Total Complexity | 103 |
Total Lines | 625 |
Duplicated Lines | 0 % |
Changes | 0 |
Complex classes like BlendableLoader often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use BlendableLoader, and based on these observations, apply Extract Interface, too.
1 | <?php |
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23 | class BlendableLoader |
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24 | { |
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25 | // Simple class to help init blendable objects and blend/revert many |
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26 | |||
27 | /** @var \modX */ |
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28 | protected $modx; |
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29 | |||
30 | /** @var Blender */ |
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31 | protected $blender; |
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32 | |||
33 | /** @var \LCI\MODX\Console\Helpers\UserInteractionHandler */ |
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34 | protected $userInteractionHandler; |
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35 | |||
36 | /** |
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37 | * BlendableLoader constructor. |
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38 | * @param \modX $modx |
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39 | * @param Blender $blender |
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40 | * @param \LCI\MODX\Console\Helpers\UserInteractionHandler $userInteractionHandler |
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41 | */ |
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42 | public function __construct(Blender $blender, \modX $modx, UserInteractionHandler $userInteractionHandler) |
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43 | { |
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44 | $this->modx = $modx; |
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45 | $this->blender = $blender; |
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46 | $this->userInteractionHandler = $userInteractionHandler; |
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47 | } |
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48 | |||
49 | /** @TODO |
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50 | * |
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51 | * 1. Move SeedMaker into Migrations |
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52 | * 2. Extract runMigrations to Migrator and blender just extends |
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53 | * 3. Add package to log DB |
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54 | * 4. Redo install/update |
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55 | * 5. History directory |
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56 | * |
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57 | * ?? LCI\Console -> LCI\ExtendableConsole - to allow xPDO to use it and then LCI\Console just has MODX specifics |
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58 | * |
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59 | * |
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60 | */ |
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61 | |||
62 | |||
63 | /** |
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64 | * Use this method with your IDE to help manually build a Chunk with PHP |
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65 | * @param string $name |
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66 | * @return Chunk |
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67 | */ |
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68 | public function getBlendableChunk($name) |
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69 | { |
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70 | /** @var \LCI\Blend\Blendable\Chunk $chunk */ |
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71 | $chunk = new Chunk($this->modx, $this->blender, $name); |
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72 | return $chunk->setSeedsDir($this->blender->getSeedsDir()); |
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73 | } |
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74 | /** |
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75 | * @param array $chunks |
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76 | * @param string $seeds_dir |
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77 | */ |
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78 | public function blendManyChunks($chunks = [], $seeds_dir = '') |
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79 | { |
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80 | // will update if element does exist or create new |
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81 | foreach ($chunks as $seed_key) { |
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82 | /** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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83 | $blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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84 | if (!empty($seeds_dir)) { |
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85 | $blendChunk->setSeedsDir($seeds_dir); |
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86 | } |
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87 | if ($blendChunk->blendFromSeed($seed_key)) { |
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88 | $this->blender->out($seed_key.' has been blended into ID: '); |
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89 | |||
90 | } elseif ($blendChunk->isExists()) { |
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91 | $this->blender->out($seed_key.' chunk already exists', true); |
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92 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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93 | if ($blendChunk->blendFromSeed($seed_key, true)) { |
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94 | $this->blender->out($seed_key.' has been blended'); |
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95 | } |
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96 | } |
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97 | } else { |
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98 | $this->blender->out('There was an error saving '.$seed_key, true); |
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99 | } |
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100 | } |
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101 | } |
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102 | |||
103 | /** |
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104 | * @param array $chunks |
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105 | * @param string $seeds_dir |
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106 | */ |
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107 | public function revertBlendManyChunks($chunks = [], $seeds_dir = '') |
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108 | { |
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109 | // will update if system setting does exist or create new |
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110 | foreach ($chunks as $seed_key) { |
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111 | /** @var \LCI\Blend\Blendable\Chunk $blendChunk */ |
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112 | $blendChunk = new Chunk($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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113 | if (!empty($seeds_dir)) { |
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114 | $blendChunk->setSeedsDir($seeds_dir); |
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115 | } |
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116 | |||
117 | if ($blendChunk->revertBlend()) { |
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118 | $this->blender->out($blendChunk->getFieldName().' chunk has been reverted to '.$seeds_dir); |
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119 | |||
120 | } else { |
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121 | $this->blender->out($blendChunk->getFieldName().' chunk was not reverted', true); |
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122 | } |
