Passed
Push — v3 ( e344fe...a4d27e )
by Austin
59:47 queued 24:49
created
src/GameQ/Protocols/Bfbc2.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -224,13 +224,13 @@  discard block
 block discarded – undo
224 224
 
225 225
         // These are the same no matter what mode the server is in
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         $result->add('hostname', $items[1]);
227
-        $result->add('num_players', (int)$items[2]);
228
-        $result->add('max_players', (int)$items[3]);
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+        $result->add('num_players', (int) $items[2]);
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+        $result->add('max_players', (int) $items[3]);
229 229
         $result->add('gametype', $items[4]);
230 230
         $result->add('map', $items[5]);
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-        $result->add('roundsplayed', (int)$items[6]);
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-        $result->add('roundstotal', (int)$items[7]);
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-        $result->add('num_teams', (int)$items[8]);
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+        $result->add('roundsplayed', (int) $items[6]);
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+        $result->add('roundstotal', (int) $items[7]);
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+        $result->add('num_teams', (int) $items[8]);
234 234
 
235 235
         // Set the current index
236 236
         $index_current = 9;
@@ -247,13 +247,13 @@  discard block
 block discarded – undo
247 247
         }
248 248
 
249 249
         // Get and set the rest of the data points.
250
-        $result->add('targetscore', (int)$items[$index_current]);
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+        $result->add('targetscore', (int) $items[$index_current]);
251 251
         $result->add('online', 1); // Forced true, shows accepting players
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         $result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0));
253 253
         $result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0));
254 254
         $result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0));
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-        $result->add('uptime', (int)$items[$index_current + 5]);
256
-        $result->add('roundtime', (int)$items[$index_current + 6]);
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+        $result->add('uptime', (int) $items[$index_current + 5]);
256
+        $result->add('roundtime', (int) $items[$index_current + 6]);
257 257
         $result->add('mod', $items[$index_current + 7]);
258 258
 
259 259
         $result->add('ip_port', $items[$index_current + 9]);
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src/GameQ/Protocols/Etqw.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -187,7 +187,7 @@  discard block
 block discarded – undo
187 187
      * @param Buffer $buffer
188 188
      * @param Result $result
189 189
      */
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-    protected function parsePlayers(Buffer &$buffer, Result &$result)
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+    protected function parsePlayers(Buffer & $buffer, Result & $result)
191 191
     {
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         // By default there are 0 players
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         $players = 0;
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
      * @param Buffer $buffer
217 217
      * @param Result $result
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      */
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-    protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
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+    protected function parsePlayersExtra(Buffer & $buffer, Result & $result)
220 220
     {
221 221
         // Iterate over the extra player info
222 222
         while (($id = $buffer->readInt8()) != 32) {
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src/GameQ/Protocols/Teamspeak3.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -251,7 +251,7 @@  discard block
 block discarded – undo
251 251
      * @param string        $data
252 252
      * @param \GameQ\Result $result
253 253
      */
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-    protected function processDetails($data, Result &$result)
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+    protected function processDetails($data, Result & $result)
255 255
     {
256 256
 
257 257
         // Offload the parsing for these values
@@ -280,7 +280,7 @@  discard block
 block discarded – undo
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      * @param string        $data
281 281
      * @param \GameQ\Result $result
282 282
      */
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-    protected function processChannels($data, Result &$result)
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+    protected function processChannels($data, Result & $result)
284 284
     {
285 285
 
286 286
         // We need to split the data at the pipe
@@ -306,7 +306,7 @@  discard block
 block discarded – undo
306 306
      * @param string        $data
307 307
      * @param \GameQ\Result $result
308 308
      */
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-    protected function processPlayers($data, Result &$result)
309
+    protected function processPlayers($data, Result & $result)
310 310
     {
311 311
 
312 312
         // We need to split the data at the pipe
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src/GameQ/Protocols/Justcause2.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -98,7 +98,7 @@  discard block
 block discarded – undo
98 98
      * @param Buffer $buffer
99 99
      * @param Result $result
100 100
      */
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-    protected function processDetails(Buffer &$buffer, Result &$result)
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+    protected function processDetails(Buffer & $buffer, Result & $result)
102 102
     {
103 103
         parent::processDetails($buffer, $result);
104 104
 
@@ -115,7 +115,7 @@  discard block
 block discarded – undo
115 115
      *
116 116
      * @see Gamespy3::processPlayersAndTeams()
117 117
      */
118
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
119 119
     {
120 120
         // Loop until we run out of data
121 121
         while ($buffer->getLength()) {
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src/GameQ/Protocols/Gtan.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -154,7 +154,7 @@
 block discarded – undo
154 154
         $result->add('serverversion', $json->ServerVersion);
155 155
         $result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country'));
156 156
         $result->add('mod', $json->Gamemode);
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-        $result->add('password', (int)$json->Passworded);
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+        $result->add('password', (int) $json->Passworded);
158 158
         $result->add('numplayers', $json->CurrentPlayers);
159 159
         $result->add('maxplayers', $json->MaxPlayers);
160 160
 
