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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Exception\Protocol as Exception; |
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use GameQ\Result; |
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use GameQ\Server; |
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/** |
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* Grand Theft Auto Network Protocol Class |
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* https://stats.gtanet.work/ |
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* |
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* Result from this call should be a header + JSON response |
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* |
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* References: |
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* - https://master.gtanet.work/apiservers |
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* |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Gtan extends Http |
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{ |
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/** |
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* Packets to send |
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* |
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* @var array |
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*/ |
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protected $packets = [ |
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//self::PACKET_STATUS => "GET /apiservers HTTP/1.0\r\nHost: master.gtanet.work\r\nAccept: */*\r\n\r\n", |
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self::PACKET_STATUS => "GET /gtan/api.php?ip=%s&raw HTTP/1.0\r\nHost: multiplayerhosting.info\r\nAccept: */*\r\n\r\n", |
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]; |
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/** |
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* Http protocol is SSL |
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* |
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* @var string |
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*/ |
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protected $transport = self::TRANSPORT_SSL; |
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/** |
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* The protocol being used |
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* |
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* @var string |
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*/ |
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protected $protocol = 'gtan'; |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'gtan'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "Grand Theft Auto Network"; |
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/** |
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* Holds the real ip so we can overwrite it back |
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* |
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* @var string |
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*/ |
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protected $realIp = null; |
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protected $realPortQuery = null; |
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/** |
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* Normalize some items |
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* |
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* @var array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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// target => source |
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'dedicated' => 'dedicated', |
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'hostname' => 'hostname', |
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'mapname' => 'map', |
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'mod' => 'mod', |
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'maxplayers' => 'maxplayers', |
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'numplayers' => 'numplayers', |
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'password' => 'password', |
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], |
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]; |
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public function beforeSend(Server $server) |
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{ |
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// Loop over the packets and update them |
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foreach ($this->packets as $packetType => $packet) { |
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// Fill out the packet with the server info |
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$this->packets[$packetType] = sprintf($packet, $server->ip . ':' . $server->port_query); |
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} |
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$this->realIp = $server->ip; |
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$this->realPortQuery = $server->port_query; |
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// Override the existing settings |
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//$server->ip = 'master.gtanet.work'; |
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$server->ip = 'multiplayerhosting.info'; |
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$server->port_query = 443; |
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} |
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/** |
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* Process the response |
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* |
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* @return array |
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* @throws Exception |
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*/ |
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public function processResponse() |
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{ |
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// No response, assume offline |
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if (empty($this->packets_response)) { |
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return [ |
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'gq_address' => $this->realIp, |
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'gq_port_query' => $this->realPortQuery, |
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]; |
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} |
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// Implode and rip out the JSON |
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preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches); |
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// Return should be JSON, let's validate |
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if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) { |
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throw new Exception("JSON response from Gtan protocol is invalid."); |
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} |
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$result = new Result(); |
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// Server is always dedicated |
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$result->add('dedicated', 1); |
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$result->add('gq_address', $this->realIp); |
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$result->add('gq_port_query', $this->realPortQuery); |
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// Add server items |
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$result->add('hostname', $json->ServerName); |
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$result->add('serverversion', $json->ServerVersion); |
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$result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country')); |
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$result->add('mod', $json->Gamemode); |
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$result->add('password', (int)$json->Passworded); |
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$result->add('numplayers', $json->CurrentPlayers); |
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$result->add('maxplayers', $json->MaxPlayers); |
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return $result->fetch(); |
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} |
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} |
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