1
|
|
|
<?php |
2
|
|
|
/** |
3
|
|
|
* This file is part of GameQ. |
4
|
|
|
* |
5
|
|
|
* GameQ is free software; you can redistribute it and/or modify |
6
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
7
|
|
|
* the Free Software Foundation; either version 3 of the License, or |
8
|
|
|
* (at your option) any later version. |
9
|
|
|
* |
10
|
|
|
* GameQ is distributed in the hope that it will be useful, |
11
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
12
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13
|
|
|
* GNU Lesser General Public License for more details. |
14
|
|
|
* |
15
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
16
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
17
|
|
|
*/ |
18
|
|
|
|
19
|
|
|
namespace GameQ\Protocols; |
20
|
|
|
|
21
|
|
|
use GameQ\Buffer; |
22
|
|
|
use GameQ\Result; |
23
|
|
|
|
24
|
|
|
/** |
25
|
|
|
* Class Armed Assault 3 |
26
|
|
|
* |
27
|
|
|
* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2 |
28
|
|
|
* |
29
|
|
|
* @package GameQ\Protocols |
30
|
|
|
* @author Austin Bischoff <[email protected]> |
31
|
|
|
* @author Memphis017 <https://github.com/Memphis017> |
32
|
|
|
*/ |
33
|
|
|
class Arma3 extends Source |
34
|
|
|
{ |
35
|
|
|
// Base DLC names |
36
|
|
|
const BASE_DLC_KART = 'Karts'; |
37
|
|
|
const BASE_DLC_MARKSMEN = 'Marksmen'; |
38
|
|
|
const BASE_DLC_Heli = 'Helicopters'; |
39
|
|
|
const BASE_DLC_Curator = 'Curator'; |
40
|
|
|
const BASE_DLC_Expansion = 'Expansion'; |
41
|
|
|
const BASE_DLC_Jets = 'Jets'; |
42
|
|
|
const BASE_DLC_Orange = 'Laws of War'; |
43
|
|
|
const BASE_DLC_Argo = 'Malden'; |
44
|
|
|
const BASE_DLC_TacOps = 'Tac-Ops'; |
45
|
|
|
const BASE_DLC_Tanks = 'Tanks'; |
46
|
|
|
const BASE_DLC_Contact = 'Contact'; |
47
|
|
|
const BASE_DLC_Enoch = 'Contact (Platform)'; |
48
|
|
|
|
49
|
|
|
// Special |
50
|
|
|
const BASE_DLC_AOW = 'Art of War'; |
51
|
|
|
|
52
|
|
|
// Creator DLC names |
53
|
|
|
const CREATOR_DLC_GM = 'Global Mobilization'; |
54
|
|
|
const CREATOR_DLC_VN = 'S.O.G. Prairie Fire'; |
55
|
|
|
const CREATOR_DLC_CSLA = 'ČSLA - Iron Curtain'; |
56
|
|
|
const CREATOR_DLC_WS = 'Western Sahara'; |
57
|
|
|
|
58
|
|
|
/** |
59
|
|
|
* DLC Flags/Bits as defined in the documentation. |
60
|
|
|
* |
61
|
|
|
* @see https://community.bistudio.com/wiki/Arma_3:_ServerBrowserProtocol3 |
62
|
|
|
* |
63
|
|
|
* @var array |
64
|
|
|
*/ |
65
|
|
|
protected $dlcFlags = [ |
66
|
|
|
0b0000000000000001 => self::BASE_DLC_KART, |
67
|
|
|
0b0000000000000010 => self::BASE_DLC_MARKSMEN, |
68
|
|
|
0b0000000000000100 => self::BASE_DLC_Heli, |
69
|
|
|
0b0000000000001000 => self::BASE_DLC_Curator, |
70
|
|
|
0b0000000000010000 => self::BASE_DLC_Expansion, |
71
|
|
|
0b0000000000100000 => self::BASE_DLC_Jets, |
72
|
|
|
0b0000000001000000 => self::BASE_DLC_Orange, |
73
|
|
|
0b0000000010000000 => self::BASE_DLC_Argo, |
74
|
|
|
0b0000000100000000 => self::BASE_DLC_TacOps, |
75
|
|
|
0b0000001000000000 => self::BASE_DLC_Tanks, |
76
|
|
|
