|
1
|
|
|
<?php |
|
2
|
|
|
/** |
|
3
|
|
|
* This file is part of GameQ. |
|
4
|
|
|
* |
|
5
|
|
|
* GameQ is free software; you can redistribute it and/or modify |
|
6
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
|
7
|
|
|
* the Free Software Foundation; either version 3 of the License, or |
|
8
|
|
|
* (at your option) any later version. |
|
9
|
|
|
* |
|
10
|
|
|
* GameQ is distributed in the hope that it will be useful, |
|
11
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
13
|
|
|
* GNU Lesser General Public License for more details. |
|
14
|
|
|
* |
|
15
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
|
16
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
17
|
|
|
*/ |
|
18
|
|
|
namespace GameQ\Protocols; |
|
19
|
|
|
|
|
20
|
|
|
use GameQ\Exception\Protocol as Exception; |
|
21
|
|
|
use GameQ\Result; |
|
22
|
|
|
use GameQ\Server; |
|
23
|
|
|
|
|
24
|
|
|
/** |
|
25
|
|
|
* Grand Theft Auto Network Protocol Class |
|
26
|
|
|
* https://stats.gtanet.work/ |
|
27
|
|
|
* |
|
28
|
|
|
* Result from this call should be a header + JSON response |
|
29
|
|
|
* |
|
30
|
|
|
* References: |
|
31
|
|
|
* - https://master.gtanet.work/apiservers |
|
32
|
|
|
* |
|
33
|
|
|
* @author Austin Bischoff <[email protected]> |
|
34
|
|
|
*/ |
|
35
|
|
|
class Gtan extends Http |
|
36
|
|
|
{ |
|
37
|
|
|
/** |
|
38
|
|
|
* Packets to send |
|
39
|
|
|
* |
|
40
|
|
|
* @var array |
|
41
|
|
|
*/ |
|
42
|
|
|
protected $packets = [ |
|
43
|
|
|
//self::PACKET_STATUS => "GET /apiservers HTTP/1.0\r\nHost: master.gtanet.work\r\nAccept: */*\r\n\r\n", |
|
44
|
|
|
self::PACKET_STATUS => "GET /gtan/api.php?ip=%s&raw HTTP/1.0\r\nHost: multiplayerhosting.info\r\nAccept: */*\r\n\r\n", |
|
45
|
|
|
]; |
|
46
|
|
|
|
|
47
|
|
|
/** |
|
48
|
|
|
* Http protocol is SSL |
|
49
|
|
|
* |
|
50
|
|
|
* @var string |
|
51
|
|
|
*/ |
|
52
|
|
|
protected $transport = self::TRANSPORT_SSL; |
|
53
|
|
|
|
|
54
|
|
|
/** |
|
55
|
|
|
* The protocol being used |
|
56
|
|
|
* |
|
57
|
|
|
* @var string |
|
58
|
|
|
*/ |
|
59
|
|
|
protected $protocol = 'gtan'; |
|
60
|
|
|
|
|
61
|
|
|
/** |
|
62
|
|
|
* String name of this protocol class |
|
63
|
|
|
* |
|
64
|
|
|
* @var string |
|
65
|
|
|
*/ |
|
66
|
|
|
protected $name = 'gtan'; |
|
67
|
|
|
|
|
68
|
|
|
/** |
|
69
|
|
|
* Longer string name of this protocol class |
|
70
|
|
|
* |
|
71
|
|
|
* @var string |
|
72
|
|
|
*/ |
|
73
|
|
|
protected $name_long = "Grand Theft Auto Network"; |
|
74
|
|
|
|
|
75
|
|
|
/** |
|
76
|
|
|
* Holds the real ip so we can overwrite it back |
|
77
|
|
|
* |
|
78
|
|
|
* @var string |
|
79
|
|
|
*/ |
|
80
|
|
|
protected $realIp = null; |
|
81
|
|
|
|
|
82
|
|
|
protected $realPortQuery = null; |
|
83
|
|
|
|
|
84
|
|
|
/** |
|
85
|
|
|
* Normalize some items |
|
86
|
|
|
* |
|
87
|
|
|
* @var array |
|
88
|
|
|
*/ |
|
89
|
|
|
protected $normalize = [ |
|
90
|
|
|