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src/GameQ/GameQ.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -404,7 +404,7 @@  discard block
 block discarded – undo
404 404
                     $socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE));
405 405
 
406 406
                     // Add the socket information so we can reference it easily
407
-                    $sockets[(int)$socket->get()] = [
407
+                    $sockets[(int) $socket->get()] = [
408 408
                         'server_id' => $server_id,
409 409
                         'socket'    => $socket,
410 410
                     ];
@@ -505,7 +505,7 @@  discard block
 block discarded – undo
505 505
                 unset($packets);
506 506
 
507 507
                 // Add the socket information so we can reference it easily
508
-                $sockets[(int)$socket->get()] = [
508
+                $sockets[(int) $socket->get()] = [
509 509
                     'server_id' => $server_id,
510 510
                     'socket'    => $socket,
511 511
                 ];
@@ -601,7 +601,7 @@  discard block
 block discarded – undo
601 601
         $results['gq_port_client'] = $server->portClient();
602 602
         $results['gq_port_query'] = (isset($results['gq_port_query'])) ? $results['gq_port_query'] : $server->portQuery();
603 603
         $results['gq_protocol'] = $server->protocol()->getProtocol();
604
-        $results['gq_type'] = (string)$server->protocol();
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+        $results['gq_type'] = (string) $server->protocol();
605 605
         $results['gq_name'] = $server->protocol()->nameLong();
606 606
         $results['gq_transport'] = $server->protocol()->transport();
607 607
 
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src/GameQ/Protocols/Tibia.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -129,11 +129,11 @@
 block discarded – undo
129 129
                 }
130 130
 
131 131
                 // Add the result
132
-                $result->add($key, (string)$value);
132
+                $result->add($key, (string) $value);
133 133
             }
134 134
         }
135 135
 
136
-        $result->add("motd", (string)$xmlDoc->motd);
136
+        $result->add("motd", (string) $xmlDoc->motd);
137 137
 
138 138
         unset($xmlDoc, $xmlDoc);
139 139
 
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src/GameQ/Protocols/Cs2d.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -192,12 +192,12 @@
 block discarded – undo
192 192
         $serverFlags = $buffer->readInt8();
193 193
 
194 194
         // Read server flags
195
-        $result->add('password', (int)$this->readFlag($serverFlags, 0));
196
-        $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
197
-        $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
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-        $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
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-        $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
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-        $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
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+        $result->add('password', (int) $this->readFlag($serverFlags, 0));
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+        $result->add('registered_only', (int) $this->readFlag($serverFlags, 1));
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+        $result->add('fog_of_war', (int) $this->readFlag($serverFlags, 2));
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+        $result->add('friendly_fire', (int) $this->readFlag($serverFlags, 3));
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+        $result->add('bots_enabled', (int) $this->readFlag($serverFlags, 5));
200
+        $result->add('lua_scripts', (int) $this->readFlag($serverFlags, 6));
201 201
 
202 202
         // Read the rest of the buffer data
203 203
         $result->add('servername', utf8_encode($buffer->readPascalString(0)));
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src/GameQ/Protocols/Openttd.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -138,9 +138,9 @@  discard block
 block discarded – undo
138 138
                 $result->add('num_grfs', $num_grfs);
139 139
                 //$buffer->skip ($num_grfs * 20); #skip grfs id and md5 hash
140 140
 
141
-                for ($i=0; $i<$num_grfs; $i++) {
142
-                    $result->add('grfs_'.$i.'_ID', strtoupper(bin2hex($buffer->read(4))));
143
-                    $result->add('grfs_'.$i.'_MD5', strtoupper(bin2hex($buffer->read(16))));
141
+                for ($i = 0; $i < $num_grfs; $i++) {
142
+                    $result->add('grfs_' . $i . '_ID', strtoupper(bin2hex($buffer->read(4))));
143
+                    $result->add('grfs_' . $i . '_MD5', strtoupper(bin2hex($buffer->read(16))));
144 144
                 }
145 145
                 // No break, cascades all the down even if case is meet
146 146
             case 3:
@@ -158,14 +158,14 @@  discard block
 block discarded – undo
158 158
                 
159 159
                 $language = $buffer->readInt8();
160 160
                 $result->add('language', $language);
161
-                $result->add('language_icon', '//media.openttd.org/images/server/'.$language.'_lang.gif');
161
+                $result->add('language_icon', '//media.openttd.org/images/server/' . $language . '_lang.gif');
162 162
 
163 163
                 $result->add('password', $buffer->readInt8());
164 164
                 $result->add('max_clients', $buffer->readInt8());
165 165
                 $result->add('clients', $buffer->readInt8());
166 166
                 $result->add('spectators', $buffer->readInt8());
167 167
                 if ($protocol_version < 3) {
168
-                    $days = ( 365 * 1920 + 1920 / 4 - 1920 / 100 + 1920 / 400 );
168
+                    $days = (365 * 1920 + 1920 / 4 - 1920 / 100 + 1920 / 400);
169 169
                     $result->add('game_date', $buffer->readInt16() + $days);
170 170
                     $result->add('start_date', $buffer->readInt16() + $days);
171 171
                 }
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