0b0000010000000000 => self::BASE_DLC_Contact, |
77
|
|
|
0b0000100000000000 => self::BASE_DLC_Enoch, |
78
|
|
|
0b0001000000000000 => self::BASE_DLC_AOW, |
79
|
|
|
0b0010000000000000 => 'Unknown', |
80
|
|
|
0b0100000000000000 => 'Unknown', |
81
|
|
|
0b1000000000000000 => 'Unknown', |
82
|
|
|
]; |
83
|
|
|
|
84
|
|
|
/** |
85
|
|
|
* String name of this protocol class |
86
|
|
|
* |
87
|
|
|
* @type string |
88
|
|
|
*/ |
89
|
|
|
protected $name = 'arma3'; |
90
|
|
|
|
91
|
|
|
/** |
92
|
|
|
* Longer string name of this protocol class |
93
|
|
|
* |
94
|
|
|
* @type string |
95
|
|
|
*/ |
96
|
|
|
protected $name_long = "Arma3"; |
97
|
|
|
|
98
|
|
|
/** |
99
|
|
|
* Query port = client_port + 1 |
100
|
|
|
* |
101
|
|
|
* @type int |
102
|
|
|
*/ |
103
|
|
|
protected $port_diff = 1; |
104
|
|
|
|
105
|
|
|
/** |
106
|
|
|
* Process the rules since Arma3 changed their response for rules |
107
|
|
|
* |
108
|
|
|
* @param Buffer $buffer |
109
|
|
|
* |
110
|
|
|
* @return array |
111
|
|
|
* @throws \GameQ\Exception\Protocol |
112
|
|
|
*/ |
113
|
4 |
|
protected function processRules(Buffer $buffer) |
114
|
|
|
{ |
115
|
|
|
// Total number of packets, burn it |
116
|
4 |
|
$buffer->readInt16(); |
117
|
|
|
|
118
|
|
|
// Will hold the data string |
119
|
4 |
|
$data = ''; |
120
|
|
|
|
121
|
|
|
// Loop until we run out of strings |
122
|
4 |
|
while ($buffer->getLength()) { |
123
|
|
|
// Burn the delimiters (i.e. \x01\x04\x00) |
124
|
4 |
|
$buffer->readString(); |
125
|
|
|
|
126
|
|
|
// Add the data to the string, we are reassembling it |
127
|
4 |
|
$data .= $buffer->readString(); |
128
|
4 |
|
} |
129
|
|
|
|
130
|
|
|
// Restore escaped sequences |
131
|
4 |
|
$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data); |
132
|
|
|
|
133
|
|
|
// Make a new buffer with the reassembled data |
134
|
4 |
|
$responseBuffer = new Buffer($data); |
135
|
|
|
|
136
|
|
|
// Kill the old buffer, should be empty |
137
|
4 |
|
unset($buffer, $data); |
138
|
|
|
|
139
|
|
|
// Set the result to a new result instance |
140
|
4 |
|
$result = new Result(); |
141
|
|
|
|
142
|
|
|
// Get results |
143
|
4 |
|
$result->add('rules_protocol_version', $responseBuffer->readInt8()); // read protocol version |
144
|
4 |
|
$result->add('overflow', $responseBuffer->readInt8()); // Read overflow flags |
145
|
4 |
|
$dlcByte = $responseBuffer->readInt8(); // Grab DLC byte 1 and use it later |
146
|
4 |
|
$dlcByte2 = $responseBuffer->readInt8(); // Grab DLC byte 2 and use it later |
147
|
4 |
|
$dlcBits = ($dlcByte2 << 8) | $dlcByte; // concatenate DLC bits to 16 Bit int |
148
|
|
|
|
149
|
|
|
// Grab difficulty so we can man handle it... |
150
|
4 |
|
$difficulty = $responseBuffer->readInt8(); |
151
|
|
|
|
152
|
|
|
// Process difficulty |
153
|
4 |
|
$result->add('3rd_person', $difficulty >> 7); |
154
|
4 |
|
$result->add('advanced_flight_mode', ($difficulty >> 6) & 1); |
155
|
4 |
|
$result->add('difficulty_ai', ($difficulty >> 3) & 3); |
156
|
4 |
|
$result->add('difficulty_level', $difficulty & 3); |
