|
1
|
|
|
<?php |
|
2
|
|
|
/** |
|
3
|
|
|
* This file is part of GameQ. |
|
4
|
|
|
* |
|
5
|
|
|
* GameQ is free software; you can redistribute it and/or modify |
|
6
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
|
7
|
|
|
* the Free Software Foundation; either version 3 of the License, or |
|
8
|
|
|
* (at your option) any later version. |
|
9
|
|
|
* |
|
10
|
|
|
* GameQ is distributed in the hope that it will be useful, |
|
11
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
13
|
|
|
* GNU Lesser General Public License for more details. |
|
14
|
|
|
* |
|
15
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
|
16
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
17
|
|
|
*/ |
|
18
|
|
|
|
|
19
|
|
|
namespace GameQ; |
|
20
|
|
|
|
|
21
|
|
|
use GameQ\Exception\Protocol as ProtocolException; |
|
22
|
|
|
use GameQ\Exception\Query as QueryException; |
|
23
|
|
|
|
|
24
|
|
|
/** |
|
25
|
|
|
* Base GameQ Class |
|
26
|
|
|
* |
|
27
|
|
|
* This class should be the only one that is included when you use GameQ to query |
|
28
|
|
|
* any games servers. |
|
29
|
|
|
* |
|
30
|
|
|
* Requirements: See wiki or README for more information on the requirements |
|
31
|
|
|
* - PHP 5.4.14+ |
|
32
|
|
|
* * Bzip2 - http://www.php.net/manual/en/book.bzip2.php |
|
33
|
|
|
* |
|
34
|
|
|
* @author Austin Bischoff <[email protected]> |
|
35
|
|
|
* |
|
36
|
|
|
* @property bool $debug |
|
37
|
|
|
* @property string $capture_packets_file |
|
38
|
|
|
* @property int $stream_timeout |
|
39
|
|
|
* @property int $timeout |
|
40
|
|
|
* @property int $write_wait |
|
41
|
|
|
*/ |
|
42
|
|
|
class GameQ |
|
43
|
|
|
{ |
|
44
|
|
|
/* |
|
45
|
|
|
* Constants |
|
46
|
|
|
*/ |
|
47
|
|
|
const PROTOCOLS_DIRECTORY = __DIR__ . '/Protocols'; |
|
48
|
|
|
|
|
49
|
|
|
/* Static Section */ |
|
50
|
|
|
|
|
51
|
|
|
/** |
|
52
|
|
|
* Holds the instance of itself |
|
53
|
|
|
* |
|
54
|
|
|
* @type self |
|
55
|
|
|
*/ |
|
56
|
|
|
protected static $instance = null; |
|
57
|
|
|
|
|
58
|
|
|
/** |
|
59
|
|
|
* Create a new instance of this class |
|
60
|
|
|
* |
|
61
|
|
|
* @return \GameQ\GameQ |
|
62
|
|
|
*/ |
|
63
|
1 |
|
public static function factory() |
|
64
|
|
|
{ |
|
65
|
|
|
|
|
66
|
|
|
// Create a new instance |
|
67
|
1 |
|
self::$instance = new self(); |
|
68
|
|
|
|
|
69
|
|
|
// Return this new instance |
|
70
|
1 |
|
return self::$instance; |
|
71
|
|
|
} |
|
72
|
|
|
|
|
73
|
|
|
/* Dynamic Section */ |
|
74
|
|
|
|
|
75
|
|
|
/** |
|
76
|
|
|
* Default options |
|
77
|
|
|
* |
|
78
|
|
|
* @type array |
|
79
|
|
|
*/ |
|
80
|
|
|
protected $options = [ |
|
81
|
|
|
'debug' => false, |
|
82
|
|
|
'timeout' => 3, // Seconds |
|
83
|
|
|
'filters' => [ |
|
84
|
|
|
// Default normalize |
|
85
|
|
|
'normalize_d751713988987e9331980363e24189ce' => [ |
|
86
|
|
|
'filter' => 'normalize', |
|
87
|
|
|
'options' => [], |
|
88
|
|
|
], |
