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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ; |
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use GameQ\Exception\Protocol as ProtocolException; |
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use GameQ\Exception\Query as QueryException; |
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/** |
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* Base GameQ Class |
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* |
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* This class should be the only one that is included when you use GameQ to query |
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* any games servers. |
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* |
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* Requirements: See wiki or README for more information on the requirements |
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* - PHP 5.4.14+ |
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* * Bzip2 - http://www.php.net/manual/en/book.bzip2.php |
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* |
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* @author Austin Bischoff <[email protected]> |
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* |
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* @property bool $debug |
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* @property string $capture_packets_file |
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* @property int $stream_timeout |
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* @property int $timeout |
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* @property int $write_wait |
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*/ |
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class GameQ |
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{ |
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/* |
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* Constants |
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*/ |
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/** |
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* Current version |
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*/ |
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const VERSION = '3.0.0-alpha2'; |
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/* Static Section */ |
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/** |
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* Holds the instance of itself |
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* |
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* @type self |
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*/ |
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protected static $instance = null; |
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/** |
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* Create a new instance of this class |
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* |
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* @return \GameQ\GameQ |
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*/ |
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public static function factory() |
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{ |
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// Create a new instance |
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self::$instance = new self(); |
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// Return this new instance |
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return self::$instance; |
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} |
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/* Dynamic Section */ |
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/** |
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* Default options |
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* |
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* @type array |
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*/ |
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protected $options = [ |
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'debug' => false, |
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'timeout' => 3, // Seconds |
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'filters' => [ 'normalize' => [ ] ], |
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// Advanced settings |
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'stream_timeout' => 200000, // See http://www.php.net/manual/en/function.stream-select.php for more info |
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'write_wait' => 500, |
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// How long (in micro-seconds) to pause between writing to server sockets, helps cpu usage |
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// Used for generating protocol test data |
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'capture_packets_file' => null, |
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]; |
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/** |
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* Array of servers being queried |
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* |
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* @type array |
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*/ |
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protected $servers = [ ]; |
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/** |
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* The query library to use. Default is Native |
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* |
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* @type string |
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*/ |
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protected $queryLibrary = 'GameQ\\Query\\Native'; |
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/** |
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* Holds the instance of the queryLibrary |
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* |
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* @type \GameQ\Query\Core|null |
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*/ |
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protected $query = null; |
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/** |
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* GameQ constructor. |
