Completed
Push — v3 ( 7ce9fe...1321d2 )
by Austin
04:10
created

Source   A

Complexity

Total Complexity 31

Size/Duplication

Total Lines 473
Duplicated Lines 0 %

Coupling/Cohesion

Components 1
Dependencies 4

Test Coverage

Coverage 92.17%

Importance

Changes 9
Bugs 4 Features 3
Metric Value
wmc 31
c 9
b 4
f 3
lcom 1
cbo 4
dl 0
loc 473
ccs 153
cts 166
cp 0.9217
rs 9.8

7 Methods

Rating   Name   Duplication   Size   Complexity  
A challengeParseAndApply() 0 9 1
C processPackets() 0 86 8
B processResponse() 0 64 7
C processDetails() 0 64 8
B processDetailsGoldSource() 0 39 2
B processPlayers() 0 29 3
A processRules() 0 21 2
1
<?php
2
/**
3
 * This file is part of GameQ.
4
 *
5
 * GameQ is free software; you can redistribute it and/or modify
6
 * it under the terms of the GNU Lesser General Public License as published by
7
 * the Free Software Foundation; either version 3 of the License, or
8
 * (at your option) any later version.
9
 *
10
 * GameQ is distributed in the hope that it will be useful,
11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13
 * GNU Lesser General Public License for more details.
14
 *
15
 * You should have received a copy of the GNU Lesser General Public License
16
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
 */
18
19
namespace GameQ\Protocols;
20
21
use GameQ\Protocol;
22
use GameQ\Buffer;
23
use GameQ\Result;
24
use GameQ\Exception\Protocol as Exception;
25
26
/**
27
 * Valve Source Engine Protocol Class (A2S)
28
 *
29
 * This class is used as the basis for all other source based servers
30
 * that rely on the source protocol for game querying.
31
 *
32
 * @SuppressWarnings(PHPMD.NumberOfChildren)
33
 *
34
 * @author Austin Bischoff <[email protected]>
35
 */
36
class Source extends Protocol
37
{
38
39
    /*
40
     * Source engine type constants
41
     */
42
    const SOURCE_ENGINE = 0,
43
        GOLDSOURCE_ENGINE = 1;
44
45
    /**
46
     * Array of packets we want to look up.
47
     * Each key should correspond to a defined method in this or a parent class
48
     *
49
     * @type array
50
     */
51
    protected $packets = [
52
        self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x56\x00\x00\x00\x00",
53
        self::PACKET_DETAILS   => "\xFF\xFF\xFF\xFFTSource Engine Query\x00",
54
        self::PACKET_PLAYERS   => "\xFF\xFF\xFF\xFF\x55%s",
55
        self::PACKET_RULES     => "\xFF\xFF\xFF\xFF\x56%s",
56
    ];
57
58
    /**
59
     * Use the response flag to figure out what method to run
60
     *
61
     * @type array
62
     */
63
    protected $responses = [
64
        "\x49" => "processDetails", // I
65
        "\x6d" => "processDetailsGoldSource", // m, goldsource
66
        "\x44" => "processPlayers", // D
67
        "\x45" => "processRules", // E
68
    ];
69
70
    /**
71
     * The query protocol used to make the call
72
     *
73
     * @type string
74
     */
75
    protected $protocol = 'source';
76
77
    /**
78
     * String name of this protocol class
79
     *
80
     * @type string
81
     */
82
    protected $name = 'source';
83
84
    /**
85
     * Longer string name of this protocol class
86
     *
87
     * @type string
88
     */
89
    protected $name_long = "Source Server";
90
91
    /**
92
     * Define the Source engine type.  By default it is assumed to be Source
93
     *
94
     * @type int
95
     */
96
    protected $source_engine = self::SOURCE_ENGINE;
97
98
    /**
99
     * The client join link
100
     *
101
     * @type string
102
     */
103
    protected $join_link = "steam://connect/%s:%d/";
104
105
    /**
106
     * Normalize settings for this protocol
107
     *
108
     * @type array
109
     */
110
    protected $normalize = [
111
        // General
112
        'general' => [
113
            // target       => source
114
            'dedicated'  => 'dedicated',
115
            'gametype'   => 'game_descr',
116
            'hostname'   => 'hostname',
117
            'mapname'    => 'map',
118
            'maxplayers' => 'max_players',
119
            'mod'        => 'game_dir',
120
            'numplayers' => 'num_players',
121
            'password'   => 'password',
122
        ],
123
        // Individual
124
        'player'  => [
125
            'name'  => 'name',
126
            'score' => 'score',
127
            'time'  => 'time',
128
        ],
129
    ];
130
131
    /**
132
     * Parse the challenge response and apply it to all the packet types
133
     *
134
     * @param \GameQ\Buffer $challenge_buffer
135
     *
136
     * @return bool
