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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Exception\Protocol as Exception; |
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use GameQ\Protocol; |
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use GameQ\Result; |
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use GameQ\Server; |
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/** |
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* GTA Five M Protocol Class |
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* |
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* Server base can be found at https://fivem.net/ |
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* |
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* Based on code found at https://github.com/LiquidObsidian/fivereborn-query |
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* |
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* @author Austin Bischoff <[email protected]> |
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* |
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* Adding FiveM Player List by |
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* @author Jesse Lukas <[email protected]> |
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*/ |
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class Gta5m extends Protocol |
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{ |
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/** |
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* Array of packets we want to look up. |
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* Each key should correspond to a defined method in this or a parent class |
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* |
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* @type array |
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*/ |
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protected $packets = [ |
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self::PACKET_STATUS => "\xFF\xFF\xFF\xFFgetinfo xxx", |
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]; |
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/** |
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* Use the response flag to figure out what method to run |
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* |
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* @type array |
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*/ |
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protected $responses = [ |
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"\xFF\xFF\xFF\xFFinfoResponse" => "processStatus", |
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]; |
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/** |
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* The query protocol used to make the call |
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* |
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* @type string |
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*/ |
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protected $protocol = 'gta5m'; |
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/** |
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* String name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name = 'gta5m'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name_long = "GTA Five M"; |
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/** |
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* Holds the Player List so we can overwrite it back |
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* |
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* @var string |
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*/ |
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protected $PlayerList = []; |
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/** |
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* Normalize settings for this protocol |
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* |
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* @type array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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// target => source |
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'gametype' => 'gametype', |
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'hostname' => 'hostname', |
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'mapname' => 'mapname', |
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'maxplayers' => 'sv_maxclients', |
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'mod' => 'gamename', |
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'numplayers' => 'clients', |
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'password' => 'privateClients', |
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], |
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]; |
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/** |
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* Get FiveM Players List |
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*/ |
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public function beforeSend(Server $server) |
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{ |
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$connection = sprintf('http://%s:%s/players.json', $server->ip, $server->port_query); |
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$this->PlayerList = (@file_get_contents(sprintf('%s', $connection)))?@file_get_contents(sprintf('%s', $connection)):[]; |
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} |
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/** |
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* Process the response |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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public function processResponse() |
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{ |
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// In case it comes back as multiple packets (it shouldn't) |
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$buffer = new Buffer(implode('', $this->packets_response)); |
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// Figure out what packet response this is for |
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$response_type = $buffer->readString(PHP_EOL); |
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// Figure out which packet response this is |
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if (empty($response_type) || !array_key_exists($response_type, $this->responses)) { |
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throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid"); |
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} |
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// Offload the call |
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$results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]); |
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return $results; |
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} |
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/* |
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* Internal methods |
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*/ |
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/** |
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* Handle processing the status response |
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* |
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* @param Buffer $buffer |
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* |
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* @return array |
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*/ |
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protected function processStatus(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Lets peek and see if the data starts with a \ |
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if ($buffer->lookAhead(1) == '\\') { |
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// Burn the first one |
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$buffer->skip(1); |
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} |
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// Explode the data |
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$data = explode('\\', $buffer->getBuffer()); |
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// No longer needed |
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unset($buffer); |
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$itemCount = count($data); |
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// Now lets loop the array |
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for ($x = 0; $x < $itemCount; $x += 2) { |
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// Set some local vars |
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$key = $data[$x]; |
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$val = $data[$x + 1]; |
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if (in_array($key, ['challenge'])) { |
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continue; // skip |
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} |
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// Regular variable so just add the value. |
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$result->add($key, $val); |
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} |
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if ($this->PlayerList) { |
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$players = []; |
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$data = json_decode($this->PlayerList); |
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foreach ($data as $player) { |
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$players[] = array("id"=>$player->id,"name"=>$player->name,"ping"=>$player->ping,"identifiers"=>$player->identifiers); |
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} |
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$result->add('players', $players); |
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} |
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return $result->fetch(); |
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} |
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} |
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