Complex classes like GameQ often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use GameQ, and based on these observations, apply Extract Interface, too.
1 | <?php |
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41 | class GameQ |
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42 | { |
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43 | /* |
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44 | * Constants |
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45 | */ |
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46 | const PROTOCOLS_DIRECTORY = __DIR__ . '/Protocols'; |
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47 | |||
48 | /* Static Section */ |
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49 | |||
50 | /** |
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51 | * Holds the instance of itself |
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52 | * |
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53 | * @type self |
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54 | */ |
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55 | protected static $instance = null; |
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56 | |||
57 | /** |
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58 | * Create a new instance of this class |
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59 | * |
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60 | * @return \GameQ\GameQ |
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61 | */ |
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62 | 1 | public static function factory() |
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71 | |||
72 | /* Dynamic Section */ |
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73 | |||
74 | /** |
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75 | * Default options |
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76 | * |
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77 | * @type array |
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78 | */ |
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79 | protected $options = [ |
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80 | 'debug' => false, |
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81 | 'timeout' => 3, // Seconds |
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82 | 'filters' => [ |
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83 | // Default normalize |
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84 | 'normalize_d751713988987e9331980363e24189ce' => [ |
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85 | 'filter' => 'normalize', |
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86 | 'options' => [], |
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87 | ], |
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88 | ], |
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89 | // Advanced settings |
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90 | 'stream_timeout' => 200000, // See http://www.php.net/manual/en/function.stream-select.php for more info |
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91 | 'write_wait' => 500, |
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92 | // How long (in micro-seconds) to pause between writing to server sockets, helps cpu usage |
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93 | |||
94 | // Used for generating protocol test data |
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95 | 'capture_packets_file' => null, |
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96 | ]; |
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97 | |||
98 | /** |
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99 | * Array of servers being queried |
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100 | * |
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101 | * @type array |
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102 | */ |
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103 | protected $servers = []; |
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104 | |||
105 | /** |
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106 | * The query library to use. Default is Native |
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107 | * |
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108 | * @type string |
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109 | */ |
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110 | protected $queryLibrary = 'GameQ\\Query\\Native'; |
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111 | |||
112 | /** |
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113 | * Holds the instance of the queryLibrary |
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114 | * |
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115 | * @type \GameQ\Query\Core|null |
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116 | */ |
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117 | protected $query = null; |
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118 | |||
119 | /** |
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120 | * GameQ constructor. |
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121 | * |
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122 | * Do some checks as needed so this will operate |
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123 | */ |
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124 | 224 | public function __construct() |
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132 | |||
133 | /** |
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134 | * Get an option's value |
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135 | * |
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136 | * @param mixed $option |
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137 | * |
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138 | * @return mixed|null |
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139 | */ |
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140 | 217 | public function __get($option) |
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145 | |||
146 | /** |
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147 | * Set an option's value |
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148 | * |
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149 | * @param mixed $option |
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150 | * @param mixed $value |
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151 | * |
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152 | * @return bool |
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153 | */ |
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154 | 219 | public function __set($option, $value) |
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161 | |||
162 | /** |
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163 | * Chainable call to __set, uses set as the actual setter |
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164 | * |
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165 | * @param mixed $var |
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166 | * @param mixed $value |
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167 | * |
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168 | * @return $this |
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169 | */ |
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170 | 219 | public function setOption($var, $value) |
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178 | |||
179 | /** |
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180 | * Add a single server |
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181 | * |
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182 | * @param array $server_info |
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183 | * |
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184 | * @return $this |
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185 | */ |
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186 | 2 | public function addServer(array $server_info = []) |
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194 | |||
195 | /** |
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196 | * Add multiple servers in a single call |
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197 | * |
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198 | * @param array $servers |
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199 | * |
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200 | * @return $this |
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201 | */ |
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202 | 2 | public function addServers(array $servers = []) |
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203 | { |
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204 | |||
205 | // Loop through all the servers and add them |
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206 | 2 | foreach ($servers as $server_info) { |
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207 | 2 | $this->addServer($server_info); |
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208 | 2 | } |
