
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| 281 | if ($blendPlugin->blendFromSeed($seed_key)) { |
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| 282 | $this->blender->out($seed_key.' has been blended into ID: '); |
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| 283 | |||
| 284 | } elseif ($blendPlugin->isExists()) { |
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| 285 | $this->blender->out($seed_key.' plugin already exists', true); |
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| 286 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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| 287 | if ($blendPlugin->blendFromSeed($seed_key, true)) { |
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| 288 | $this->blender->out($seed_key.' has been blended'); |
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| 289 | } |
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| 290 | } |
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| 291 | } else { |
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| 292 | $this->blender->out('There was an error saving '.$seed_key, true); |
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| 293 | } |
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| 294 | } |
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| 295 | } |
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| 296 | |||
| 297 | /** |
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| 298 | * @param array $plugins |
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| 299 | * @param string $seeds_dir |
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| 300 | */ |
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| 301 | public function revertBlendManyPlugins($plugins = [], $seeds_dir = '') |
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| 302 | { |
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| 303 | // will update if system setting does exist or create new |
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| 304 | foreach ($plugins as $seed_key) { |
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| 305 | /** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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| 306 | $blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 307 | if (!empty($seeds_dir)) { |
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| 308 | $blendPlugin->setSeedsDir($seeds_dir); |
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| 309 | } |
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| 310 | |||
| 311 | if ($blendPlugin->revertBlend()) { |
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| 312 | $this->blender->out($blendPlugin->getFieldName().' plugin has been reverted to '.$seeds_dir); |
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| 313 | |||
| 314 | } else { |
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| 315 | $this->blender->out($blendPlugin->getFieldName().' plugin was not reverted', true); |
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| 316 | } |
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| 317 | } |
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| 318 | } |
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| 319 | |||
| 320 | /** |
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| 321 | * Use this method with your IDE to help manually build a Snippet with PHP |
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| 322 | * @param string $name |
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| 323 | * @return \LCI\Blend\Blendable\Snippet |
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| 324 | */ |
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| 325 | public function getBlendableSnippet($name) |
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| 326 | { |
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| 327 | /** @var Snippet $snippet */ |
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| 328 | $snippet = new Snippet($this->modx, $this->blender, $name); |
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| 329 | return $snippet->setSeedsDir($this->blender->getSeedsDir()); |
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| 330 | } |
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| 331 | |||
| 332 | /** |
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| 333 | * @param array $snippets |
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| 334 | * @param string $seeds_dir |
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| 335 | */ |
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| 336 | public function blendManySnippets($snippets = [], $seeds_dir = '') |
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| 337 | { |
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| 338 | // will update if element does exist or create new |
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| 339 | foreach ($snippets as $seed_key) { |
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| 340 | /** @var \LCI\Blend\Blendable\Snippet $blendSnippet */ |
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| 341 | $blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 342 | if (!empty($seeds_dir)) { |
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| 343 | $blendSnippet->setSeedsDir($seeds_dir); |
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| 344 | } |
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| 345 | if ($blendSnippet->blendFromSeed($seed_key)) { |
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| 346 | $this->blender->out($seed_key.' has been blended'); |
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| 347 | |||
| 348 | } elseif ($blendSnippet->isExists()) { |
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| 349 | $this->blender->out($seed_key.' snippet already exists', true); |
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| 350 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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| 351 | if ($blendSnippet->blendFromSeed($seed_key, true)) { |
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| 352 | $this->blender->out($seed_key.' has been blended'); |
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| 353 | } |
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| 354 | } |
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| 355 | } else { |
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| 356 | $this->blender->out('There was an error saving '.$seed_key, true); |
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| 357 | } |
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| 358 | } |
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| 359 | } |
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| 360 | /** |
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| 361 | * @param array $snippets |
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| 362 | * @param string $seeds_dir |
