1
|
|
|
<?php |
2
|
|
|
|
3
|
|
|
namespace TournamentGenerator\Utilis; |
4
|
|
|
|
5
|
|
|
/** |
6
|
|
|
* |
7
|
|
|
*/ |
8
|
|
|
class Generator |
9
|
|
|
{ |
10
|
|
|
|
11
|
|
|
private $group = null; |
12
|
|
|
private $type = \TournamentGenerator\R_R; // TYPE OF ROUND TO CREATE A LAYOUT |
13
|
|
|
private $inGame = 2; // NUMBER OF TEAMS IN ONE GAME - 2/3/4 |
14
|
|
|
private $maxSize = 4; // MAX SIZE OF GROUP BEFORE SPLIT |
15
|
|
|
private $allowSkip = false; // IF IS NUMBER OF TEAMS LESS THAN $this->inGame THEN SKIP PLAYING THIS GROUP |
16
|
|
|
private $games = []; // ARRAY OF GAME OBJECTS |
|
|
|
|
17
|
|
|
|
18
|
|
|
function __construct(Group $group) { |
|
|
|
|
19
|
|
|
$this->group = $group; |
20
|
|
|
} |
21
|
|
|
|
22
|
|
|
public function allowSkip(){ |
23
|
|
|
$this->allowSkip = true; |
24
|
|
|
return $this; |
25
|
|
|
} |
26
|
|
|
public function disallowSkip(){ |
27
|
|
|
$this->allowSkip = false; |
28
|
|
|
return $this; |
29
|
|
|
} |
30
|
|
|
public function setSkip(bool $skip) { |
31
|
|
|
$this->allowSkip = $skip; |
32
|
|
|
return $this; |
33
|
|
|
} |
34
|
|
|
public function getSkip() { |
35
|
|
|
return $this->allowSkip; |
36
|
|
|
} |
37
|
|
|
|
38
|
|
|
|
39
|
|
|
public function setType(/** @scrutinizer ignore-all */ string $type = \TournamentGenerator\R_R) { |
40
|
|
|
if (in_array($type, \TournamentGenerator\groupTypes)) $this->type = $type; |
41
|
|
|
else throw new \Exception('Unknown group type: '.$type); |
42
|
|
|
return $this; |
43
|
|
|
} |
44
|
|
|
public function getType() { |
45
|
|
|
return $this->type; |
46
|
|
|
} |
47
|
|
|
|
48
|
|
|
public function setInGame(int $inGame) { |
49
|
|
|
if ($inGame < 2 || $inGame > 4) throw new \Exception('Expected 2,3 or 4 as inGame '.$inGame.' given'); |
50
|
|
|
$this->inGame = $inGame; |
51
|
|
|
return $this; |
52
|
|
|
} |
53
|
|
|
public function getInGame() { |
54
|
|
|
return $this->inGame; |
55
|
|
|
} |
56
|
|
|
|
57
|
|
|
public function setMaxSize(int $maxSize) { |
58
|
|
|
if ($maxSize < 2) throw new \Exception('Max group size has to be at least 2, '.$maxSize.' given'); |
59
|
|
|
$this->maxSize = $maxSize; |
60
|
|
|
return $this; |
61
|
|
|
} |
62
|
|
|
public function getMaxSize() { |
63
|
|
|
return $this->maxSize; |
64
|
|
|
} |
65
|
|
|
|
66
|
|
|
public function genGames() { |
67
|
|
|
switch ($this->type) { |
68
|
|
|
case \TournamentGenerator\R_R:{ |
69
|
|
|
$this->group->addGame($this->r_rGames()); |
70
|
|
|
break;} |
71
|
|
|
case \TournamentGenerator\TWO_TWO: |
72
|
|
|
$teams = $this->group->getTeams(); |
73
|
|
|
$discard = []; |
74
|
|
|
shuffle($teams); |
75
|
|
|
$count = count($teams); |