|
89
|
|
|
], |
|
90
|
|
|
// Advanced settings |
|
91
|
|
|
'stream_timeout' => 200000, // See http://www.php.net/manual/en/function.stream-select.php for more info |
|
92
|
|
|
'write_wait' => 500, |
|
93
|
|
|
// How long (in micro-seconds) to pause between writing to server sockets, helps cpu usage |
|
94
|
|
|
|
|
95
|
|
|
// Used for generating protocol test data |
|
96
|
|
|
'capture_packets_file' => null, |
|
97
|
|
|
]; |
|
98
|
|
|
|
|
99
|
|
|
/** |
|
100
|
|
|
* Array of servers being queried |
|
101
|
|
|
* |
|
102
|
|
|
* @type array |
|
103
|
|
|
*/ |
|
104
|
|
|
protected $servers = []; |
|
105
|
|
|
|
|
106
|
|
|
/** |
|
107
|
|
|
* The query library to use. Default is Native |
|
108
|
|
|
* |
|
109
|
|
|
* @type string |
|
110
|
|
|
*/ |
|
111
|
|
|
protected $queryLibrary = 'GameQ\\Query\\Native'; |
|
112
|
|
|
|
|
113
|
|
|
/** |
|
114
|
|
|
* Holds the instance of the queryLibrary |
|
115
|
|
|
* |
|
116
|
|
|
* @type \GameQ\Query\Core|null |
|
117
|
|
|
*/ |
|
118
|
|
|
protected $query = null; |
|
119
|
|
|
|
|
120
|
|
|
/** |
|
121
|
|
|
* GameQ constructor. |
|
122
|
|
|
* |
|
123
|
|
|
* Do some checks as needed so this will operate |
|
124
|
|
|
*/ |
|
125
|
267 |
|
public function __construct() |
|
126
|
|
|
{ |
|
127
|
|
|
// Check for missing utf8_encode function |
|
128
|
267 |
|
if (!function_exists('utf8_encode')) { |
|
129
|
|
|
throw new \Exception("PHP's utf8_encode() function is required - " |
|
130
|
|
|
. "http://php.net/manual/en/function.utf8-encode.php. Check your php installation."); |
|
131
|
|
|
} |
|
132
|
267 |
|
} |
|
133
|
|
|
|
|
134
|
|
|
/** |
|
135
|
|
|
* Get an option's value |
|
136
|
|
|
* |
|
137
|
|
|
* @param mixed $option |
|
138
|
|
|
* |
|
139
|
|
|
* @return mixed|null |
|
140
|
|
|
*/ |
|
141
|
259 |
|
public function __get($option) |
|
142
|
|
|
{ |
|
143
|
|
|
|
|
144
|
259 |
|
return isset($this->options[$option]) ? $this->options[$option] : null; |
|
145
|
|
|
} |
|
146
|
|
|
|
|
147
|
|
|
/** |
|
148
|
|
|
* Set an option's value |
|
149
|
|
|
* |
|
150
|
|
|
* @param mixed $option |
|
151
|
|
|
* @param mixed $value |
|
152
|
|
|
* |
|
153
|
|
|
* @return bool |
|
154
|
|
|
*/ |
|
155
|
260 |
|
public function __set($option, $value) |
|
156
|
|
|
{ |
|
157
|
|
|
|
|
158
|
260 |
|
$this->options[$option] = $value; |
|
159
|
|
|
|
|
160
|
260 |
|
return true; |
|
161
|
|
|
} |
|
162
|
|
|
|
|
163
|
|
|
/** |
|
164
|
|
|
* Chainable call to __set, uses set as the actual setter |
|
165
|
|
|
* |
|
166
|
|
|
* @param mixed $var |
|
167
|
|
|
* @param mixed $value |
|
168
|
|
|
* |
|
169
|
|
|
* @return $this |
|
170
|
|
|
*/ |
|
171
|
260 |
|
public function setOption($var, $value) |
|
172
|
|
|
{ |
|
173
|
|
|
|
|
174
|
|
|
// Use magic |
|
175
|
260 |
|
$this->{$var} = $value; |
|
176
|
|
|
|
|
177
|
260 |
|
return $this; // Make chainable |
|
178
|
|
|
} |
|
179
|
|
|
|
|
180
|
|