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* |
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* Do some checks as needed so this will operate |
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*/ |
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public function __construct() |
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{ |
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// Check for missing utf8_encode function |
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if (!function_exists('utf8_encode')) { |
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throw new \Exception("PHP's utf8_encode() function is required - http://php.net/manual/en/function.utf8-encode.php. Check your php installation."); |
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} |
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} |
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/** |
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* Get an option's value |
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* |
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* @param mixed $option |
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* |
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* @return mixed|null |
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*/ |
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public function __get($option) |
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{ |
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return isset($this->options[ $option ]) ? $this->options[ $option ] : null; |
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} |
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/** |
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* Set an option's value |
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* |
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* @param mixed $option |
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* @param mixed $value |
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* |
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* @return bool |
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*/ |
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public function __set($option, $value) |
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{ |
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$this->options[ $option ] = $value; |
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return true; |
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} |
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/** |
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* Chainable call to __set, uses set as the actual setter |
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* |
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* @param mixed $var |
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* @param mixed $value |
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* |
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* @return $this |
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*/ |
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public function setOption($var, $value) |
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{ |
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// Use magic |
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$this->{$var} = $value; |
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return $this; // Make chainable |
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} |
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/** |
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* Add a single server |
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* |
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* @param array $server_info |
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* |
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* @return $this |
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*/ |
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public function addServer(array $server_info = [ ]) |
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{ |
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// Add and validate the server |
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$this->servers[ uniqid() ] = new Server($server_info); |
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return $this; // Make calls chainable |
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} |
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/** |
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* Add multiple servers in a single call |
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* |
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* @param array $servers |
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* |
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* @return $this |
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*/ |
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public function addServers(array $servers = [ ]) |
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{ |
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// Loop through all the servers and add them |
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foreach ($servers as $server_info) { |
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$this->addServer($server_info); |
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} |
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return $this; // Make calls chainable |
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} |
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/** |
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* Add a set of servers from a file or an array of files. |
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* Supported formats: |
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* JSON |
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* |
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* @param array $files |
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* |
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* @return $this |
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* @throws \Exception |
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*/ |
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public function addServersFromFiles($files = [ ]) |
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{ |
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// Since we expect an array let us turn a string (i.e. single file) into an array |
