@@ -158,7 +158,7 @@ discard block |
||
| 158 | 158 | * @return array |
| 159 | 159 | * @throws \GameQ\Exception\Protocol |
| 160 | 160 | */ |
| 161 | - protected function parseServerParameters(Buffer &$buffer) |
|
| 161 | + protected function parseServerParameters(Buffer & $buffer) |
|
| 162 | 162 | { |
| 163 | 163 | |
| 164 | 164 | // Init the parsed data array |
@@ -201,7 +201,7 @@ discard block |
||
| 201 | 201 | |
| 202 | 202 | // Boolean |
| 203 | 203 | case 5: |
| 204 | - $parsed[$i] = (bool)$buffer->readInt8Signed(); |
|
| 204 | + $parsed[$i] = (bool) $buffer->readInt8Signed(); |
|
| 205 | 205 | break; |
| 206 | 206 | |
| 207 | 207 | // 8-bit int |
@@ -120,7 +120,7 @@ discard block |
||
| 120 | 120 | $result->add('serverversion', $json->serverversion); |
| 121 | 121 | $result->add('world', $json->world); |
| 122 | 122 | $result->add('uptime', $json->uptime); |
| 123 | - $result->add('password', (int)$json->serverpassword); |
|
| 123 | + $result->add('password', (int) $json->serverpassword); |
|
| 124 | 124 | $result->add('numplayers', $json->playercount); |
| 125 | 125 | $result->add('maxplayers', $json->maxplayers); |
| 126 | 126 | |
@@ -129,7 +129,7 @@ discard block |
||
| 129 | 129 | $result->addPlayer('nickname', $player->nickname); |
| 130 | 130 | $result->addPlayer('username', $player->username); |
| 131 | 131 | $result->addPlayer('group', $player->group); |
| 132 | - $result->addPlayer('active', (int)$player->active); |
|
| 132 | + $result->addPlayer('active', (int) $player->active); |
|
| 133 | 133 | $result->addPlayer('state', $player->state); |
| 134 | 134 | $result->addPlayer('team', $player->team); |
| 135 | 135 | } |
@@ -140,7 +140,7 @@ discard block |
||
| 140 | 140 | // Parse rules |
| 141 | 141 | foreach ($json->rules as $rule => $value) { |
| 142 | 142 | // Add rule but convert boolean into int (0|1) |
| 143 | - $rules[$rule] = (is_bool($value)) ? (int)$value : $value; |
|
| 143 | + $rules[$rule] = (is_bool($value)) ? (int) $value : $value; |
|
| 144 | 144 | } |
| 145 | 145 | |
| 146 | 146 | // Add rules |
@@ -224,13 +224,13 @@ discard block |
||
| 224 | 224 | |
| 225 | 225 | // These are the same no matter what mode the server is in |
| 226 | 226 | $result->add('hostname', $items[1]); |
| 227 | - $result->add('num_players', (int)$items[2]); |
|
| 228 | - $result->add('max_players', (int)$items[3]); |
|
| 227 | + $result->add('num_players', (int) $items[2]); |
|
| 228 | + $result->add('max_players', (int) $items[3]); |
|
| 229 | 229 | $result->add('gametype', $items[4]); |
| 230 | 230 | $result->add('map', $items[5]); |
| 231 | - $result->add('roundsplayed', (int)$items[6]); |
|
| 232 | - $result->add('roundstotal', (int)$items[7]); |
|
| 233 | - $result->add('num_teams', (int)$items[8]); |
|
| 231 | + $result->add('roundsplayed', (int) $items[6]); |
|
| 232 | + $result->add('roundstotal', (int) $items[7]); |
|
| 233 | + $result->add('num_teams', (int) $items[8]); |
|
| 234 | 234 | |
| 235 | 235 | // Set the current index |
| 236 | 236 | $index_current = 9; |
@@ -247,13 +247,13 @@ discard block |
||
| 247 | 247 | } |
| 248 | 248 | |
| 249 | 249 | // Get and set the rest of the data points. |
| 250 | - $result->add('targetscore', (int)$items[$index_current]); |
|
| 250 | + $result->add('targetscore', (int) $items[$index_current]); |
|
| 251 | 251 | $result->add('online', 1); // Forced true, shows accepting players |
| 252 | 252 | $result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0)); |
| 253 | 253 | $result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0)); |
| 254 | 254 | $result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0)); |
| 255 | - $result->add('uptime', (int)$items[$index_current + 5]); |
|
| 256 | - $result->add('roundtime', (int)$items[$index_current + 6]); |
|
| 255 | + $result->add('uptime', (int) $items[$index_current + 5]); |
|
| 256 | + $result->add('roundtime', (int) $items[$index_current + 6]); |
|
| 257 | 257 | $result->add('mod', $items[$index_current + 7]); |
| 258 | 258 | |
| 259 | 259 | $result->add('ip_port', $items[$index_current + 9]); |
@@ -187,7 +187,7 @@ discard block |
||
| 187 | 187 | * @param Buffer $buffer |
| 188 | 188 | * @param Result $result |