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209 | |||
210 | 2 | return $this; // Make calls chainable |
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211 | } |
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212 | |||
213 | /** |
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214 | * Add a set of servers from a file or an array of files. |
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215 | * Supported formats: |
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216 | * JSON |
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217 | * |
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218 | * @param array $files |
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219 | * |
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220 | * @return $this |
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221 | * @throws \Exception |
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222 | */ |
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223 | 1 | public function addServersFromFiles($files = []) |
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224 | { |
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225 | |||
226 | // Since we expect an array let us turn a string (i.e. single file) into an array |
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227 | 1 | if (!is_array($files)) { |
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228 | 1 | $files = [$files]; |
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229 | 1 | } |
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230 | |||
231 | // Iterate over the file(s) and add them |
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232 | 1 | foreach ($files as $file) { |
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233 | // Check to make sure the file exists and we can read it |
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234 | 1 | if (!file_exists($file) || !is_readable($file)) { |
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235 | 1 | continue; |
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236 | } |
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237 | |||
238 | // See if this file is JSON |
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239 | 1 | if (($servers = json_decode(file_get_contents($file), true)) === null |
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240 | 1 | && json_last_error() !== JSON_ERROR_NONE |
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241 | 1 | ) { |
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242 | // Type not supported |
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243 | 1 | continue; |
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244 | } |
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245 | |||
246 | // Add this list of servers |
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247 | 1 | $this->addServers($servers); |
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248 | 1 | } |
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249 | |||
250 | 1 | return $this; |
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251 | } |
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252 | |||
253 | /** |
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254 | * Clear all of the defined servers |
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255 | * |
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256 | * @return $this |
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257 | */ |
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258 | 2 | public function clearServers() |
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266 | |||
267 | /** |
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268 | * Add a filter to the processing list |
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269 | * |
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270 | * @param string $filterName |
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271 | * @param array $options |
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272 | * |
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273 | * @return $this |
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274 | */ |
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275 | 3 | public function addFilter($filterName, $options = []) |
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290 | |||
291 | /** |
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292 | * Remove an added filter |
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293 | * |
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294 | * @param string $filterHash |
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295 | * |
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296 | * @return $this |
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297 | */ |
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298 | 217 | public function removeFilter($filterHash) |
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299 | { |
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300 | // Make lower case |
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301 | 217 | $filterHash = strtolower($filterHash); |
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302 | |||
303 | // Remove this filter if it has been defined |
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304 | 217 | if (array_key_exists($filterHash, $this->options['filters'])) { |
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305 | 3 | unset($this->options['filters'][$filterHash]); |
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306 | 3 | } |
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307 | |||
308 | 217 | unset($filterHash); |
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309 | |||
310 | 217 | return $this; |
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311 | } |
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312 | |||
313 | /** |
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314 | * Return the list of applied filters |
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315 | * |
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316 | * @return array |
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317 | */ |
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318 | public function listFilters() |
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322 | |||
323 | /** |
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324 | * Main method used to actually process all of the added servers and return the information |
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325 | * |
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326 | * @return array |
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327 | * @throws \Exception |
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328 | */ |
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329 | public function process() |
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370 | |||
371 | /** |
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372 | * Do server challenges, where required |
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373 | */ |
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374 | protected function doChallenges() |
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457 | |||
458 | /** |
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459 | * Run the actual queries and get the response(s) |
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460 | */ |
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461 | protected function doQueries() |
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560 | |||
561 | /** |
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562 | * Parse the response for a specific server |
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563 | * |
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564 | * @param \GameQ\Server $server |
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565 | * |
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566 | * @return array |
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567 | * @throws \Exception |
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568 | */ |
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569 | 216 | protected function doParseResponse(Server $server) |
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616 | |||
617 | /** |
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618 | * Apply any filters to the results |
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619 | * |
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620 | * @param array $results |
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621 | * @param \GameQ\Server $server |
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622 | * |
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623 | * @return array |
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624 | */ |
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625 | 2 | protected function doApplyFilters(array $results, Server $server) |
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648 | } |
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649 |