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if (!is_array($files)) { |
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$files = [ $files ]; |
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} |
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// Iterate over the file(s) and add them |
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foreach ($files as $file) { |
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// Check to make sure the file exists and we can read it |
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if (!file_exists($file) || !is_readable($file)) { |
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continue; |
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} |
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// See if this file is JSON |
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if (($servers = json_decode(file_get_contents($file), true)) === null |
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&& json_last_error() !== JSON_ERROR_NONE |
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) { |
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// Type not supported |
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continue; |
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} |
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// Add this list of servers |
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$this->addServers($servers); |
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} |
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return $this; |
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} |
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/** |
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* Clear all of the defined servers |
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* |
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* @return $this |
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*/ |
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public function clearServers() |
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{ |
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// Reset all the servers |
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$this->servers = [ ]; |
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return $this; // Make Chainable |
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} |
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/** |
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* Add a filter to the processing list |
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* |
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* @param string $filterName |
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* @param array $options |
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* |
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* @return $this |
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*/ |
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public function addFilter($filterName, $options = [ ]) |
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{ |
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// Add the filter |
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$this->options['filters'][ strtolower($filterName) ] = $options; |
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return $this; |
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} |
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/** |
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* Remove a filter from processing |
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* |
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* @param string $filterName |
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* |
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* @return $this |
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*/ |
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public function removeFilter($filterName) |
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{ |
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// Set to all lower |
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$filterName = strtolower($filterName); |
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// Remove this filter if it has been defined |
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if (array_key_exists($filterName, $this->options['filters'])) { |
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unset($this->options['filters'][ $filterName ]); |
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} |
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return $this; |
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} |
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/** |
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* Main method used to actually process all of the added servers and return the information |
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* |
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* @return array |
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* @throws \Exception |
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*/ |
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public function process() |
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{ |
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// Initialize the query library we are using |
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$class = new \ReflectionClass($this->queryLibrary); |
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// Set the query pointer to the new instance of the library |
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$this->query = $class->newInstance(); |
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unset($class); |
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// Define the return |
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$results = [ ]; |
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// @todo: Add break up into loop to split large arrays into smaller chunks |
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// Do server challenge(s) first, if any |
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$this->doChallenges(); |
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// Do packets for server(s) and get query responses |
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$this->doQueries(); |
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// Now we should have some information to process for each server |