| 189 | 189 | */ |
| 190 | - protected function parsePlayers(Buffer &$buffer, Result &$result) |
|
| 190 | + protected function parsePlayers(Buffer & $buffer, Result & $result) |
|
| 191 | 191 | { |
| 192 | 192 | // By default there are 0 players |
| 193 | 193 | $players = 0; |
@@ -216,7 +216,7 @@ discard block |
||
| 216 | 216 | * @param Buffer $buffer |
| 217 | 217 | * @param Result $result |
| 218 | 218 | */ |
| 219 | - protected function parsePlayersExtra(Buffer &$buffer, Result &$result) |
|
| 219 | + protected function parsePlayersExtra(Buffer & $buffer, Result & $result) |
|
| 220 | 220 | { |
| 221 | 221 | // Iterate over the extra player info |
| 222 | 222 | while (($id = $buffer->readInt8()) != 32) { |
@@ -404,7 +404,7 @@ discard block |
||
| 404 | 404 | $socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE)); |
| 405 | 405 | |
| 406 | 406 | // Add the socket information so we can reference it easily |
| 407 | - $sockets[(int)$socket->get()] = [ |
|
| 407 | + $sockets[(int) $socket->get()] = [ |
|
| 408 | 408 | 'server_id' => $server_id, |
| 409 | 409 | 'socket' => $socket, |
| 410 | 410 | ]; |
@@ -505,7 +505,7 @@ discard block |
||
| 505 | 505 | unset($packets); |
| 506 | 506 | |
| 507 | 507 | // Add the socket information so we can reference it easily |
| 508 | - $sockets[(int)$socket->get()] = [ |
|
| 508 | + $sockets[(int) $socket->get()] = [ |
|
| 509 | 509 | 'server_id' => $server_id, |
| 510 | 510 | 'socket' => $socket, |
| 511 | 511 | ]; |
@@ -601,7 +601,7 @@ discard block |
||
| 601 | 601 | $results['gq_port_client'] = $server->portClient(); |
| 602 | 602 | $results['gq_port_query'] = $server->portQuery(); |
| 603 | 603 | $results['gq_protocol'] = $server->protocol()->getProtocol(); |
| 604 | - $results['gq_type'] = (string)$server->protocol(); |
|
| 604 | + $results['gq_type'] = (string) $server->protocol(); |
|
| 605 | 605 | $results['gq_name'] = $server->protocol()->nameLong(); |
| 606 | 606 | $results['gq_transport'] = $server->protocol()->transport(); |
| 607 | 607 | |
@@ -251,7 +251,7 @@ discard block |
||
| 251 | 251 | * @param string $data |
| 252 | 252 | * @param \GameQ\Result $result |
| 253 | 253 | */ |
| 254 | - protected function processDetails($data, Result &$result) |
|
| 254 | + protected function processDetails($data, Result & $result) |
|
| 255 | 255 | { |
| 256 | 256 | |
| 257 | 257 | // Offload the parsing for these values |
@@ -280,7 +280,7 @@ discard block |
||
| 280 | 280 | * @param string $data |
| 281 | 281 | * @param \GameQ\Result $result |
| 282 | 282 | */ |
| 283 | - protected function processChannels($data, Result &$result) |
|
| 283 | + protected function processChannels($data, Result & $result) |
|
| 284 | 284 | { |
| 285 | 285 | |
| 286 | 286 | // We need to split the data at the pipe |
@@ -306,7 +306,7 @@ discard block |
||
| 306 | 306 | * @param string $data |
| 307 | 307 | * @param \GameQ\Result $result |
| 308 | 308 | */ |
| 309 | - protected function processPlayers($data, Result &$result) |
|
| 309 | + protected function processPlayers($data, Result & $result) |
|
| 310 | 310 | { |
| 311 | 311 | |
| 312 | 312 | // We need to split the data at the pipe |
@@ -74,6 +74,6 @@ |
||
| 74 | 74 | */ |
| 75 | 75 | public function findQueryPort($clientPort) |
| 76 | 76 | { |
| 77 | - return $clientPort+97; |
|
| 77 | + return $clientPort + 97; |
|
| 78 | 78 | } |
| 79 | 79 | } |
@@ -98,7 +98,7 @@ discard block |
||
| 98 | 98 | * @param Buffer $buffer |
| 99 | 99 | * @param Result $result |
| 100 | 100 | */ |
| 101 | - protected function processDetails(Buffer &$buffer, Result &$result) |
|
| 101 | + protected function processDetails(Buffer & $buffer, Result & $result) |
|
| 102 | 102 | { |
| 103 | 103 | parent::processDetails($buffer, $result); |
| 104 | 104 | |
@@ -115,7 +115,7 @@ discard block |
||
| 115 | 115 | * |
| 116 | 116 | * @see Gamespy3::processPlayersAndTeams() |
| 117 | 117 | */ |
| 118 | - protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) |
|
| 118 | + protected function processPlayersAndTeams(Buffer & $buffer, Result & $result) |
|
| 119 | 119 | { |
| 120 | 120 | // Loop until we run out of data |
| 121 | 121 | while ($buffer->getLength()) { |