// General |
|
91
|
|
|
'general' => [ |
|
92
|
|
|
// target => source |
|
93
|
|
|
'dedicated' => 'dedicated', |
|
94
|
|
|
'hostname' => 'hostname', |
|
95
|
|
|
'mapname' => 'map', |
|
96
|
|
|
'mod' => 'mod', |
|
97
|
|
|
'maxplayers' => 'maxplayers', |
|
98
|
|
|
'numplayers' => 'numplayers', |
|
99
|
|
|
'password' => 'password', |
|
100
|
|
|
], |
|
101
|
|
|
]; |
|
102
|
|
|
|
|
103
|
2 |
|
public function beforeSend(Server $server) |
|
104
|
|
|
{ |
|
105
|
|
|
// Loop over the packets and update them |
|
106
|
2 |
|
foreach ($this->packets as $packetType => $packet) { |
|
107
|
|
|
// Fill out the packet with the server info |
|
108
|
2 |
|
$this->packets[$packetType] = sprintf($packet, $server->ip . ':' . $server->port_query); |
|
109
|
2 |
|
} |
|
110
|
|
|
|
|
111
|
2 |
|
$this->realIp = $server->ip; |
|
112
|
2 |
|
$this->realPortQuery = $server->port_query; |
|
113
|
|
|
|
|
114
|
|
|
// Override the existing settings |
|
115
|
|
|
//$server->ip = 'master.gtanet.work'; |
|
116
|
2 |
|
$server->ip = 'multiplayerhosting.info'; |
|
117
|
2 |
|
$server->port_query = 443; |
|
118
|
2 |
|
} |
|
119
|
|
|
|
|
120
|
|
|
/** |
|
121
|
|
|
* Process the response |
|
122
|
|
|
* |
|
123
|
|
|
* @return array |
|
124
|
|
|
* @throws Exception |
|
125
|
|
|
*/ |
|
126
|
2 |
|
public function processResponse() |
|
127
|
|
|
{ |
|
128
|
|
|
// No response, assume offline |
|
129
|
2 |
|
if (empty($this->packets_response)) { |
|
130
|
|
|
return [ |
|
131
|
|
|
'gq_address' => $this->realIp, |
|
132
|
|
|
'gq_port_query' => $this->realPortQuery, |
|
133
|
|
|
]; |
|
134
|
|
|
} |
|
135
|
|
|
|
|
136
|
|
|
// Implode and rip out the JSON |
|
137
|
2 |
|
preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches); |
|
138
|
|
|
|
|
139
|
|
|
// Return should be JSON, let's validate |
|
140
|
2 |
|
if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) { |
|
141
|
|
|
throw new Exception("JSON response from Gtan protocol is invalid."); |
|
142
|
|
|
} |
|
143
|
|
|
|
|
144
|
2 |
|
$result = new Result(); |
|
145
|
|
|
|
|
146
|
|
|
// Server is always dedicated |
|
147
|
2 |
|
$result->add('dedicated', 1); |
|
148
|
|
|
|
|
149
|
2 |
|
$result->add('gq_address', $this->realIp); |
|
150
|
2 |
|
$result->add('gq_port_query', $this->realPortQuery); |
|
151
|
|
|
|
|
152
|
|
|
// Add server items |
|
153
|
2 |
|
$result->add('hostname', $json->ServerName); |
|
154
|
2 |
|
$result->add('serverversion', $json->ServerVersion); |
|
155
|
2 |
|
$result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country')); |
|
156
|
2 |
|
$result->add('mod', $json->Gamemode); |
|
157
|
2 |
|
$result->add('password', (int)$json->Passworded); |
|
158
|
2 |
|
$result->add('numplayers', $json->CurrentPlayers); |
|
159
|
2 |
|
$result->add('maxplayers', $json->MaxPlayers); |
|
160
|
|
|
|
|
161
|
2 |
|
return $result->fetch(); |
|
162
|
|
|
} |
|
163
|
|
|
} |
|
164
|
|
|
|