|
/** |
|
181
|
|
|
* Add a single server |
|
182
|
|
|
* |
|
183
|
|
|
* @param array $server_info |
|
184
|
|
|
* |
|
185
|
|
|
* @return $this |
|
186
|
|
|
*/ |
|
187
|
3 |
|
public function addServer(array $server_info = []) |
|
188
|
|
|
{ |
|
189
|
|
|
|
|
190
|
|
|
// Add and validate the server |
|
191
|
3 |
|
$this->servers[uniqid()] = new Server($server_info); |
|
192
|
|
|
|
|
193
|
3 |
|
return $this; // Make calls chainable |
|
194
|
|
|
} |
|
195
|
|
|
|
|
196
|
|
|
/** |
|
197
|
|
|
* Add multiple servers in a single call |
|
198
|
|
|
* |
|
199
|
|
|
* @param array $servers |
|
200
|
|
|
* |
|
201
|
|
|
* @return $this |
|
202
|
|
|
*/ |
|
203
|
2 |
|
public function addServers(array $servers = []) |
|
204
|
|
|
{ |
|
205
|
|
|
|
|
206
|
|
|
// Loop through all the servers and add them |
|
207
|
2 |
|
foreach ($servers as $server_info) { |
|
208
|
2 |
|
$this->addServer($server_info); |
|
209
|
2 |
|
} |
|
210
|
|
|
|
|
211
|
2 |
|
return $this; // Make calls chainable |
|
212
|
|
|
} |
|
213
|
|
|
|
|
214
|
|
|
/** |
|
215
|
|
|
* Add a set of servers from a file or an array of files. |
|
216
|
|
|
* Supported formats: |
|
217
|
|
|
* JSON |
|
218
|
|
|
* |
|
219
|
|
|
* @param array $files |
|
220
|
|
|
* |
|
221
|
|
|
* @return $this |
|
222
|
|
|
* @throws \Exception |
|
223
|
|
|
*/ |
|
224
|
1 |
|
public function addServersFromFiles($files = []) |
|
225
|
|
|
{ |
|
226
|
|
|
|
|
227
|
|
|
// Since we expect an array let us turn a string (i.e. single file) into an array |
|
228
|
1 |
|
if (!is_array($files)) { |
|
|
|
|
|
|
229
|
1 |
|
$files = [$files]; |
|
230
|
1 |
|
} |
|
231
|
|
|
|
|
232
|
|
|
// Iterate over the file(s) and add them |
|
233
|
1 |
|
foreach ($files as $file) { |
|
234
|
|
|
// Check to make sure the file exists and we can read it |
|
235
|
1 |
|
if (!file_exists($file) || !is_readable($file)) { |
|
236
|
1 |
|
continue; |
|
237
|
|
|
} |
|
238
|
|
|
|
|
239
|
|
|
// See if this file is JSON |
|
240
|
1 |
|
if (($servers = json_decode(file_get_contents($file), true)) === null |
|
241
|
1 |
|
&& json_last_error() !== JSON_ERROR_NONE |
|
242
|
1 |
|
) { |
|
243
|
|
|
// Type not supported |
|
244
|
1 |
|
continue; |
|
245
|
|
|
} |
|
246
|
|
|
|
|
247
|
|
|
// Add this list of servers |
|
248
|
1 |
|
$this->addServers($servers); |
|
249
|
1 |
|
} |
|
250
|
|
|
|
|
251
|
1 |
|
return $this; |
|
252
|
|
|
} |
|
253
|
|
|
|
|
254
|
|
|
/** |
|
255
|
|
|
* Clear all of the defined servers |
|
256
|
|
|
* |
|
257
|
|
|
* @return $this |
|
258
|
|
|
*/ |
|
259
|
2 |
|
public function clearServers() |
|
260
|
|
|
{ |
|
261
|
|
|
|
|
262
|
|
|
// Reset all the servers |
|
263
|
2 |
|
$this->servers = []; |
|
264
|
|
|
|
|
265
|
2 |
|
return $this; // Make Chainable |
|
266
|
|
|
} |
|
267
|
|
|
|
|
268
|
|
|
/** |
|
269
|
|
|
* Add a filter to the processing list |
|
270
|
|
|
* |
|
271
|
|
|
* @param string $filterName |
