Completed
Push — v3 ( 30beb6...048774 )
by
unknown
17s queued 15s
created

M2mp   A

Complexity

Total Complexity 7

Size/Duplication

Total Lines 180
Duplicated Lines 0 %

Test Coverage

Coverage 96.77%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
wmc 7
eloc 46
c 1
b 0
f 0
dl 0
loc 180
ccs 30
cts 31
cp 0.9677
rs 10

4 Methods

Rating   Name   Duplication   Size   Complexity  
A processStatus() 0 14 1
A processServerInfo() 0 19 1
A processResponse() 0 15 2
A processPlayers() 0 22 3
1
<?php
2
/**
3
 * This file is part of GameQ.
4
 *
5
 * GameQ is free software; you can redistribute it and/or modify
6
 * it under the terms of the GNU Lesser General Public License as published by
7
 * the Free Software Foundation; either version 3 of the License, or
8
 * (at your option) any later version.
9
 *
10
 * GameQ is distributed in the hope that it will be useful,
11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13
 * GNU Lesser General Public License for more details.
14
 *
15
 * You should have received a copy of the GNU Lesser General Public License
16
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
 */
18
19
namespace GameQ\Protocols;
20
21
use GameQ\Protocol;
22
use GameQ\Buffer;
23
use GameQ\Result;
24
use GameQ\Exception\Protocol as Exception;
25
26
/**
27
 * Mafia 2 Multiplayer Protocol Class
28
 *
29
 * Loosely based on SAMP protocol
30
 *
31
 * Query port = server port + 1
32
 *
33
 * Handles processing Mafia 2 Multiplayer servers
34
 *
35
 * @package GameQ\Protocols
36
 * @author Wilson Jesus <>
37
 */
38
class M2mp extends Protocol
39
{
40
    /**
41
     * Array of packets we want to look up.
42
     * Each key should correspond to a defined method in this or a parent class
43
     *
44
     * @type array
45
     */
46
    protected $packets = [
47
        self::PACKET_ALL => "M2MP",
48
    ];
49
50
    /**
51
     * Use the response flag to figure out what method to run
52
     *
53
     * @type array
54
     */
55
    protected $responses = [
56
        "M2MP" => 'processStatus',
57
    ];
58
59
    /**
60
     * The query protocol used to make the call
61
     *
62
     * @type string
63
     */
64
    protected $protocol = 'm2mp';
65
66
    /**
67
     * String name of this protocol class
68
     *
69
     * @type string
70
     */
71
    protected $name = 'm2mp';
72
73
    /**
74
     * Longer string name of this protocol class
75
     *
76
     * @type string
77
     */
78
    protected $name_long = "Mafia 2 Multiplayer";
79
80
    /**
81
     * The client join link
82
     *
83
     * @type string
84
     */
85
    protected $join_link = null;
86
87
    /**
88
     * The difference between the client port and query port
89
     *
90
     * @type int
91
     */
92
    protected $port_diff = 1;
93
94
    /**
95
     * Normalize settings for this protocol
96
     *
97
     * @type array
98
     */
99
    protected $normalize = [
100
        // General
101
        'general' => [
102
            // target       => source
103
            'hostname'   => 'servername',
104
            'gametype'   => 'gamemode',
105
            'maxplayers' => 'max_players',
106
            'numplayers' => 'num_players',
107
            'password'   => 'password',
108
        ],
109
        // Individual
110
        'player'  => [
111
            'name'  => 'name',
112
        ],
113
    ];
114
115
    /**
116
     * Handle response from the server
117
     *
118
     * @return mixed
119
     * @throws Exception
120
     */
121 6
    public function processResponse()
122
    {
123
        // Make a buffer
124 6
        $buffer = new Buffer(implode('', $this->packets_response));
125
126
        // Grab the header
127 6
        $header = $buffer->read(4);
128
129
        // Header
130
        // Figure out which packet response this is
131 6
        if ($header != "M2MP") {
132
            throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
133
        }
134
135 6
        return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
136
    }
137
138
    /**
139
     * Process the status response
140
     *
141
     * @param Buffer $buffer
142
     *
143
     * @return array
144
     */
145 6
    protected function processStatus(Buffer $buffer)
146
    {
147
        // We need to split the data and offload
148 6
        $results = $this->processServerInfo($buffer);
149
150 6
        $results = array_merge_recursive(
151 1
            $results,
152 6
            $this->processPlayers($buffer)
153
        );
154
155 6
        unset($buffer);
156
157
        // Return results
158 6
        return $results;
159
    }
160
161
    /**
162
     * Handle processing the server information
163
     *
164
     * @param Buffer $buffer
165
     *
166
     * @return array
167
     */
168 6
    protected function processServerInfo(Buffer $buffer)
169
    {
170
        // Set the result to a new result instance
171 6
        $result = new Result();
172
173
        // Always dedicated
174 6
        $result->add('dedicated', 1);
175
176
        // Pull out the server information
177
        // Note the length information is incorrect, we correct using offset options in pascal method
178 6
        $result->add('servername', $buffer->readPascalString(1, true));
179 6
        $result->add('num_players', $buffer->readPascalString(1, true));
180 6
        $result->add('max_players', $buffer->readPascalString(1, true));
181 6
        $result->add('gamemode', $buffer->readPascalString(1, true));
182 6
        $result->add('password', (bool) $buffer->readInt8());
183
184 6
        unset($buffer);
185
186 6
        return $result->fetch();
187
    }
188
189
    /**
190
     * Handle processing of player data
191
     *
192
     * @param Buffer $buffer
193
     *
194
     * @return array
195
     */
196 6
    protected function processPlayers(Buffer $buffer)
197
    {
198
        // Set the result to a new result instance
199 6
        $result = new Result();
200
201
        // Parse players
202
        // Read the player info, it's in the same query response for some odd reason.
203 6
        while ($buffer->getLength()) {
204
            // Check to see if we ran out of info, length bug from response
205 6
            if ($buffer->getLength() <= 1) {
206 6
                break;
207
            }
208
209
            // Only player name information is available
210
            // Add player name, encoded
211 6
            $result->addPlayer('name', utf8_encode(trim($buffer->readPascalString(1, true))));
212
        }
213
214
        // Clear
215 6
        unset($buffer);
216
217 6
        return $result->fetch();
218
    }
219
}
220