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foreach ($this->servers as $server) { |
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/* @var $server \GameQ\Server */ |
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// Parse the responses for this server |
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$result = $this->doParseResponse($server); |
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// Apply the filters |
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$result = array_merge($result, $this->doApplyFilters($result, $server)); |
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// Sort the keys so they are alphabetical and nicer to look at |
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ksort($result); |
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// Add the result to the results array |
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$results[ $server->id() ] = $result; |
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} |
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return $results; |
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} |
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/** |
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* Do server challenges, where required |
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*/ |
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protected function doChallenges() |
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{ |
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// Initialize the sockets for reading |
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$sockets = [ ]; |
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// By default we don't have any challenges to process |
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$server_challenge = false; |
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// Do challenge packets |
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foreach ($this->servers as $server_id => $server) { |
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/* @var $server \GameQ\Server */ |
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// This protocol has a challenge packet that needs to be sent |
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if ($server->protocol()->hasChallenge()) { |
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// We have a challenge, set the flag |
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$server_challenge = true; |
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// Let's make a clone of the query class |
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$socket = clone $this->query; |
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// Set the information for this query socket |
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$socket->set( |
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$server->protocol()->transport(), |
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$server->ip, |
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$server->port_query, |
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$this->timeout |
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); |
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try { |
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// Now write the challenge packet to the socket. |
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$socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE)); |
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// Add the socket information so we can reference it easily |
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$sockets[ (int) $socket->get() ] = [ |
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'server_id' => $server_id, |
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'socket' => $socket, |
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]; |
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392
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} catch (QueryException $e) { |
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// Check to see if we are in debug, if so bubble up the exception |
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if ($this->debug) { |
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throw new \Exception($e->getMessage(), $e->getCode(), $e); |
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} |
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} |
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399
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unset($socket); |
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|
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// Let's sleep shortly so we are not hammering out calls rapid fire style hogging cpu |
402
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usleep($this->write_wait); |
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|
|
} |
404
|
|
|
} |
405
|
|
|
|
406
|
|
|
// We have at least one server with a challenge, we need to listen for responses |
407
|
|
|
if ($server_challenge) { |
408
|
|
|
// Now we need to listen for and grab challenge response(s) |
409
|
|
|
$responses = call_user_func_array( |
410
|
|
|
[ $this->query, 'getResponses' ], |
411
|
|
|
[ $sockets, $this->timeout, $this->stream_timeout ] |
412
|
|
|
); |
413
|
|
|
|
414
|
|
|
// Iterate over the challenge responses |
415
|
|
|
foreach ($responses as $socket_id => $response) { |
416
|
|
|
// Back out the server_id we need to update the challenge response for |
417
|
|
|
$server_id = $sockets[ $socket_id ]['server_id']; |
418
|
|
|
|
419
|
|
|
// Make this into a buffer so it is easier to manipulate |
420
|
|
|
$challenge = new Buffer(implode('', $response)); |
421
|
|
|
|
422
|
|
|
// Grab the server instance |
423
|
|
|
/* @var $server \GameQ\Server */ |
424
|
|
|
$server = $this->servers[ $server_id ]; |
425
|
|
|
|
426
|
|
|
// Apply the challenge |
427
|
|
|
$server->protocol()->challengeParseAndApply($challenge); |
428
|
|
|
|
429
|
|
|
// Add this socket to be reused, has to be reused in GameSpy3 for example |
430
|
|
|
$server->socketAdd($sockets[ $socket_id ]['socket']); |
431
|
|
|
|
432
|
|
|
// Clear |
433
|
|
|
unset($server); |
434
|
|
|
} |
435
|
|
|
} |
436
|
|
|
} |
437
|
|
|
|
438
|
|
|
/** |
439
|
|
|
* Run the actual queries and get the response(s) |
440
|
|
|
*/ |
441
|
|
|
protected function doQueries() |
442
|
|
|
{ |
443
|
|
|
|
444
|
|
|
// Initialize the array of sockets |
445
|
|
|
$sockets = [ ]; |
446