137
     * @throws \GameQ\Exception\Protocol
138
     */
139 1
    public function challengeParseAndApply(Buffer $challenge_buffer)
140
    {
141
142
        // Skip the header
143 1
        $challenge_buffer->skip(5);
144
145
        // Apply the challenge and return
146 1
        return $this->challengeApply($challenge_buffer->read(4));
147
    }
148
149
    /**
150
     * Process the response
151
     *
152
     * @return array
153
     * @throws \GameQ\Exception\Protocol
154
     */
155 63
    public function processResponse()
156
    {
157
158 63
        $results = [ ];
159
160 63
        $packets = [ ];
161
162
        // We need to pre-sort these for split packets so we can do extra work where needed
163 63
        foreach ($this->packets_response as $response) {
164 63
            $buffer = new Buffer($response);
165
166
            // Get the header of packet (long)
167 63
            $header = $buffer->readInt32Signed();
168
169
            // Single packet
170 63
            if ($header == -1) {
171
                // We need to peek and see what kind of engine this is for later processing
172 63
                if ($buffer->lookAhead(1) == "\x6d") {
173 4
                    $this->source_engine = self::GOLDSOURCE_ENGINE;
174 4
                }
175
176 63
                $packets[] = $buffer->getBuffer();
177 63
                continue;
178
            } else {
179
                // Split packet
180
181
                // Packet Id (long)
182 25
                $packet_id = $buffer->readInt32Signed();
183
184
                // Add the buffer to the packet as another array
185 25
                $packets[$packet_id][] = $buffer->getBuffer();
186
            }
187 63
        }
188
189
        // Now that we have the packets sorted we need to iterate and process them
190 63
        foreach ($packets as $packet_id => $packet) {
191
            // We first need to off load split packets to combine them
192 63
            if (is_array($packet)) {
193 23
                $buffer = new Buffer($this->processPackets($packet_id, $packet));
194 23
            } else {
195 63
                $buffer = new Buffer($packet);
196
            }
197
198
            // Figure out what packet response this is for
199 63
            $response_type = $buffer->read(1);
200
201
            // Figure out which packet response this is
202 63
            if (!array_key_exists($response_type, $this->responses)) {
203 2
                throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
204
            }
205
206
            // Now we need to call the proper method
207 61
            $results = array_merge(
208 61
                $results,
209 61
                call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ])
210 61
            );
211
212 61
            unset($buffer);
213 61
        }
214
215 61
        unset($packets, $packet);
216
217 61
        return $results;
218
    }
219
220
    /*
221
     * Internal methods
222
     */
223
224
    /**
225
     * Process the split packets and decompress if necessary
226
     *
227
     * @SuppressWarnings(PHPMD.UnusedLocalVariable)
228
     *
229
     * @param       $packet_id
230
     * @param array $packets
231
     *
232
     * @return string
233
     * @throws \GameQ\Exception\Protocol
234
     */
235 23
    protected function processPackets($packet_id, array $packets = [ ])
236
    {
237
238
        // Init array so we can order
239 23
        $packs = [ ];
240
241
        // We have multiple packets so we need to get them and order them
242 23
        foreach ($packets as $i => $packet) {
243
            // Make a buffer so we can read this info
244 23
            $buffer = new Buffer($packet);
245
246
            // Gold source
247 23
            if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
248
                // Grab the packet number (byte)
249 9
                $packet_number = $buffer->readInt8();
250
251
                // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
252 9
                if ($i == 0) {
253 9
                    $buffer->read(4);
254 9
                }
255
256
                // Now add the rest of the packet to the new array with the packet_number as the id so we can order it
257 9
                $packs[$packet_number] = $buffer->getBuffer();
258 9
            } else {
259
                // Number of packets in this set (byte)
260 14
                $buffer->readInt8();
261
262
                // The current packet number (byte)
263 14