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123 | } |
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124 | } |
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125 | |||
126 | /** |
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127 | * Use this method with your IDE to help manually build a Chunk with PHP |
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128 | * @param string $key |
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129 | * @return Context |
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130 | */ |
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131 | public function getBlendableContext($key) |
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132 | { |
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133 | /** @var \LCI\Blend\Blendable\Context $chunk */ |
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134 | $context = new Context($this->modx, $this->blender, $key); |
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135 | return $context->setSeedsDir($this->blender->getSeedsDir()); |
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136 | } |
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137 | |||
138 | /** |
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139 | * @param array $contexts |
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140 | * @param string $seeds_dir |
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141 | */ |
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142 | public function blendManyContexts($contexts = [], $seeds_dir = '') |
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143 | { |
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144 | // will update if element does exist or create new |
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145 | foreach ($contexts as $seed_key) { |
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146 | /** @var \LCI\Blend\Blendable\Context $blendContext */ |
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147 | $blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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148 | if (!empty($seeds_dir)) { |
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149 | $blendContext->setSeedsDir($seeds_dir); |
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150 | } |
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151 | if ($blendContext->blendFromSeed($seed_key)) { |
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152 | $this->blender->out($seed_key.' has been blended '); |
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153 | |||
154 | } elseif ($blendContext->isExists()) { |
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155 | $this->blender->out($seed_key.' context already exists', true); |
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156 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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157 | if ($blendContext->blendFromSeed($seed_key, true)) { |
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158 | $this->blender->out($seed_key.' has been blended'); |
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159 | } |
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160 | } |
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161 | } else { |
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162 | $this->blender->out('There was an error saving '.$seed_key, true); |
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163 | } |
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164 | } |
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165 | } |
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166 | |||
167 | /** |
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168 | * @param array $contexts |
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169 | * @param string $seeds_dir |
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170 | */ |
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171 | public function revertBlendManyContexts($contexts = [], $seeds_dir = '') |
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172 | { |
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173 | // will update if system setting does exist or create new |
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174 | foreach ($contexts as $seed_key) { |
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175 | /** @var \LCI\Blend\Blendable\Context $blendContext */ |
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176 | $blendContext = new Context($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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177 | if (!empty($seeds_dir)) { |
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178 | $blendContext->setSeedsDir($seeds_dir); |
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179 | } |
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180 | |||
181 | if ($blendContext->revertBlend()) { |
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182 | $this->blender->out($blendContext->getFieldKey().' context has been reverted to '.$seeds_dir); |
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183 | |||
184 | } else { |
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185 | $this->blender->out($blendContext->getFieldKey().' context was not reverted', true); |
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186 | } |
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187 | } |
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188 | } |
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189 | |||
190 | |||
191 | /** |
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192 | * @param string $name |
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193 | * @return \LCI\Blend\Blendable\MediaSource |
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194 | */ |
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195 | public function getBlendableMediaSource($name) |
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196 | { |
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197 | /** @var \LCI\Blend\Blendable\MediaSource $mediaSource */ |
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198 | $mediaSource = new MediaSource($this->modx, $this->blender, $name); |
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199 | return $mediaSource |
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200 | ->setFieldName($name) |
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201 | ->setSeedsDir($this->blender->getSeedsDir()); |
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202 | } |
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203 | |||
204 | /** |
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205 | * @param array $media_sources |
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206 | * @param string $seeds_dir |
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207 | */ |
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208 | public function blendManyMediaSources($media_sources = [], $seeds_dir = '') |
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229 | } |
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230 | } |
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231 | } |
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232 | |||
233 | /** |
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234 | * @param array $media_sources |
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235 | * @param string $seeds_dir |
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236 | */ |
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237 | public function revertBlendManyMediaSources($media_sources = [], $seeds_dir = '') |
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238 | { |
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239 | // will update if system setting does exist or create new |
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240 | foreach ($media_sources as $seed_key) { |
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241 | /** @var \LCI\Blend\Blendable\MediaSource $blendMediaSource */ |
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242 | $blendMediaSource = new MediaSource($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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243 | if (!empty($seeds_dir)) { |
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244 | $blendMediaSource->setSeedsDir($seeds_dir); |
