Passed
Push — v3 ( e344fe...a4d27e )
by Austin
59:47 queued 24:49
created
src/GameQ/Server.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -170,7 +170,7 @@  discard block
 block discarded – undo
170 170
                 $server_addr = explode(':', $ip_address);
171 171
 
172 172
                 // Port is the last item in the array, remove it and save
173
-                $this->port_client = (int)array_pop($server_addr);
173
+                $this->port_client = (int) array_pop($server_addr);
174 174
 
175 175
                 // The rest is the address, recombine
176 176
                 $this->ip = implode(':', $server_addr);
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
             }
186 186
 
187 187
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
188
-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
188
+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
189 189
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
190 190
             }
191 191
         } else {
@@ -194,7 +194,7 @@  discard block
 block discarded – undo
194 194
                 list($this->ip, $this->port_client) = explode(':', $ip_address);
195 195
 
196 196
                 // Type case the port
197
-                $this->port_client = (int)$this->port_client;
197
+                $this->port_client = (int) $this->port_client;
198 198
             } else {
199 199
                 // No port, fail
200 200
                 throw new Exception(
@@ -204,7 +204,7 @@  discard block
 block discarded – undo
204 204
             }
205 205
 
206 206
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.
207
-            if (! filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])) {
207
+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])) {
208 208
                 // Try to resolve the hostname to IPv4
209 209
                 $resolved = gethostbyname($this->ip);
210 210
 
@@ -227,7 +227,7 @@  discard block
 block discarded – undo
227 227
 
228 228
         // Specific query port defined
229 229
         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
230
-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
230
+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
231 231
         } else {
232 232
             // Do math based on the protocol class
233 233
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Gamespy2.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -227,7 +227,7 @@
 block discarded – undo
227 227
      *
228 228
      * @throws Exception
229 229
      */
230
-    protected function parsePlayerTeam($dataType, Buffer &$buffer, Result &$result)
230
+    protected function parsePlayerTeam($dataType, Buffer & $buffer, Result & $result)
231 231
     {
232 232
 
233 233
         // Do count
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src/GameQ/Protocols/Arma3.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -191,7 +191,7 @@
 block discarded – undo
191 191
             $result->addSub('mods', 'steam_id', $responseBuffer->readInt32($infoByte & 0x0F));
192 192
 
193 193
             // Read the name of the mod
194
-            $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown');
194
+            $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ? : 'Unknown');
195 195
 
196 196
             --$modCount;
197 197
         }
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src/GameQ/Protocols/Raknet.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -147,16 +147,16 @@
 block discarded – undo
147 147
 
148 148
         $result->add('edition', $info[0]);
149 149
         $result->add('motd_line_1', $info[1]);
150
-        $result->add('protocol_version', (int)$info[2]);
150
+        $result->add('protocol_version', (int) $info[2]);
151 151
         $result->add('version', $info[3]);
152
-        $result->add('num_players', (int)$info[4]);
153
-        $result->add('max_players', (int)$info[5]);
152
+        $result->add('num_players', (int) $info[4]);
153
+        $result->add('max_players', (int) $info[5]);
154 154
         $result->add('server_uid', $info[6]);
155 155
         $result->add('motd_line_2', $info[7]);
156 156
         $result->add('gamemode', $info[8]);
157
-        $result->add('gamemode_numeric', (int)$info[9]);
158
-        $result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
159
-        $result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
157
+        $result->add('gamemode_numeric', (int) $info[9]);
158
+        $result->add('port_ipv4', (isset($info[10])) ? (int) $info[10] : null);
159
+        $result->add('port_ipv6', (isset($info[11])) ? (int) $info[11] : null);
160 160
         $result->add('dedicated', 1);
161 161
 
162 162
         unset($header, $serverGUID, $magicCheck, $info);
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