|
|
|
|
447
|
|
|
// Iterate over the server list |
448
|
|
|
foreach ($this->servers as $server_id => $server) { |
449
|
|
|
/* @var $server \GameQ\Server */ |
450
|
|
|
|
451
|
|
|
// Invoke the beforeSend method |
452
|
|
|
$server->protocol()->beforeSend($server); |
453
|
|
|
|
454
|
|
|
// Get all the non-challenge packets we need to send |
455
|
|
|
$packets = $server->protocol()->getPacket('!' . Protocol::PACKET_CHALLENGE); |
456
|
|
|
|
457
|
|
|
if (count($packets) == 0) { |
458
|
|
|
// Skip nothing else to do for some reason. |
459
|
|
|
continue; |
460
|
|
|
} |
461
|
|
|
|
462
|
|
|
// Try to use an existing socket |
463
|
|
|
if (($socket = $server->socketGet()) === null) { |
464
|
|
|
// Let's make a clone of the query class |
465
|
|
|
$socket = clone $this->query; |
466
|
|
|
|
467
|
|
|
// Set the information for this query socket |
468
|
|
|
$socket->set( |
469
|
|
|
$server->protocol()->transport(), |
470
|
|
|
$server->ip, |
471
|
|
|
$server->port_query, |
472
|
|
|
$this->timeout |
473
|
|
|
); |
474
|
|
|
} |
475
|
|
|
|
476
|
|
|
try { |
477
|
|
|
// Iterate over all the packets we need to send |
478
|
|
|
foreach ($packets as $packet_data) { |
479
|
|
|
// Now write the packet to the socket. |
480
|
|
|
$socket->write($packet_data); |
481
|
|
|
|
482
|
|
|
// Let's sleep shortly so we are not hammering out calls rapid fire style |
483
|
|
|
usleep($this->write_wait); |
484
|
|
|
} |
485
|
|
|
|
486
|
|
|
unset($packets); |
487
|
|
|
|
488
|
|
|
// Add the socket information so we can reference it easily |
489
|
|
|
$sockets[ (int) $socket->get() ] = [ |
490
|
|
|
'server_id' => $server_id, |
491
|
|
|
'socket' => $socket, |
492
|
|
|
]; |
493
|
|
|
} catch (QueryException $e) { |
494
|
|
|
// Check to see if we are in debug, if so bubble up the exception |
495
|
|
|
if ($this->debug) { |
496
|
|
|
throw new \Exception($e->getMessage(), $e->getCode(), $e); |
497
|
|
|
} |
498
|
|
|
|
499
|
|
|
break; |
500
|
|
|
} |
501
|
|
|
|
502
|
|
|
// Clean up the sockets, if any left over |
503
|
|
|
$server->socketCleanse(); |
504
|
|
|
} |
505
|
|
|
|
506
|
|
|
// Now we need to listen for and grab response(s) |
507
|
|
|
$responses = call_user_func_array( |
508
|
|
|
[ $this->query, 'getResponses' ], |
509
|
|
|
[ $sockets, $this->timeout, $this->stream_timeout ] |
510
|
|
|
); |
511
|
|
|
|
512
|
|
|
// Iterate over the responses |
513
|
|
|
foreach ($responses as $socket_id => $response) { |
514
|
|
|
// Back out the server_id |
515
|
|
|
$server_id = $sockets[ $socket_id ]['server_id']; |
516
|
|
|
|
517
|
|
|
// Grab the server instance |
518
|
|
|
/* @var $server \GameQ\Server */ |
519
|
|
|
$server = $this->servers[ $server_id ]; |
520
|
|
|
|
521
|
|
|
// Save the response from this packet |
522
|
|
|
$server->protocol()->packetResponse($response); |
523
|
|
|
|
524
|
|
|
unset($server); |
525
|
|
|
} |
526
|
|
|
|
527
|
|
|
// Now we need to close all of the sockets |
528
|
|
|
foreach ($sockets as $socketInfo) { |
529
|
|
|
/* @var $socket \GameQ\Query\Core */ |
530
|
|
|
$socket = $socketInfo['socket']; |
531
|
|
|
|
532
|
|
|
// Close the socket |
533
|
|
|
$socket->close(); |
534
|
|
|
|
535
|
|
|
unset($socket); |
536
|
|
|
} |
537
|
|
|
|
538
|
|
|
unset($sockets); |
539
|
|
|
} |
540
|
|
|
|
541
|
|
|
/** |
542
|
|
|
* Parse the response for a specific server |
543
|
|
|
* |
544
|
|
|
* @param \GameQ\Server $server |
545
|
|
|
* |
546
|
|
|
* @return array |
547
|
|
|
* @throws \Exception |
548
|
|
|
*/ |
549
|
123 |
|
protected function doParseResponse(Server $server) |
550
|
|
|
{ |
551
|
|
|
|
552
|
|
|
try { |
553
|
|
|
// @codeCoverageIgnoreStart |
554
|
|
|
// We want to save this server's response to a file (useful for unit testing) |
555
|
|
|
if (!is_null($this->capture_packets_file)) { |
556
|
|
|
file_put_contents( |
557
|
|
|
$this->capture_packets_file, |
558
|
|
|
implode(PHP_EOL . '||' . PHP_EOL, $server->protocol()->packetResponse()) |
559
|
|
|
); |
560
|
|
|
} |
561
|
|
|
// @codeCoverageIgnoreEnd |
562
|
|
|
|
563
|
|
|
// Get the server response |
564
|
123 |
|
$results = $server->protocol()->processResponse(); |
565
|
|
|
|
566
|
|
|
// Check for online before we do anything else |
567
|
102 |
|
$results['gq_online'] = (count($results) > 0); |
568
|
21 |
|
} catch (ProtocolException $e) { |
569
|
|
|
// Check to see if we are in debug, if so bubble up the exception |
570
|
21 |
|
if ($this->debug) { |
571
|
13 |
|
throw new \Exception($e->getMessage(), $e->getCode(), $e); |
572
|
|
|
} |
573
|
|
|
|
574
|
|
|
// We ignore this server |
575
|
|
|
$results = [ |
576
|
8 |
|
'gq_online' => false, |
577
|
|
|
]; |
578
|
|
|
} |
579
|
|
|
|
580
|
|
|
// Now add some default stuff |
581
|
110 |
|
$results['gq_address'] = $server->ip(); |
582
|
110 |
|
$results['gq_port_client'] = $server->portClient(); |
583
|
110 |
|
$results['gq_port_query'] = $server->portQuery(); |
584
|
110 |
|
$results['gq_protocol'] = $server->protocol()->getProtocol(); |
585
|
110 |
|
$results['gq_type'] = (string) $server->protocol(); |
586
|
110 |
|
$results['gq_name'] = $server->protocol()->nameLong(); |
587
|
110 |
|
$results['gq_transport'] = $server->protocol()->transport(); |
588
|
|
|
|
589
|
|
|
// Process the join link |
590
|
110 |
|
if (!isset($results['gq_joinlink']) || empty($results['gq_joinlink'])) { |
591
|
110 |
|
$results['gq_joinlink'] = $server->getJoinLink(); |
592
|
|
|
} |
593
|
|
|
|
594
|
110 |
|
return $results; |
595
|
|
|
} |
596
|
|
|
|
597
|
|
|
/** |
598
|
|
|
* Apply any filters to the results |
599
|
|
|
* |
600
|
|
|
* @param array $results |
601
|
|
|
* @param \GameQ\Server $server |
602
|
|
|
* |
603
|
|
|
* @return array |
604
|
|
|
*/ |
605
|
2 |
|
protected function doApplyFilters(array $results, Server $server) |
606
|
|
|
{ |
607
|
|
|
|
608
|
|
|
// Loop over the filters |
609
|
2 |
|
foreach ($this->options['filters'] as $filterName => $filterOptions) { |
610
|
|
|
// Try to do this filter |
611
|
|
|
try { |
612
|
|
|
// Make a new reflection class |
613
|
2 |
|
$class = new \ReflectionClass(sprintf('GameQ\\Filters\\%s', ucfirst($filterName))); |
614
|
|
|
|
615
|
|
|
// Create a new instance of the filter class specified |
616
|
1 |
|
$filter = $class->newInstanceArgs([ $filterOptions ]); |
617
|
|
|
|
618
|
|
|
// Apply the filter to the data |
619
|
1 |
|
$results = $filter->apply($results, $server); |
620
|
1 |
|
} catch (\ReflectionException $e) { |
621
|
|
|
// Invalid, skip it |
622
|
2 |
|
continue; |
623
|
|
|
} |
624
|
|
|
} |
625
|
|
|
|
626
|
2 |
|
return $results; |
627
|
|
|
} |
628
|
|
|
} |
629
|
|
|
|