|
272
|
|
|
* @param array $options |
|
273
|
|
|
* |
|
274
|
|
|
* @return $this |
|
275
|
|
|
*/ |
|
276
|
4 |
|
public function addFilter($filterName, $options = []) |
|
277
|
|
|
{ |
|
278
|
|
|
// Create the filter hash so we can run multiple versions of the same filter |
|
279
|
4 |
|
$filterHash = sprintf('%s_%s', strtolower($filterName), md5(json_encode($options))); |
|
280
|
|
|
|
|
281
|
|
|
// Add the filter |
|
282
|
4 |
|
$this->options['filters'][$filterHash] = [ |
|
283
|
4 |
|
'filter' => strtolower($filterName), |
|
284
|
4 |
|
'options' => $options, |
|
285
|
|
|
]; |
|
286
|
|
|
|
|
287
|
4 |
|
unset($filterHash); |
|
288
|
|
|
|
|
289
|
4 |
|
return $this; |
|
290
|
|
|
} |
|
291
|
|
|
|
|
292
|
|
|
/** |
|
293
|
|
|
* Remove an added filter |
|
294
|
|
|
* |
|
295
|
|
|
* @param string $filterHash |
|
296
|
|
|
* |
|
297
|
|
|
* @return $this |
|
298
|
|
|
*/ |
|
299
|
258 |
|
public function removeFilter($filterHash) |
|
300
|
|
|
{ |
|
301
|
|
|
// Make lower case |
|
302
|
258 |
|
$filterHash = strtolower($filterHash); |
|
303
|
|
|
|
|
304
|
|
|
// Remove this filter if it has been defined |
|
305
|
258 |
|
if (array_key_exists($filterHash, $this->options['filters'])) { |
|
306
|
3 |
|
unset($this->options['filters'][$filterHash]); |
|
307
|
3 |
|
} |
|
308
|
|
|
|
|
309
|
258 |
|
unset($filterHash); |
|
310
|
|
|
|
|
311
|
258 |
|
return $this; |
|
312
|
|
|
} |
|
313
|
|
|
|
|
314
|
|
|
/** |
|
315
|
|
|
* Return the list of applied filters |
|
316
|
|
|
* |
|
317
|
|
|
* @return array |
|
318
|
|
|
*/ |
|
319
|
|
|
public function listFilters() |
|
320
|
|
|
{ |
|
321
|
|
|
return $this->options['filters']; |
|
322
|
|
|
} |
|
323
|
|
|
|
|
324
|
|
|
/** |
|
325
|
|
|
* Main method used to actually process all of the added servers and return the information |
|
326
|
|
|
* |
|
327
|
|
|
* @return array |
|
328
|
|
|
* @throws \Exception |
|
329
|
|
|
*/ |
|
330
|
1 |
|
public function process() |
|
331
|
|
|
{ |
|
332
|
|
|
|
|
333
|
|
|
// Initialize the query library we are using |
|
334
|
1 |
|
$class = new \ReflectionClass($this->queryLibrary); |
|
335
|
|
|
|
|
336
|
|
|
// Set the query pointer to the new instance of the library |
|
337
|
1 |
|
$this->query = $class->newInstance(); |
|
338
|
|
|
|
|
339
|
1 |
|
unset($class); |
|
340
|
|
|
|
|
341
|
|
|
// Define the return |
|
342
|
1 |
|
$results = []; |
|
343
|
|
|
|
|
344
|
|
|
// @todo: Add break up into loop to split large arrays into smaller chunks |
|
345
|
|
|
|
|
346
|
|
|
// Do server challenge(s) first, if any |
|
347
|
1 |
|
$this->doChallenges(); |
|
348
|
|
|
|
|
349
|
|
|
// Do packets for server(s) and get query responses |
|
350
|
1 |
|
$this->doQueries(); |
|
351
|
|
|
|
|
352
|
|
|
// Now we should have some information to process for each server |
|
353
|
1 |
|
foreach ($this->servers as $server) { |
|
354
|
|
|
/* @var $server \GameQ\Server */ |