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| 363 | */ |
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| 364 | public function revertBlendManySnippets($snippets = [], $seeds_dir = '') |
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| 365 | { |
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| 366 | // will update if system setting does exist or create new |
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| 367 | foreach ($snippets as $seed_key) { |
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| 368 | /** @var Snippet $blendSnippet */ |
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| 369 | $blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 370 | if (!empty($seeds_dir)) { |
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| 371 | $blendSnippet->setSeedsDir($seeds_dir); |
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| 372 | } |
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| 373 | |||
| 374 | if ($blendSnippet->revertBlend()) { |
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| 375 | $this->blender->out($blendSnippet->getFieldName().' snippet has been reverted to '.$seeds_dir); |
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| 376 | |||
| 377 | } else { |
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| 378 | $this->blender->out($blendSnippet->getFieldName().' snippet was not reverted', true); |
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| 379 | } |
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| 380 | } |
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| 381 | } |
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| 382 | |||
| 383 | /** |
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| 384 | * Use this method with your IDE to manually build a template |
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| 385 | * @param string $name |
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| 386 | * @return \LCI\Blend\Blendable\Template |
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| 387 | */ |
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| 388 | public function getBlendableTemplate($name) |
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| 389 | { |
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| 390 | /** @var \LCI\Blend\Blendable\Template $template */ |
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| 391 | $template = new Template($this->modx, $this->blender, $name); |
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| 392 | return $template->setSeedsDir($this->blender->getSeedsDir()); |
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| 393 | } |
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| 394 | |||
| 395 | /** |
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| 396 | * @param array $templates |
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| 397 | * @param string $seeds_dir |
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| 398 | * @param bool $overwrite |
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| 399 | */ |
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| 400 | public function blendManyTemplates($templates = [], $seeds_dir = '', $overwrite = false) |
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| 401 | { |
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| 402 | // will update if template does exist or create new |
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| 403 | foreach ($templates as $seed_key) { |
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| 404 | |||
| 405 | /** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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| 406 | $blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 407 | if (!empty($seeds_dir)) { |
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| 408 | $blendTemplate->setSeedsDir($seeds_dir); |
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| 409 | } |
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| 410 | if ($blendTemplate->blendFromSeed($seed_key, $overwrite)) { |
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| 411 | $this->blender->out($seed_key.' has been blended'); |
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| 412 | |||
| 413 | } elseif ($blendTemplate->isExists()) { |
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| 414 | $this->blender->out($seed_key.' template already exists', true); |
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| 415 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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| 416 | if ($blendTemplate->blendFromSeed($seed_key, true)) { |
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| 417 | $this->blender->out($seed_key.' has been blended'); |
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| 418 | } |
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| 419 | } |
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| 420 | } else { |
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| 421 | $this->blender->out('There was an error saving '.$seed_key, true); |
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| 422 | } |
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| 423 | } |
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| 424 | } |
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| 425 | |||
| 426 | /** |
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| 427 | * @param array $templates |
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| 428 | * @param string $seeds_dir |
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| 429 | */ |
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| 430 | public function revertBlendManyTemplates($templates = [], $seeds_dir = '') |
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| 431 | { |
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| 432 | // will update if system setting does exist or create new |
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| 433 | foreach ($templates as $seed_key) { |
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| 434 | /** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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| 435 | $blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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| 436 | if (!empty($seeds_dir)) { |
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| 437 | $blendTemplate->setSeedsDir($seeds_dir); |
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| 438 | } |
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| 439 | |||
| 440 | if ($blendTemplate->revertBlend()) { |
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| 441 | $this->blender->out($blendTemplate->getFieldName().' template has been reverted to '.$seeds_dir); |
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| 442 | |||
| 443 | } else { |
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| 444 | $this->blender->out($blendTemplate->getFieldName().' template was not reverted', true); |