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245 | } |
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246 | |||
247 | if ($blendMediaSource->revertBlend()) { |
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248 | $this->blender->out($blendMediaSource->getFieldName().' media source has been reverted to '.$seeds_dir); |
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249 | |||
250 | } else { |
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251 | $this->blender->out($blendMediaSource->getFieldName().' media source was not reverted', true); |
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252 | } |
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253 | } |
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254 | } |
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255 | |||
256 | /** |
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257 | * Use this method with your IDE to help manually build a Plugin with PHP |
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258 | * @param string $name |
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259 | * @return \LCI\Blend\Blendable\Plugin |
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260 | */ |
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261 | public function getBlendablePlugin($name) |
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262 | { |
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263 | /** @var \LCI\Blend\Blendable\Plugin $plugin */ |
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264 | $plugin = new Plugin($this->modx, $this->blender, $name); |
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265 | return $plugin->setSeedsDir($this->blender->getSeedsDir()); |
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266 | } |
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267 | |||
268 | /** |
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269 | * @param array $plugins |
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270 | * @param string $seeds_dir |
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271 | */ |
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272 | public function blendManyPlugins($plugins = [], $seeds_dir = '') |
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273 | { |
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274 | // will update if element does exist or create new |
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275 | foreach ($plugins as $seed_key) { |
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276 | /** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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277 | $blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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278 | if (!empty($seeds_dir)) { |
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279 | $blendPlugin->setSeedsDir($seeds_dir); |
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280 | } |
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281 | if ($blendPlugin->blendFromSeed($seed_key)) { |
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282 | $this->blender->out($seed_key.' has been blended into ID: '); |
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283 | |||
284 | } elseif ($blendPlugin->isExists()) { |
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285 | $this->blender->out($seed_key.' plugin already exists', true); |
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286 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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287 | if ($blendPlugin->blendFromSeed($seed_key, true)) { |
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288 | $this->blender->out($seed_key.' has been blended'); |
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289 | } |
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290 | } |
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291 | } else { |
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292 | $this->blender->out('There was an error saving '.$seed_key, true); |
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293 | } |
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294 | } |
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295 | } |
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296 | |||
297 | /** |
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298 | * @param array $plugins |
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299 | * @param string $seeds_dir |
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300 | */ |
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301 | public function revertBlendManyPlugins($plugins = [], $seeds_dir = '') |
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302 | { |
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303 | // will update if system setting does exist or create new |
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304 | foreach ($plugins as $seed_key) { |
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305 | /** @var \LCI\Blend\Blendable\Plugin $blendPlugin */ |
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306 | $blendPlugin = new Plugin($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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307 | if (!empty($seeds_dir)) { |
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308 | $blendPlugin->setSeedsDir($seeds_dir); |
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309 | } |
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310 | |||
311 | if ($blendPlugin->revertBlend()) { |
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312 | $this->blender->out($blendPlugin->getFieldName().' plugin has been reverted to '.$seeds_dir); |
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313 | |||
314 | } else { |
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315 | $this->blender->out($blendPlugin->getFieldName().' plugin was not reverted', true); |
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316 | } |
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317 | } |
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318 | } |
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319 | |||
320 | /** |
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321 | * Use this method with your IDE to help manually build a Snippet with PHP |
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322 | * @param string $name |
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323 | * @return \LCI\Blend\Blendable\Snippet |
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324 | */ |
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325 | public function getBlendableSnippet($name) |
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326 | { |
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327 | /** @var Snippet $snippet */ |
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328 | $snippet = new Snippet($this->modx, $this->blender, $name); |
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329 | return $snippet->setSeedsDir($this->blender->getSeedsDir()); |
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330 | } |
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331 | |||
332 | /** |
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333 | * @param array $snippets |
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334 | * @param string $seeds_dir |
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335 | */ |
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336 | public function blendManySnippets($snippets = [], $seeds_dir = '') |
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337 | { |
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338 | // will update if element does exist or create new |
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339 | foreach ($snippets as $seed_key) { |
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340 | /** @var \LCI\Blend\Blendable\Snippet $blendSnippet */ |
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341 | $blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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342 | if (!empty($seeds_dir)) { |
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343 | $blendSnippet->setSeedsDir($seeds_dir); |
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344 | } |