|
355
|
|
|
|
|
356
|
|
|
// Parse the responses for this server |
|
357
|
1 |
|
$result = $this->doParseResponse($server); |
|
358
|
|
|
|
|
359
|
|
|
// Apply the filters |
|
360
|
1 |
|
$result = array_merge($result, $this->doApplyFilters($result, $server)); |
|
361
|
|
|
|
|
362
|
|
|
// Sort the keys so they are alphabetical and nicer to look at |
|
363
|
1 |
|
ksort($result); |
|
364
|
|
|
|
|
365
|
|
|
// Add the result to the results array |
|
366
|
1 |
|
$results[$server->id()] = $result; |
|
367
|
1 |
|
} |
|
368
|
|
|
|
|
369
|
1 |
|
return $results; |
|
370
|
|
|
} |
|
371
|
|
|
|
|
372
|
|
|
/** |
|
373
|
|
|
* Do server challenges, where required |
|
374
|
|
|
*/ |
|
375
|
1 |
|
protected function doChallenges() |
|
376
|
|
|
{ |
|
377
|
|
|
|
|
378
|
|
|
// Initialize the sockets for reading |
|
379
|
1 |
|
$sockets = []; |
|
380
|
|
|
|
|
381
|
|
|
// By default we don't have any challenges to process |
|
382
|
1 |
|
$server_challenge = false; |
|
383
|
|
|
|
|
384
|
|
|
// Do challenge packets |
|
385
|
1 |
|
foreach ($this->servers as $server_id => $server) { |
|
386
|
|
|
/* @var $server \GameQ\Server */ |
|
387
|
|
|
|
|
388
|
|
|
// This protocol has a challenge packet that needs to be sent |
|
389
|
1 |
|
if ($server->protocol()->hasChallenge()) { |
|
390
|
|
|
// We have a challenge, set the flag |
|
391
|
|
|
$server_challenge = true; |
|
392
|
|
|
|
|
393
|
|
|
// Let's make a clone of the query class |
|
394
|
|
|
$socket = clone $this->query; |
|
395
|
|
|
|
|
396
|
|
|
// Set the information for this query socket |
|
397
|
|
|
$socket->set( |
|
398
|
|
|
$server->protocol()->transport(), |
|
399
|
|
|
$server->ip, |
|
400
|
|
|
$server->port_query, |
|
401
|
|
|
$this->timeout |
|
402
|
|
|
); |
|
403
|
|
|
|
|
404
|
|
|
try { |
|
405
|
|
|
// Now write the challenge packet to the socket. |
|
406
|
|
|
$socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE)); |
|
|
|
|
|
|
407
|
|
|
|
|
408
|
|
|
// Add the socket information so we can reference it easily |
|
409
|
|
|
$sockets[(int)$socket->get()] = [ |
|
410
|
|
|
'server_id' => $server_id, |
|
411
|
|
|
'socket' => $socket, |
|
412
|
|
|
]; |
|
413
|
|
|
} catch (QueryException $exception) { |
|
414
|
|
|
// Check to see if we are in debug, if so bubble up the exception |
|
415
|
|
|
if ($this->debug) { |
|
416
|
|
|
throw new \Exception($exception->getMessage(), $exception->getCode(), $exception); |
|
417
|
|
|
} |
|
418
|
|
|
} |
|
419
|
|
|
|
|
420
|
|
|
unset($socket); |
|
421
|
|
|
|
|
422
|
|
|
// Let's sleep shortly so we are not hammering out calls rapid fire style hogging cpu |
|
423
|
|
|
usleep($this->write_wait); |
|
424
|
|
|
} |
|
425
|
1 |
|
} |
|
426
|
|
|
|
|
427
|
|
|
// We have at least one server with a challenge, we need to listen for responses |
|
428
|
1 |
|
if ($server_challenge) { |
|
429
|
|
|
// Now we need to listen for and grab challenge response(s) |
