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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Result; |
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/** |
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* Class Armed Assault 3 |
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* |
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* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2 |
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* |
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* @package GameQ\Protocols |
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* @author Austin Bischoff <[email protected]> |
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* @author Memphis017 <https://github.com/Memphis017> |
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*/ |
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class Arma3 extends Source |
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{ |
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// Base DLC names |
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const BASE_DLC_KART = 'Karts'; |
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const BASE_DLC_MARKSMEN = 'Marksmen'; |
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const BASE_DLC_Heli = 'Helicopters'; |
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const BASE_DLC_Curator = 'Curator'; |
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const BASE_DLC_Expansion = 'Expansion'; |
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const BASE_DLC_Jets = 'Jets'; |
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const BASE_DLC_Orange = 'Laws of War'; |
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const BASE_DLC_Argo = 'Malden'; |
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const BASE_DLC_TacOps = 'Tac-Ops'; |
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const BASE_DLC_Tanks = 'Tanks'; |
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const BASE_DLC_Contact = 'Contact'; |
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const BASE_DLC_Enoch = 'Contact (Platform)'; |
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// Special |
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const BASE_DLC_AOW = 'Art of War'; |
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// Creator DLC names |
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const CREATOR_DLC_GM = 'Global Mobilization'; |
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const CREATOR_DLC_VN = 'S.O.G. Prairie Fire'; |
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const CREATOR_DLC_CSLA = 'ČSLA - Iron Curtain'; |
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const CREATOR_DLC_WS = 'Western Sahara'; |
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/** |
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* DLC Flags/Bits as defined in the documentation. |
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* |
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* @see https://community.bistudio.com/wiki/Arma_3:_ServerBrowserProtocol3 |
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* |
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* @var array |
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*/ |
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protected $dlcFlags = [ |
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0b0000000000000001 => self::BASE_DLC_KART, |
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0b0000000000000010 => self::BASE_DLC_MARKSMEN, |
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0b0000000000000100 => self::BASE_DLC_Heli, |
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0b0000000000001000 => self::BASE_DLC_Curator, |
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0b0000000000010000 => self::BASE_DLC_Expansion, |
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0b0000000000100000 => self::BASE_DLC_Jets, |
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0b0000000001000000 => self::BASE_DLC_Orange, |
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0b0000000010000000 => self::BASE_DLC_Argo, |
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0b0000000100000000 => self::BASE_DLC_TacOps, |
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0b0000001000000000 => self::BASE_DLC_Tanks, |
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0b0000010000000000 => self::BASE_DLC_Contact, |
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0b0000100000000000 => self::BASE_DLC_Enoch, |
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0b0001000000000000 => self::BASE_DLC_AOW, |
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0b0010000000000000 => 'Unknown', |
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0b0100000000000000 => 'Unknown', |
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0b1000000000000000 => 'Unknown', |
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]; |
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/** |
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* String name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name = 'arma3'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name_long = "Arma3"; |
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/** |
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* Query port = client_port + 1 |
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* |
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* @type int |
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*/ |
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protected $port_diff = 1; |
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/** |
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* Process the rules since Arma3 changed their response for rules |
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* |
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* @param Buffer $buffer |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processRules(Buffer $buffer) |
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{ |
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// Total number of packets, burn it |
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$buffer->readInt16(); |
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// Will hold the data string |
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$data = ''; |
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// Loop until we run out of strings |
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while ($buffer->getLength()) { |
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// Burn the delimiters (i.e. \x01\x04\x00) |
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$buffer->readString(); |
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// Add the data to the string, we are reassembling it |
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$data .= $buffer->readString(); |
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} |
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// Restore escaped sequences |
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$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data); |
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// Make a new buffer with the reassembled data |
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$responseBuffer = new Buffer($data); |
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// Kill the old buffer, should be empty |
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unset($buffer, $data); |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Get results |
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$result->add('rules_protocol_version', $responseBuffer->readInt8()); // read protocol version |
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$result->add('overflow', $responseBuffer->readInt8()); // Read overflow flags |
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$dlcByte = $responseBuffer->readInt8(); // Grab DLC byte 1 and use it later |
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$dlcByte2 = $responseBuffer->readInt8(); // Grab DLC byte 2 and use it later |
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$dlcBits = ($dlcByte2 << 8) | $dlcByte; // concatenate DLC bits to 16 Bit int |
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// Grab difficulty so we can man handle it... |
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$difficulty = $responseBuffer->readInt8(); |
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// Process difficulty |
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$result->add('3rd_person', $difficulty >> 7); |
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$result->add('advanced_flight_mode', ($difficulty >> 6) & 1); |
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$result->add('difficulty_ai', ($difficulty >> 3) & 3); |
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$result->add('difficulty_level', $difficulty & 3); |
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unset($difficulty); |
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// Crosshair |
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$result->add('crosshair', $responseBuffer->readInt8()); |
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// Loop over the base DLC bits so we can pull in the info for the DLC (if enabled) |
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foreach ($this->dlcFlags as $dlcFlag => $dlcName) { |
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// Check that the DLC bit is enabled |
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if (($dlcBits & $dlcFlag) === $dlcFlag) { |
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// Add the DLC to the list |
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$result->addSub('dlcs', 'name', $dlcName); |
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$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32())); |
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} |
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} |
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// Read the mount of mods, these include DLC as well as Creator DLC and custom modifications |
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$modCount = $responseBuffer->readInt8(); |
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// Add mod count |
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$result->add('mod_count', $modCount); |
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// Loop over the mods |
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while ($modCount) { |
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// Read the mods hash |
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$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32())); |
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// Get the information byte containing DLC flag and steamId length |
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$infoByte = $responseBuffer->readInt8(); |
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// Determine isDLC by flag, first bit in upper nibble |
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$isDLC = ($dlcBits & 0b00010000) === 0b00010000; |
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$result->addSub('mods', 'dlc', $isDLC); |
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if ($isDLC) { |
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// TODO no clue what to do here |
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$responseBuffer->read($infoByte & 0x0F); |
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} else { |
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// Read workshop id and unpack as 32bit int |
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$result->addSub('mods', 'steam_id', self::readWorkshopId($responseBuffer, $infoByte & 0x0F)); |
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} |
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// Read the name of the mod |
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$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown'); |
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--$modCount; |
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} |
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// No longer needed |
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unset($dlcByte, $dlcByte2, $dlcBits); |
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// Get the signatures count |
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$signatureCount = $responseBuffer->readInt8(); |
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$result->add('signature_count', $signatureCount); |
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// Make signatures array |
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$signatures = []; |
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// Loop until we run out of signatures |
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for ($x = 0; $x < $signatureCount; $x++) { |
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$signatures[] = $responseBuffer->readPascalString(0, true); |
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} |
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// Add as a simple array |
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$result->add('signatures', $signatures); |
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unset($responseBuffer, $signatureCount, $signatures, $x); |
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return $result->fetch(); |
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} |
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private static function readWorkshopId(Buffer $buffer, $length = 4) { |
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$unpacked = unpack('Vint', $buffer->read($length)); |
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return array_shift($unpacked); |
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} |
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} |