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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Protocol; |
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use GameQ\Buffer; |
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use GameQ\Result; |
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use GameQ\Server; |
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use GameQ\Exception\Protocol as Exception; |
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/** |
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* Teamspeak 3 Protocol Class |
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* |
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* All values are utf8 encoded upon processing |
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* |
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* This code ported from GameQ v1/v2. Credit to original author(s) as I just updated it to |
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* work within this new system. |
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* |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Teamspeak3 extends Protocol |
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{ |
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/** |
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* Array of packets we want to look up. |
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* Each key should correspond to a defined method in this or a parent class |
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* |
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* @type array |
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*/ |
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protected $packets = [ |
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self::PACKET_DETAILS => "use port=%d\x0Aserverinfo\x0A", |
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self::PACKET_PLAYERS => "use port=%d\x0Aclientlist\x0A", |
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self::PACKET_CHANNELS => "use port=%d\x0Achannellist -topic\x0A", |
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]; |
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/** |
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* The transport mode for this protocol is TCP |
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* |
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* @type string |
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*/ |
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protected $transport = self::TRANSPORT_TCP; |
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/** |
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* The query protocol used to make the call |
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* |
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* @type string |
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*/ |
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protected $protocol = 'teamspeak3'; |
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/** |
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* String name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name = 'teamspeak3'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name_long = "Teamspeak 3"; |
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/** |
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* The client join link |
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* |
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* @type string |
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*/ |
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protected $join_link = "ts3server://%s?port=%d"; |
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/** |
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* Normalize settings for this protocol |
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* |
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* @type array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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'dedicated' => 'dedicated', |
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'hostname' => 'virtualserver_name', |
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'password' => 'virtualserver_flag_password', |
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'numplayers' => 'numplayers', |
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'maxplayers' => 'virtualserver_maxclients', |
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], |
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// Player |
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'player' => [ |
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'id' => 'clid', |
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'team' => 'cid', |
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'name' => 'client_nickname', |
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], |
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// Team |
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'team' => [ |
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'id' => 'cid', |
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'name' => 'channel_name', |
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], |
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]; |
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/** |
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* Before we send off the queries we need to update the packets |
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* |
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* @param \GameQ\Server $server |
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* |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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public function beforeSend(Server $server) |
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{ |
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// Check to make sure we have a query_port because it is required |
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if (!isset($this->options[Server::SERVER_OPTIONS_QUERY_PORT]) |
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|| empty($this->options[Server::SERVER_OPTIONS_QUERY_PORT]) |
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) { |
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throw new Exception(__METHOD__ . " Missing required setting '" . Server::SERVER_OPTIONS_QUERY_PORT . "'."); |
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} |
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// Let's loop the packets and set the proper pieces |
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foreach ($this->packets as $packet_type => $packet) { |
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// Update with the client port for the server |
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$this->packets[$packet_type] = sprintf($packet, $server->portClient()); |
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} |
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} |
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/** |
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* Process the response |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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public function processResponse() |
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{ |
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// Make a new buffer out of all of the packets |
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$buffer = new Buffer(implode('', $this->packets_response)); |
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// Check the header TS3 |
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if (($header = trim($buffer->readString("\n"))) !== 'TS3') { |
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throw new Exception(__METHOD__ . " Expected header '{$header}' does not match expected 'TS3'."); |
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} |
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// Convert all the escaped characters |
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$raw = str_replace( |
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[ |
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'\\\\', // Translate escaped \ |
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'\\/', // Translate escaped / |
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], |
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[ |
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'\\', |
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'/', |
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], |
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[ |
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'\\p', |
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'|', |
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], |
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$buffer->getBuffer() |
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); |
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// Explode the sections and filter to remove empty, junk ones |
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$sections = array_filter(explode("\n", $raw), function ($value) { |
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$value = trim($value); |
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// Not empty string or a message response for "error id=\d" |
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return !empty($value) && substr($value, 0, 5) !== 'error'; |
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}); |
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// Trim up the values to remove extra whitespace |
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$sections = array_map('trim', $sections); |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Iterate over the sections and offload the parsing |
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foreach ($sections as $section) { |
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// Grab a snip of the data so we can figure out what it is |
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$check = substr(trim($section), 0, 4); |
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// Use the first part of the response to figure out where we need to go |
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if ($check == 'virt') { |
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// Server info |
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$this->processDetails($section, $result); |
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} elseif ($check == 'cid=') { |
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// Channels |
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$this->processChannels($section, $result); |
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} elseif ($check == 'clid') { |
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// Clients (players) |
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$this->processPlayers($section, $result); |
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} |
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} |
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unset($buffer, $sections, $section, $check); |
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return $result->fetch(); |
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} |
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/* |
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* Internal methods |
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*/ |
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/** |
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* Process the properties of the data. |
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* |
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* Takes data in "key1=value1 key2=value2 ..." and processes it into a usable format |
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* |
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* @param $data |
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* |
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* @return array |
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*/ |
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protected function processProperties($data) |
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{ |
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// Will hold the properties we are sending back |
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$properties = [ ]; |
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// All of these are split on space |
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$items = explode(' ', $data); |
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// Iterate over the items |
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foreach ($items as $item) { |
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// Explode and make sure we always have 2 items in the array |
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list($key, $value) = array_pad(explode('=', $item, 2), 2, ''); |
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// Convert spaces and other character changes |
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$properties[$key] = utf8_encode(str_replace( |
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[ |
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'\\s', // Translate spaces |
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], |
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[ |
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' ', |
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], |
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$value |
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)); |
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} |
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return $properties; |
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} |
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/** |
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* Handles processing the details data into a usable format |
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* |
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* @param string $data |
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* @param \GameQ\Result $result |
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*/ |
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protected function processDetails($data, Result &$result) |
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{ |
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// Offload the parsing for these values |
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$properties = $this->processProperties($data); |
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// Always dedicated |
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$result->add('dedicated', 1); |
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// Iterate over the properties |
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foreach ($properties as $key => $value) { |
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$result->add($key, $value); |
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} |
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// We need to manually figure out the number of players |
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$result->add( |
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'numplayers', |
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($properties['virtualserver_clientsonline'] - $properties['virtualserver_queryclientsonline']) |
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); |
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unset($data, $properties, $key, $value); |
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} |
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/** |
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* Process the channel listing |
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* |
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* @param string $data |
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* @param \GameQ\Result $result |
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*/ |
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protected function processChannels($data, Result &$result) |
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{ |
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// We need to split the data at the pipe |
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$channels = explode('|', $data); |
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// Iterate over the channels |
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foreach ($channels as $channel) { |
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// Offload the parsing for these values |
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$properties = $this->processProperties($channel); |
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// Iterate over the properties |
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foreach ($properties as $key => $value) { |
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$result->addTeam($key, $value); |
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} |
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} |
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unset($data, $channel, $channels, $properties, $key, $value); |
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} |
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/** |
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* Process the user listing |
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* |
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* @param string $data |
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* @param \GameQ\Result $result |
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*/ |
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protected function processPlayers($data, Result &$result) |
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{ |
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// We need to split the data at the pipe |
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$players = explode('|', $data); |
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// Iterate over the channels |
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foreach ($players as $player) { |
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// Offload the parsing for these values |
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$properties = $this->processProperties($player); |
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// Iterate over the properties |
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foreach ($properties as $key => $value) { |
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$result->addPlayer($key, $value); |
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} |
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} |
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unset($data, $player, $players, $properties, $key, $value); |
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} |
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} |
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