|
430
|
|
|
$responses = call_user_func_array( |
|
431
|
|
|
[$this->query, 'getResponses'], |
|
432
|
|
|
[$sockets, $this->timeout, $this->stream_timeout] |
|
433
|
|
|
); |
|
434
|
|
|
|
|
435
|
|
|
// Iterate over the challenge responses |
|
436
|
|
|
foreach ($responses as $socket_id => $response) { |
|
437
|
|
|
// Back out the server_id we need to update the challenge response for |
|
438
|
|
|
$server_id = $sockets[$socket_id]['server_id']; |
|
439
|
|
|
|
|
440
|
|
|
// Make this into a buffer so it is easier to manipulate |
|
441
|
|
|
$challenge = new Buffer(implode('', $response)); |
|
442
|
|
|
|
|
443
|
|
|
// Grab the server instance |
|
444
|
|
|
/* @var $server \GameQ\Server */ |
|
445
|
|
|
$server = $this->servers[$server_id]; |
|
446
|
|
|
|
|
447
|
|
|
// Apply the challenge |
|
448
|
|
|
$server->protocol()->challengeParseAndApply($challenge); |
|
449
|
|
|
|
|
450
|
|
|
// Add this socket to be reused, has to be reused in GameSpy3 for example |
|
451
|
|
|
$server->socketAdd($sockets[$socket_id]['socket']); |
|
452
|
|
|
|
|
453
|
|
|
// Clear |
|
454
|
|
|
unset($server); |
|
455
|
|
|
} |
|
456
|
|
|
} |
|
457
|
1 |
|
} |
|
458
|
|
|
|
|
459
|
|
|
/** |
|
460
|
|
|
* Run the actual queries and get the response(s) |
|
461
|
|
|
*/ |
|
462
|
1 |
|
protected function doQueries() |
|
463
|
|
|
{ |
|
464
|
|
|
|
|
465
|
|
|
// Initialize the array of sockets |
|
466
|
1 |
|
$sockets = []; |
|
467
|
|
|
|
|
468
|
|
|
// Iterate over the server list |
|
469
|
1 |
|
foreach ($this->servers as $server_id => $server) { |
|
470
|
|
|
/* @var $server \GameQ\Server */ |
|
471
|
|
|
|
|
472
|
|
|
// Invoke the beforeSend method |
|
473
|
1 |
|
$server->protocol()->beforeSend($server); |
|
474
|
|
|
|
|
475
|
|
|
// Get all the non-challenge packets we need to send |
|
476
|
1 |
|
$packets = $server->protocol()->getPacket('!' . Protocol::PACKET_CHALLENGE); |
|
|
|
|
|
|
477
|
|
|
|
|
478
|
1 |
|
if (count($packets) == 0) { |
|
479
|
|
|
// Skip nothing else to do for some reason. |
|
480
|
|
|
continue; |
|
481
|
|
|
} |
|
482
|
|
|
|
|
483
|
|
|
// Try to use an existing socket |
|
484
|
1 |
|
if (($socket = $server->socketGet()) === null) { |
|
485
|
|
|
// Let's make a clone of the query class |
|
486
|
1 |
|
$socket = clone $this->query; |
|
487
|
|
|
|
|
488
|
|
|
// Set the information for this query socket |
|
489
|
1 |
|
$socket->set( |
|
490
|
1 |
|
$server->protocol()->transport(), |
|
491
|
1 |
|
$server->ip, |
|
492
|
1 |
|
$server->port_query, |
|
493
|
1 |
|
$this->timeout |
|
494
|
1 |
|
); |
|
495
|
1 |
|
} |
|
496
|
|
|
|
|
497
|
|
|
try { |
|
498
|
|
|
// Iterate over all the packets we need to send |
|
499
|
1 |
|
foreach ($packets as $packet_data) { |
|
500
|
|
|
// Now write the packet to the socket. |
|
501
|
1 |
|
$socket->write($packet_data); |
|
502
|
|
|
|
|
503
|
|
|