                $packet_number = $buffer->readInt8();
264
265
                // Check to see if this is compressed
266
                // @todo: Check to make sure these decompress correctly, new changes may affect this loop.
267 14
                if ($packet_id & 0x80000000) {
268
                    // Check to see if we have Bzip2 installed
269
                    if (!function_exists('bzdecompress')) {
270
                        throw new Exception(
271
                            'Bzip2 is not installed.  See http://www.php.net/manual/en/book.bzip2.php for more info.',
272
                            0
273
                        );
274
                    }
275
276
                    // Get the length of the packet (long)
277
                    $packet_length = $buffer->readInt32Signed();
278
279
                    // Checksum for the decompressed packet (long)
280
                    $buffer->readInt32Signed();
281
282
                    // Try to decompress
283
                    $result = bzdecompress($buffer->getBuffer());
284
285
                    // Now verify the length
286
                    if (strlen($result) != $packet_length) {
287
                        throw new Exception(
288
                            "Checksum for compressed packet failed! Length expected: {$packet_length}, length
289
                            returned: " . strlen($result)
290
                        );
291
                    }
292
                } else {
293
                    // Get the packet length (short)
294 14
                    $buffer->readInt16Signed();
295
296
                    // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
297 14
                    if ($i == 0) {
298 14
                        $buffer->read(4);
299 14
                    }
300
301
                    // Grab the rest of the buffer as a result
302 14
                    $result = $buffer->getBuffer();
303
                }
304
305
                // Add this packet to the list
306 14
                $packs[$packet_number] = $result;
307
            }
308
309 23
            unset($buffer);
310 23
        }
311
312
        // Free some memory
313 23
        unset($packets, $packet);
314
315
        // Sort the packets by packet number
316 23
        ksort($packs);
317
318
        // Now combine the packs into one and return
319 23
        return implode("", $packs);
320
    }
321
322
    /**
323
     * Handles processing the details data into a usable format
324
     *
325
     * @param \GameQ\Buffer $buffer
326
     *
327
     * @return mixed
328
     * @throws \GameQ\Exception\Protocol
329
     */
330 59
    protected function processDetails(Buffer $buffer)
331
    {
332
333
        // Set the result to a new result instance
334 59
        $result = new Result();
335
336 59
        $result->add('protocol', $buffer->readInt8());
337 59
        $result->add('hostname', $buffer->readString());
338 59
        $result->add('map', $buffer->readString());
339 59
        $result->add('game_dir', $buffer->readString());
340 59
        $result->add('game_descr', $buffer->readString());
341 59
        $result->add('steamappid', $buffer->readInt16());
342 59
        $result->add('num_players', $buffer->readInt8());
343 59
        $result->add('max_players', $buffer->readInt8());
344 59
        $result->add('num_bots', $buffer->readInt8());
345 59
        $result->add('dedicated', $buffer->read());
346 59
        $result->add('os', $buffer->read());
347 59
        $result->add('password', $buffer->readInt8());
348 59
        $result->add('secure', $buffer->readInt8());
349
350
        // Special result for The Ship only (appid=2400)
351 59
        if ($result->get('steamappid') == 2400) {
352 3
            $result->add('game_mode', $buffer->readInt8());
353 3
            $result->add('witness_count', $buffer->readInt8());
354 3
            $result->add('witness_time', $buffer->readInt8());
355 3
        }
356
357 59
        $result->add('version', $buffer->readString());
358
359
        // Because of php 5.4...
360 59
        $edfCheck = $buffer->lookAhead(1);
361
362
        // Extra data flag
363 59
        if (!empty($edfCheck)) {
364 56
            $edf = $buffer->readInt8();
365
366 56
            if ($edf & 0x80) {
367 56
                $result->add('port', $buffer->readInt16Signed());
368 56
            }
369
370 56
            if ($edf & 0x10) {
371 54
                $result->add('steam_id', $buffer->readInt64());
372 54
            }
373
374 56
            if ($edf & 0x40) {
375 1