76
|
|
|
while (count($teams) % $this->inGame !== 0) { $discard[] = array_shift($teams); } |
77
|
|
|
|
78
|
|
|
while (count($teams) > 0) { |
79
|
|
|
$tInGame = []; |
80
|
|
|
for ($i=0; $i < $this->inGame; $i++) { $tInGame[] = array_shift($teams); } |
81
|
|
|
$this->group->game($tInGame); |
82
|
|
|
} |
83
|
|
|
|
84
|
|
|
if (count($discard) > 0 && !$this->allowSkip) throw new \Exception('Couldn\'t make games with all teams. Expected k*'.$this->inGame.' teams '.$count.' teams given - discarting '.count($discard).' teams ('.implode(', ', $discard).') in group '.$this->group.' - allow skip '.($this->allowSkip ? 'True' : 'False')); |
85
|
|
|
break; |
86
|
|
|
case \TournamentGenerator\COND_SPLIT: |
87
|
|
|
$games = []; |
88
|
|
|
$teams = $this->group->getTeams(); |
89
|
|
|
if (count($teams) > $this->maxSize) { |
90
|
|
|
$groups = array_chunk($teams, /** @scrutinizer ignore-type */ ceil(count($teams)/ceil(count($teams)/$this->maxSize))); // SPLIT TEAMS INTO GROUP OF MAXIMUM SIZE OF $this->maxSize |
91
|
|
|
foreach ($groups as $group) { $games[] = $this->r_rGames($group); } |
92
|
|
|
$g = 0; |
93
|
|
|
foreach ($games as $group) { |
94
|
|
|
$g += count($group); |
95
|
|
|
} |
96
|
|
|
while ($g > 0) { |
97
|
|
|
foreach ($games as $key => $group) { |
98
|
|
|
$this->group->addGame(array_shift($games[$key])); |
99
|
|
|
if (count($games[$key]) === 0) unset($games[$key]); |
100
|
|
|
$g--; |
101
|
|
|
} |
102
|
|
|
} |
103
|
|
|
} |
104
|
|
|
else $this->group->addGame($this->r_rGames()); |
105
|
|
|
break; |
106
|
|
|
} |
107
|
|
|
return $this->group->getGames(); |
108
|
|
|
} |
109
|
|
|
public function r_rGames(array $teams = []) { |
110
|
|
|
$games = []; |
111
|
|
|
if (count($teams) === 0) $teams = $this->group->getTeams(); |
112
|
|
|
switch ($this->inGame) { |
113
|
|
|
case 2: |
114
|
|
|
$games = Generator::circle_genGames2($teams, $this->group); |
115
|
|
|
break; |
116
|
|
|
case 3:{ |
117
|
|
|
$teamsB = $teams; |
118
|
|
|
while (count($teamsB) >= 3) { |
119
|
|
|
$lockedTeam = array_shift($teamsB); |
120
|
|
|
$gamesTemp = Generator::circle_genGames2($teamsB, $this->group); |
121
|
|
|
foreach ($gamesTemp as $game) { |
122
|
|
|
$game->addTeam($lockedTeam); |
123
|
|
|
} |
124
|
|
|
$games = array_merge($games, $gamesTemp); |
125
|
|
|
} |
126
|
|
|
break;} |
127
|
|
|
case 4:{ |
128
|
|
|
$teamsB = $teams; |
129
|
|
|
$lockedTeam1 = array_shift($teamsB); |
130
|
|
|
while (count($teamsB) >= 4) { |
131
|
|
|
$teamsB2 = $teamsB; |
132
|
|
|
while (count($teamsB2) >= 3) { |
133
|
|
|
$lockedTeam2 = array_shift($teamsB2); |
134
|
|
|