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345 | if ($blendSnippet->blendFromSeed($seed_key)) { |
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346 | $this->blender->out($seed_key.' has been blended'); |
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347 | |||
348 | } elseif ($blendSnippet->isExists()) { |
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349 | $this->blender->out($seed_key.' snippet already exists', true); |
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350 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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351 | if ($blendSnippet->blendFromSeed($seed_key, true)) { |
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352 | $this->blender->out($seed_key.' has been blended'); |
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353 | } |
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354 | } |
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355 | } else { |
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356 | $this->blender->out('There was an error saving '.$seed_key, true); |
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357 | } |
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358 | } |
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359 | } |
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360 | /** |
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361 | * @param array $snippets |
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362 | * @param string $seeds_dir |
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363 | */ |
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364 | public function revertBlendManySnippets($snippets = [], $seeds_dir = '') |
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365 | { |
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366 | // will update if system setting does exist or create new |
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367 | foreach ($snippets as $seed_key) { |
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368 | /** @var Snippet $blendSnippet */ |
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369 | $blendSnippet = new Snippet($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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370 | if (!empty($seeds_dir)) { |
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371 | $blendSnippet->setSeedsDir($seeds_dir); |
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372 | } |
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373 | |||
374 | if ($blendSnippet->revertBlend()) { |
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375 | $this->blender->out($blendSnippet->getFieldName().' snippet has been reverted to '.$seeds_dir); |
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376 | |||
377 | } else { |
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378 | $this->blender->out($blendSnippet->getFieldName().' snippet was not reverted', true); |
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379 | } |
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380 | } |
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381 | } |
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382 | |||
383 | /** |
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384 | * Use this method with your IDE to manually build a template |
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385 | * @param string $name |
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386 | * @return \LCI\Blend\Blendable\Template |
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387 | */ |
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388 | public function getBlendableTemplate($name) |
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389 | { |
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390 | /** @var \LCI\Blend\Blendable\Template $template */ |
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391 | $template = new Template($this->modx, $this->blender, $name); |
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392 | return $template->setSeedsDir($this->blender->getSeedsDir()); |
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393 | } |
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394 | |||
395 | /** |
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396 | * @param array $templates |
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397 | * @param string $seeds_dir |
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398 | * @param bool $overwrite |
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399 | */ |
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400 | public function blendManyTemplates($templates = [], $seeds_dir = '', $overwrite = false) |
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401 | { |
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402 | // will update if template does exist or create new |
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403 | foreach ($templates as $seed_key) { |
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404 | |||
405 | /** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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406 | $blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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407 | if (!empty($seeds_dir)) { |
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408 | $blendTemplate->setSeedsDir($seeds_dir); |
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409 | } |
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410 | if ($blendTemplate->blendFromSeed($seed_key, $overwrite)) { |
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411 | $this->blender->out($seed_key.' has been blended'); |
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412 | |||
413 | } elseif ($blendTemplate->isExists()) { |
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414 | $this->blender->out($seed_key.' template already exists', true); |
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415 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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416 | if ($blendTemplate->blendFromSeed($seed_key, true)) { |
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417 | $this->blender->out($seed_key.' has been blended'); |
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418 | } |
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419 | } |
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420 | } else { |
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421 | $this->blender->out('There was an error saving '.$seed_key, true); |
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422 | } |
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423 | } |
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424 | } |
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425 | |||
426 | /** |
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427 | * @param array $templates |
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428 | * @param string $seeds_dir |
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429 | */ |
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430 | public function revertBlendManyTemplates($templates = [], $seeds_dir = '') |
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431 | { |
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432 | // will update if system setting does exist or create new |
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433 | foreach ($templates as $seed_key) { |
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434 | /** @var \LCI\Blend\Blendable\Template $blendTemplate */ |
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435 | $blendTemplate = new Template($this->modx, $this->blender, $this->blender->getNameFromSeedKey($seed_key)); |
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436 | if (!empty($seeds_dir)) { |
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437 | $blendTemplate->setSeedsDir($seeds_dir); |
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438 | } |
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439 | |||
440 | if ($blendTemplate->revertBlend()) { |
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441 | $this->blender->out($blendTemplate->getFieldName().' template has been reverted to '.$seeds_dir); |
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442 | |||