157
|
|
|
|
158
|
4 |
|
unset($difficulty); |
159
|
|
|
|
160
|
|
|
// Crosshair |
161
|
4 |
|
$result->add('crosshair', $responseBuffer->readInt8()); |
162
|
|
|
|
163
|
|
|
// Loop over the base DLC bits so we can pull in the info for the DLC (if enabled) |
164
|
4 |
|
foreach ($this->dlcFlags as $dlcFlag => $dlcName) { |
165
|
|
|
// Check that the DLC bit is enabled |
166
|
4 |
|
if (($dlcBits & $dlcFlag) === $dlcFlag) { |
167
|
|
|
// Add the DLC to the list |
168
|
4 |
|
$result->addSub('dlcs', 'name', $dlcName); |
169
|
4 |
|
$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32())); |
170
|
4 |
|
} |
171
|
4 |
|
} |
172
|
|
|
|
173
|
|
|
// Read the mount of mods, these include DLC as well as Creator DLC and custom modifications |
174
|
4 |
|
$modCount = $responseBuffer->readInt8(); |
175
|
|
|
|
176
|
|
|
// Add mod count |
177
|
4 |
|
$result->add('mod_count', $modCount); |
178
|
|
|
|
179
|
|
|
// Loop over the mods |
180
|
4 |
|
while ($modCount) { |
181
|
|
|
// Read the mods hash |
182
|
2 |
|
$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32())); |
183
|
|
|
|
184
|
|
|
// Get the information byte containing DLC flag and steamId length |
185
|
2 |
|
$infoByte = $responseBuffer->readInt8(); |
186
|
|
|
|
187
|
|
|
// Determine isDLC by flag, first bit in upper nibble |
188
|
2 |
|
$isDLC = ($dlcBits & 0b00010000) === 0b00010000; |
189
|
2 |
|
$result->addSub('mods', 'dlc', $isDLC); |
190
|
|
|
|
191
|
2 |
|
if ($isDLC) { |
192
|
|
|
// TODO no clue what to do here |
193
|
2 |
|
$responseBuffer->read($infoByte & 0x0F); |
194
|
2 |
|
} else { |
195
|
|
|
// Read workshop id and unpack as 32bit int |
196
|
|
|
$result->addSub('mods', 'steam_id', self::readWorkshopId($responseBuffer, $infoByte & 0x0F)); |
197
|
|
|
} |
198
|
|
|
|
199
|
|
|
// Read the name of the mod |
200
|
2 |
|
$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown'); |
201
|
|
|
|
202
|
2 |
|
--$modCount; |
203
|
2 |
|
} |
204
|
|
|
|
205
|
|
|
// No longer needed |
206
|
4 |
|
unset($dlcByte, $dlcByte2, $dlcBits); |
207
|
|
|
|
208
|
|
|
// Get the signatures count |
209
|
4 |
|
$signatureCount = $responseBuffer->readInt8(); |
210
|
4 |
|
$result->add('signature_count', $signatureCount); |
211
|
|
|
|
212
|
|
|
// Make signatures array |
213
|
4 |
|
$signatures = []; |
214
|
|
|
|
215
|
|
|
// Loop until we run out of signatures |
216
|
4 |
|
for ($x = 0; $x < $signatureCount; $x++) { |
217
|
3 |
|
$signatures[] = $responseBuffer->readPascalString(0, true); |
218
|
3 |
|
} |
219
|
|
|
|
220
|
|
|
// Add as a simple array |
221
|
4 |
|
$result->add('signatures', $signatures); |
222
|
|
|
|
223
|
4 |
|
unset($responseBuffer, $signatureCount, $signatures, $x); |
224
|
|
|
|
225
|
4 |
|
return $result->fetch(); |
226
|
|
|
} |
227
|
|
|
|
228
|
|
|
private static function readWorkshopId(Buffer $buffer, $length = 4) { |
229
|
|
|
$unpacked = unpack('Vint', $buffer->read($length)); |
230
|
|
|
return array_shift($unpacked); |
231
|
|
|
} |
232
|
|
|
} |