$gamesTemp = Generator::circle_genGames2($teamsB2, $this->group); |
135
|
|
|
foreach ($gamesTemp as $game) { |
136
|
|
|
$game->addTeam($lockedTeam1, $lockedTeam2); |
137
|
|
|
} |
138
|
|
|
$games = array_merge($games, $gamesTemp); |
139
|
|
|
} |
140
|
|
|
$lockedTeam1 = array_shift($teamsB); |
141
|
|
|
} |
142
|
|
|
$games[] = new \TournamentGenerator\Game(array_merge([$lockedTeam1], $teamsB), $this->group); |
143
|
|
|
break;} |
144
|
|
|
} |
145
|
|
|
return $games; |
146
|
|
|
} |
147
|
|
|
|
148
|
|
|
public function orderGames() { |
149
|
|
|
$sorter = new \Sorter\Games($this, $this->group); |
|
|
|
|
150
|
|
|
|
151
|
|
|
return $sorter->orderGames(); |
152
|
|
|
} |
153
|
|
|
|
154
|
|
|
// GENERATES A ROBIN-ROBIN BRACKET |
155
|
|
|
public static function circle_genGames2(array $teams = [], Group $group) { |
156
|
|
|
$bracket = []; // ARRAY OF GAMES |
157
|
|
|
|
158
|
|
|
if (count($teams) % 2 != 0) $teams[] = \TournamentGenerator\DUMMY_TEAM; // IF NOT EVEN NUMBER OF TEAMS, ADD DUMMY |
159
|
|
|
|
160
|
|
|
shuffle($teams); // SHUFFLE TEAMS FOR MORE RANDOMNESS |
161
|
|
|
|
162
|
|
|
for ($i=0; $i < count($teams)-1; $i++) { |
163
|
|
|
$bracket = array_merge($bracket, Generator::circle_saveBracket($teams, $group)); // SAVE CURRENT ROUND |
164
|
|
|
|
165
|
|
|
$teams = Generator::circle_rotateBracket($teams); // ROTATE TEAMS IN BRACKET |
166
|
|
|
} |
167
|
|
|
|
168
|
|
|
return $bracket; |
169
|
|
|
|
170
|
|
|
} |
171
|
|
|
// CREATE GAMES FROM BRACKET |
172
|
|
|
public static function circle_saveBracket(array $teams, Group $group) { |
173
|
|
|
|
174
|
|
|
$bracket = []; |
175
|
|
|
|
176
|
|
|
for ($i=0; $i < count($teams)/2; $i++) { // GO THROUGH HALF OF THE TEAMS |
177
|
|
|
|
178
|
|
|
$home = $teams[$i]; |
179
|
|
|
$reverse = array_reverse($teams); |
180
|
|
|
$away = $reverse[$i]; |
181
|
|
|
|
182
|
|
|
if (($home == \TournamentGenerator\DUMMY_TEAM || $away == \TournamentGenerator\DUMMY_TEAM)) continue; // SKIP WHEN DUMMY_TEAM IS PRESENT |
183
|
|
|
|
184
|
|
|
$bracket[] = new \TournamentGenerator\Game([$home, $away], $group); |
185
|
|
|
|
186
|
|
|
} |
187
|
|
|
|
188
|
|
|
return $bracket; |
189
|
|
|
|
190
|
|
|
} |
191
|
|
|
// ROTATE TEAMS IN BRACKET |
192
|
|
|
public static function circle_rotateBracket(array $teams) { |
193
|
|
|
|
194
|
|
|
$first = array_shift($teams); // THE FIRST TEAM REMAINS FIRST |
195
|
|
|
$last = array_shift($teams); // THE SECOND TEAM MOVES TO LAST PLACE |
196
|
|
|
|
197
|
|
|
$teams = array_merge([$first], $teams, [$last]); // MERGE BACK TOGETHER |
198
|
|
|
|
199
|
|
|
return $teams; |
200
|
|
|
|
201
|
|
|
} |
202
|
|
|
|
203
|
|
|
} |
204
|
|
|
|