// Let's sleep shortly so we are not hammering out calls rapid fire style |
|
504
|
1 |
|
usleep($this->write_wait); |
|
505
|
1 |
|
} |
|
506
|
|
|
|
|
507
|
1 |
|
unset($packets); |
|
508
|
|
|
|
|
509
|
|
|
// Add the socket information so we can reference it easily |
|
510
|
1 |
|
$sockets[(int)$socket->get()] = [ |
|
511
|
1 |
|
'server_id' => $server_id, |
|
512
|
1 |
|
'socket' => $socket, |
|
513
|
|
|
]; |
|
514
|
1 |
|
} catch (QueryException $exception) { |
|
515
|
|
|
// Check to see if we are in debug, if so bubble up the exception |
|
516
|
|
|
if ($this->debug) { |
|
517
|
|
|
throw new \Exception($exception->getMessage(), $exception->getCode(), $exception); |
|
518
|
|
|
} |
|
519
|
|
|
|
|
520
|
|
|
continue; |
|
521
|
|
|
} |
|
522
|
|
|
|
|
523
|
|
|
// Clean up the sockets, if any left over |
|
524
|
1 |
|
$server->socketCleanse(); |
|
525
|
1 |
|
} |
|
526
|
|
|
|
|
527
|
|
|
// Now we need to listen for and grab response(s) |
|
528
|
1 |
|
$responses = call_user_func_array( |
|
529
|
1 |
|
[$this->query, 'getResponses'], |
|
530
|
1 |
|
[$sockets, $this->timeout, $this->stream_timeout] |
|
531
|
1 |
|
); |
|
532
|
|
|
|
|
533
|
|
|
// Iterate over the responses |
|
534
|
1 |
|
foreach ($responses as $socket_id => $response) { |
|
535
|
|
|
// Back out the server_id |
|
536
|
|
|
$server_id = $sockets[$socket_id]['server_id']; |
|
537
|
|
|
|
|
538
|
|
|
// Grab the server instance |
|
539
|
|
|
/* @var $server \GameQ\Server */ |
|
540
|
|
|
$server = $this->servers[$server_id]; |
|
541
|
|
|
|
|
542
|
|
|
// Save the response from this packet |
|
543
|
|
|
$server->protocol()->packetResponse($response); |
|
544
|
|
|
|
|
545
|
|
|
unset($server); |
|
546
|
1 |
|
} |
|
547
|
|
|
|
|
548
|
|
|
// Now we need to close all of the sockets |
|
549
|
1 |
|
foreach ($sockets as $socketInfo) { |
|
550
|
|
|
/* @var $socket \GameQ\Query\Core */ |
|
551
|
1 |
|
$socket = $socketInfo['socket']; |
|
552
|
|
|
|
|
553
|
|
|
// Close the socket |
|
554
|
1 |
|
$socket->close(); |
|
555
|
|
|
|
|
556
|
1 |
|
unset($socket); |
|
557
|
1 |
|
} |
|
558
|
|
|
|
|
559
|
1 |
|
unset($sockets); |
|
560
|
1 |
|
} |
|
561
|
|
|
|
|
562
|
|
|
/** |
|
563
|
|
|
* Parse the response for a specific server |
|
564
|
|
|
* |
|
565
|
|
|
* @param \GameQ\Server $server |
|
566
|
|
|
* |
|
567
|
|
|
* @return array |
|
568
|
|
|
* @throws \Exception |
|
569
|
|
|
*/ |
|
570
|
258 |
|
protected function doParseResponse(Server $server) |
|
571
|
|
|
{ |
|
572
|
|
|
|
|
573
|
|
|
try { |
|
574
|
|
|
// @codeCoverageIgnoreStart |
|
575
|
|
|
// We want to save this server's response to a file (useful for unit testing) |
|
576
|
|
|
if (!is_null($this->capture_packets_file)) { |
|
|
|
|
|
|
577
|
|
|
file_put_contents( |
|
578
|
|
|
$this->capture_packets_file, |
|
579
|
|
|
implode(PHP_EOL . '||' . PHP_EOL, $server->protocol()->packetResponse()) |
|
580
|
|
|
); |
|
581
|
|
|
} |
|
582
|
|
|
// @codeCoverageIgnoreEnd |
|
583
|
|
|
|
|
584
|
|
|
// Get the server response |
|
585
|
258 |
|
$results = $server->protocol()->processResponse(); |
|
586
|
|
|
|
|
587
|
|
|
// Check for online before we do anything else |
|
588
|
219 |
|
$results['gq_online'] = (count($results) > 0); |
|
589
|
258 |
|
} catch (ProtocolException $e) { |
|
590
|
|
|
// Check to see if we are in debug, if so bubble up the exception |
|
591
|
39 |
|
if ($this->debug) { |
|
592
|
22 |
|
throw new \Exception($e->getMessage(), $e->getCode(), $e); |
|
593
|
|
|
} |
|
594
|
|
|
|
|
595
|
|
|
// We ignore this server |
|
596
|
|
|
$results = [ |
|
597
|
17 |
|
'gq_online' => false, |
|
598
|
17 |
|
]; |
|
599
|
|
|
} |
|
600
|
|
|
|
|
601
|
|
|
// Now add some default stuff |
|
602
|
236 |
|
$results['gq_address'] = (isset($results['gq_address'])) ? $results['gq_address'] : $server->ip(); |
|
603
|
236 |
|
$results['gq_port_client'] = $server->portClient(); |
|
604
|
236 |
|
$results['gq_port_query'] = (isset($results['gq_port_query'])) ? $results['gq_port_query'] : $server->portQuery(); |
|
605
|
236 |
|
$results['gq_protocol'] = $server->protocol()->getProtocol(); |
|
606
|
236 |
|
$results['gq_type'] = (string)$server->protocol(); |
|
607
|
236 |
|
$results['gq_name'] = $server->protocol()->nameLong(); |
|
608
|
236 |
|
$results['gq_transport'] = $server->protocol()->transport(); |
|
609
|
|
|
|
|
610
|
|
|
// Process the join link |
|
611
|
236 |
|
if (!isset($results['gq_joinlink']) || empty($results['gq_joinlink'])) { |
|
612
|
236 |
|
$results['gq_joinlink'] = $server->getJoinLink(); |
|
613
|
236 |
|
} |
|
614
|
|
|
|
|
615
|
236 |
|
return $results; |
|
616
|
|
|
} |
|
617
|
|
|
|
|
618
|
|
|
/** |
|
619
|
|
|
* Apply any filters to the results |
|
620
|
|
|
* |
|
621
|
|
|
* @param array $results |
|
622
|
|
|
* @param \GameQ\Server $server |
|
623
|
|
|
* |
|
624
|
|
|
* @return array |
|
625
|
|
|
*/ |
|
626
|
3 |
|
protected function doApplyFilters(array $results, Server $server) |
|
627
|
|
|
{ |
|
628
|
|
|
|
|
629
|
|
|
// Loop over the filters |
|
630
|
3 |
|
foreach ($this->options['filters'] as $filterOptions) { |
|
631
|
|
|
// Try to do this filter |
|
632
|
|
|
try { |
|
633
|
|
|
// Make a new reflection class |
|
634
|
3 |
|
$class = new \ReflectionClass(sprintf('GameQ\\Filters\\%s', ucfirst($filterOptions['filter']))); |
|
635
|
|
|
|
|
636
|
|
|
// Create a new instance of the filter class specified |
|
637
|
2 |
|
$filter = $class->newInstanceArgs([$filterOptions['options']]); |
|
638
|
|
|
|
|
639
|
|
|
// Apply the filter to the data |
|
640
|
2 |
|
$results = $filter->apply($results, $server); |
|
641
|
3 |
|
} catch (\ReflectionException $exception) { |
|
642
|
|
|
// Invalid, skip it |
|
643
|
1 |
|
continue; |
|
644
|
|
|
} |
|
645
|
3 |
|
} |
|
646
|
|
|
|
|
647
|
3 |
|
return $results; |
|
648
|
|
|
} |
|
649
|
|
|
} |
|
650
|
|
|
|