443 | } else { |
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444 | $this->blender->out($blendTemplate->getFieldName().' template was not reverted', true); |
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445 | } |
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446 | } |
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447 | } |
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448 | |||
449 | /** |
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450 | * Use this method with your IDE to manually build a template variable |
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451 | * @param string $name |
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452 | * @return TemplateVariable |
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453 | */ |
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454 | public function getBlendableTemplateVariable($name) |
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455 | { |
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456 | /** @var \LCI\Blend\Blendable\TemplateVariable $tv */ |
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457 | $tv = new TemplateVariable($this->modx, $this->blender, $name); |
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458 | return $tv->setSeedsDir($this->blender->getSeedsDir()); |
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459 | } |
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460 | |||
461 | /** |
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462 | * @param string $alias |
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463 | * @param string $context |
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464 | * @return \LCI\Blend\Blendable\Resource |
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465 | */ |
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466 | public function getBlendableResource($alias, $context = 'web') |
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467 | { |
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468 | /** @var \LCI\Blend\Blendable\Resource $resource */ |
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469 | $resource = new Resource($this->modx, $this->blender, $alias, $context); |
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470 | return $resource |
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471 | ->setSeedsDir($this->blender->getSeedsDir()); |
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472 | } |
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473 | /** |
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474 | * @param array $resources |
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475 | * @param string $seeds_dir |
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476 | * @param bool $overwrite |
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477 | * |
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478 | * @return bool |
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479 | */ |
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480 | public function blendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
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481 | { |
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482 | $saved = true; |
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483 | // will update if resource does exist or create new |
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484 | foreach ($resources as $context => $seeds) { |
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485 | foreach ($seeds as $seed_key) { |
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486 | /** @var \LCI\Blend\Blendable\Resource $blendResource */ |
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487 | $blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
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488 | |||
489 | if (!empty($seeds_dir)) { |
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490 | $blendResource->setSeedsDir($seeds_dir); |
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491 | } |
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492 | |||
493 | if ($blendResource->blendFromSeed($seed_key, $overwrite)) { |
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494 | $this->blender->out($seed_key.' has been blended into ID: '); |
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495 | |||
496 | } elseif ($blendResource->isExists()) { |
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497 | $this->blender->out($seed_key.' already exists', true); |
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498 | if ($this->userInteractionHandler->promptConfirm('Would you like to update?', true)) { |
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499 | if ($blendResource->blendFromSeed($seed_key, true)) { |
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500 | $this->blender->out($seed_key.' has been blended into ID: '); |
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501 | } |
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502 | } |
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503 | } else { |
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504 | $this->blender->out('There was an error saving '.$seed_key, true); |
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505 | echo 'There was an error saving '.$seed_key; exit(); |
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506 | $saved = false; |
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507 | } |
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508 | } |
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509 | } |
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510 | |||
511 | return $saved; |
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512 | } |
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513 | |||
514 | /** |
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515 | * @param array $resources |
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516 | * @param string $seeds_dir |
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517 | * @param bool $overwrite |
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518 | * |
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519 | * @return bool |
||
520 | */ |
||
521 | public function revertBlendManyResources($resources = [], $seeds_dir = '', $overwrite = false) |
||
522 | { |
||
523 | $saved = true; |
||
524 | // will update if resource does exist or create new |
||
525 | foreach ($resources as $context => $seeds) { |
||
526 | foreach ($seeds as $seed_key) { |
||
527 | /** @var \LCI\Blend\Blendable\Resource $blendResource */ |
||
528 | $blendResource = new Resource($this->modx, $this->blender, $this->blender->getAliasFromSeedKey($seed_key), $context); |
||
529 | |||
530 | if (!empty($seeds_dir)) { |
||
531 | $blendResource->setSeedsDir($seeds_dir); |
||
532 | } |
||
533 | if ($blendResource->revertBlend()) { |
||
534 | $this->blender->out($seed_key.' has been reverted '); |
||
535 | |||
536 | } else { |
||
537 | $this->blender->out('There was an error reverting resource '.$seed_key, true); |
||
538 | $saved = false; |
||
539 | } |
||
540 | } |
||
541 | } |
||
542 | |||
543 | return $saved; |
||
544 | } |
||
545 | |||
546 | /** |
||
547 | * @param string $key |
||
548 | * @return \LCI\Blend\Blendable\SystemSetting |
||
549 | */ |
||
550 | public function getBlendableSystemSetting($key = '') |
||
551 | { |
||
552 | /** @var \LCI\Blend\Blendable\SystemSetting $systemSetting */ |
||
553 | $systemSetting = new SystemSetting($this->modx, $this->blender, $key); |
||
554 | return $systemSetting->setSeedsDir($this->blender->getSeedsDir()); |
||
555 | } |
||
556 | |||
557 | /** |
||
558 | * @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
||
559 | * @param string $seeds_dir |
||
560 | * |
||
561 | * @return bool |
||
562 | */ |
||
563 | public function blendManySystemSettings($settings = [], $seeds_dir = '') |
||
600 | } |
||
601 | |||
602 | /** |
||
603 | * @param array $settings ~ [ ['name' => 'mySystemSetting', 'value' => 'myValue'], ..] |
||
604 | * @param string $seeds_dir |
||
605 | * |
||
606 | * @return bool |
||
607 | */ |
||
608 | public function revertBlendManySystemSettings($settings = [], $seeds_dir = '') |
||
648 | } |
||
649 | |||
650 | } |
The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"]
, you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths