@@ -230,7 +230,7 @@ discard block |
||
230 | 230 | |
231 | 231 | foreach ($this->rows as $rowKey => $row) { |
232 | 232 | $resultArray[$rowKey] = new NumberCollection(); |
233 | - for ($i = 0;$i < $value->getColumnCount();$i++) { |
|
233 | + for ($i = 0; $i < $value->getColumnCount(); $i++) { |
|
234 | 234 | $cellVal = Numbers::makeZero(); |
235 | 235 | /** @var NumberInterface $num */ |
236 | 236 | foreach ($row->toArray() as $index => $num) { |
@@ -273,8 +273,8 @@ discard block |
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273 | 273 | $newMatrixData = []; |
274 | 274 | |
275 | 275 | // TODO: Implement minors & cofactors method https://www.mathsisfun.com/algebra/matrix-inverse-minors-cofactors-adjugate.html |
276 | - for ($i = 0;$i < $columnCount;$i++) { |
|
277 | - for ($r = 0;$r < $columnCount;$r++) { |
|
276 | + for ($i = 0; $i < $columnCount; $i++) { |
|
277 | + for ($r = 0; $r < $columnCount; $r++) { |
|
278 | 278 | |
279 | 279 | } |
280 | 280 | } |
@@ -301,7 +301,7 @@ discard block |
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301 | 301 | |
302 | 302 | $newRows = []; |
303 | 303 | |
304 | - for ($i = 0;$i < $this->getRowCount();$i++) { |
|
304 | + for ($i = 0; $i < $this->getRowCount(); $i++) { |
|
305 | 305 | if ($i === $excludeRow) { |
306 | 306 | continue; |
307 | 307 | } |
@@ -93,7 +93,7 @@ |
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93 | 93 | */ |
94 | 94 | public function rotate(bool $clockwise = true): MatrixInterface |
95 | 95 | { |
96 | - $tempData = $clockwise ? $this->rows : $this->columns; |
|
96 | + $tempData = $clockwise ? $this->rows : $this->columns; |
|
97 | 97 | $mode = $clockwise ? self::MODE_COLUMNS_INPUT : self::MODE_ROWS_INPUT; |
98 | 98 | |
99 | 99 | $tempData = array_reverse($tempData); |
@@ -27,7 +27,7 @@ |
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27 | 27 | public static function makeE(int $digits): string |
28 | 28 | { |
29 | 29 | |
30 | - $internalPrecision = $digits + 5; |
|
30 | + $internalPrecision = $digits+5; |
|
31 | 31 | |
32 | 32 | $one = Numbers::makeOne($internalPrecision)->setMode(Selectable::CALC_MODE_PRECISION); |
33 | 33 | $denominator = Numbers::make(Numbers::MUTABLE, '1', $internalPrecision)->setMode(Selectable::CALC_MODE_PRECISION); |