                $result->add('sourcetv_port', $buffer->readInt16Signed());
376 1
                $result->add('sourcetv_name', $buffer->readString());
377 1
            }
378
379 56
            if ($edf & 0x20) {
380 44
                $result->add('keywords', $buffer->readString());
381 44
            }
382
383 56
            if ($edf & 0x01) {
384 54
                $result->add('game_id', $buffer->readInt64());
385 54
            }
386
387 56
            unset($edf);
388 56
        }
389
390 59
        unset($buffer);
391
392 59
        return $result->fetch();
393
    }
394
395
    /**
396
     * Handles processing the server details from goldsource response
397
     *
398
     * @param \GameQ\Buffer $buffer
399
     *
400
     * @return array
401
     * @throws \GameQ\Exception\Protocol
402
     */
403 4
    protected function processDetailsGoldSource(Buffer $buffer)
404
    {
405
406
        // Set the result to a new result instance
407 4
        $result = new Result();
408
409 4
        $result->add('address', $buffer->readString());
410 4
        $result->add('hostname', $buffer->readString());
411 4
        $result->add('map', $buffer->readString());
412 4
        $result->add('game_dir', $buffer->readString());
413 4
        $result->add('game_descr', $buffer->readString());
414 4
        $result->add('num_players', $buffer->readInt8());
415 4
        $result->add('max_players', $buffer->readInt8());
416 4
        $result->add('version', $buffer->readInt8());
417 4
        $result->add('dedicated', $buffer->read());
418 4
        $result->add('os', $buffer->read());
419 4
        $result->add('password', $buffer->readInt8());
420
421
        // Mod section
422 4
        $result->add('ismod', $buffer->readInt8());
423
424
        // We only run these if ismod is 1 (true)
425 4
        if ($result->get('ismod') == 1) {
426 4
            $result->add('mod_urlinfo', $buffer->readString());
427 4
            $result->add('mod_urldl', $buffer->readString());
428 4
            $buffer->skip();
429 4
            $result->add('mod_version', $buffer->readInt32Signed());
430 4
            $result->add('mod_size', $buffer->readInt32Signed());
431 4
            $result->add('mod_type', $buffer->readInt8());
432 4
            $result->add('mod_cldll', $buffer->readInt8());
433 4
        }
434
435 4
        $result->add('secure', $buffer->readInt8());
436 4
        $result->add('num_bots', $buffer->readInt8());
437
438 4
        unset($buffer);
439
440 4
        return $result->fetch();
441
    }
442
443
    /**
444
     * Handles processing the player data into a usable format
445
     *
446
     * @param \GameQ\Buffer $buffer
447
     *
448
     * @return mixed
449
     */
450 58
    protected function processPlayers(Buffer $buffer)
451
    {
452
453
        // Set the result to a new result instance
454 58
        $result = new Result();
455
456
        // Pull out the number of players
457 58
        $num_players = $buffer->readInt8();
458
459
        // Player count
460 58
        $result->add('num_players', $num_players);
461
462
        // No players so no need to look any further
463 58
        if ($num_players == 0) {
464 7
            return $result->fetch();
465
        }
466
467
        // Players list
468 51
        while ($buffer->getLength()) {
469 51
            $result->addPlayer('id', $buffer->readInt8());
470 51
            $result->addPlayer('name', $buffer->readString());
471 51
            $result->addPlayer('score', $buffer->readInt32Signed());
472 51
            $result->addPlayer('time', $buffer->readFloat32());
473 51
        }
474
475 51
        unset($buffer);
476
477 51
        return $result->fetch();
478
    }
479
480
    /**
481
     * Handles processing the rules data into a usable format
482
     *
483
     * @param \GameQ\Buffer $buffer
484
     *
485
     * @return mixed
486
     */
487 50
    protected function processRules(Buffer $buffer)
488
    {
489
490
        // Set the result to a new result instance
491 50
        $result = new Result();
492
493
        // Count the number of rules
494 50
        $num_rules = $buffer->readInt16Signed();
495
496
        // Add the count of the number of rules this server has
497 50
        $result->add('num_rules', $num_rules);
498
499
        // Rules
500 50
        while ($buffer->getLength()) {
501 50
            $result->add($buffer->readString(), $buffer->readString());
502 50
        }
503
504 50
        unset($buffer);
505
506 50
        return $result->fetch();
507
    }
508
}
509