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| 445 | } |
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| 446 | } |
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| 447 | } |
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| 448 | |||
| 449 | /** |
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| 450 | * Use this method with your IDE to manually build a template variable |
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| 451 | * @param string $name |
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| 452 | * @return TemplateVariable |
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| 453 | */ |
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| 454 | public function getBlendableTemplateVariable($name) |
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| 455 | { |
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| 456 | /** @var \LCI\Blend\Blendable\TemplateVariable $tv */ |
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| 457 | $tv = new TemplateVariable($this->modx, $this->blender, $name); |
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| 458 | return $tv->setSeedsDir($this->blender->getSeedsDir()); |
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| 459 | } |
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| 460 | |||
| 461 | /** |
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| 462 | * @param string $alias |
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| 463 | * @param string $context |
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| 464 | * @return \LCI\Blend\Blendable\Resource |
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| 465 | */ |
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| 466 | public function getBlendableResource($alias, $context = 'web') |
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| 467 | { |
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| 468 | /** @var \LCI\Blend\Blendable\Resource $resource */ |
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| 469 | $resource = new Resource($this->modx, $this->blender, $alias, $context); |
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| 470 | return $resource |
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| 471 | ->setSeedsDir($this->blender->getSeedsDir()); |
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| 472 | } |
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| 473 | /** |
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| 474 | * @param array $resources |
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| 475 | * @param string $seeds_dir |
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| 476 | * @param bool $overwrite |
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| 477 | * |
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| 478 | * @return bool |
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| 479 | */ |
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| 480 | public function blendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
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| 481 | { |
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| 482 | $saved = true; |
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| 483 | // will update if resource does exist or create new |
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| 484 | foreach ($resources as $context => $seeds) { |
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| 485 | foreach ($seeds as $seed_key) { |
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| 486 | /** @var \LCI\Blend\Blendable\Resource $blendResource */ |
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| 487 | $blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
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| 488 | |||
| 489 | if (!empty($seeds_dir)) { |
||
| 490 | $blendResource->setSeedsDir($seeds_dir); |
||
| 491 | } |
||
| 492 | |||
| 493 | if ($blendResource->blendFromSeed($seed_key, $overwrite)) { |
||
| 494 | $this->blender->out($seed_key.' has been blended into ID: '); |
||
| 495 | |||
| 496 | } elseif ($blendResource->isExists()) { |
||
| 497 | $this->blender->out($seed_key.' already exists', true); |
||
| 498 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
||
| 499 | if ($blendResource->blendFromSeed($seed_key, true)) { |
||
| 500 | $this->blender->out($seed_key.' has been blended into ID: '); |
||
| 501 | } |
||
| 502 | } |
||
| 503 | } else { |
||
| 504 | $this->blender->out('There was an error saving '.$seed_key, true); |
||
| 505 | echo 'There was an error saving '.$seed_key; exit(); |
||
| 506 | $saved = false; |
||
| 507 | } |
||
| 508 | } |
||
| 509 | } |
||
| 510 | |||
| 511 | return $saved; |
||
| 512 | } |
||
| 513 | |||
| 514 | /** |
||
| 515 | * @param array $resources |
||
| 516 | * @param string $seeds_dir |
||
| 517 | * @param bool $overwrite |
||
| 518 | * |
||
| 519 | * @return bool |
||
| 520 | */ |
||
| 521 | public function revertBlendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
||
| 522 | { |
||
| 523 | $saved = true; |
||
| 524 | // will update if resource does exist or create new |
||
| 525 | foreach ($resources as $context => $seeds) { |
||
| 526 | foreach ($seeds as $seed_key) { |
||
| 527 | /** @var \LCI\Blend\Blendable\Resource $blendResource */ |
||
| 528 | $blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
||
| 529 | |||
| 530 | if (!empty($seeds_dir)) { |
||
| 531 | $blendResource->setSeedsDir($seeds_dir); |
||
| 532 | } |
||
| 533 | if ($blendResource->revertBlend()) { |
||
| 534 | $this->blender->out($seed_key.' has been reverted '); |
||
| 535 | |||
| 536 | } else { |
||
| 537 | $this->blender->out('There was an error reverting resource '.$seed_key, true); |
||
| 538 | $saved = false; |
||
| 539 | } |
||
| 540 | } |
||
| 541 | } |
||
| 542 | |||
| 543 | return $saved; |
||
| 544 | } |
||
| 545 | |||
| 546 | /** |
||
| 547 | * @param string $key |
||
| 548 | * @return \LCI\Blend\Blendable\SystemSetting |
||
| 549 | */ |
||
| 550 | public function getBlendableSystemSetting($key = '') |
||
| 551 | { |
||
| 552 | /** @var \LCI\Blend\Blendable\SystemSetting $systemSetting */ |
||
| 553 | $systemSetting = new SystemSetting($this->modx, $this->blender, $key); |
||
| 554 | return $systemSetting->setSeedsDir($this->blender->getSeedsDir()); |
||
| 555 | } |
||
| 556 | |||
| 557 | /** |
||
| 558 | * @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
||
| 559 | * @param string $seeds_dir |
||
| 560 | * |
||
| 561 | * @return bool |
||
| 562 | */ |
||
| 563 | public function blendManySystemSettings($settings = [], $seeds_dir = '') |
||
| 600 | } |
||
| 601 | |||
| 602 | /** |
||
| 603 | * @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
||
| 604 | * @param string $seeds_dir |
||
| 605 | * |
||
| 606 | * @return bool |
||
| 607 | */ |
||
| 608 | public function revertBlendManySystemSettings($settings = [], $seeds_dir = '') |
||
| 648 | } |
||
| 649 | |||
| 650 | } |
The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths