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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Exception\Protocol as Exception; |
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use GameQ\Protocol; |
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use GameQ\Result; |
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use GameQ\Server; |
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/** |
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* BeamMP (An BeamNG multiplayer client) |
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* https://beammp.com/ |
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* |
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* @author iTeeLion <[email protected]> |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Beammp extends Protocol |
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{ |
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/** |
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* The protocol being used |
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* |
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* @var string |
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*/ |
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protected $protocol = 'beammp'; |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'beammp'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "BeamMP"; |
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/** |
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* Normalize some items |
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* |
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* @var array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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'online' => 'online', |
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'dedicated' => 'dedicated', |
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'hostname' => 'hostname', |
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'mod' => 'mod', |
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'address' => 'ip', |
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'port' => 'port', |
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'maxplayers' => 'maxplayers', |
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'numplayers' => 'players_count', |
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'players' => 'players_list', |
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'dport' => 'dport', |
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'mapname' => 'map', |
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'version' => 'version', |
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'cversion' => 'cversion', |
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'official' => 'official', |
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'featured' => 'featured', |
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'owner' => 'owner', |
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'sdesc' => 'sdesc', |
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'pps' => 'pps', |
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'modlist' => 'modlist', |
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'modstotal' => 'modstotal', |
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'modstotalsize' => 'modstotalsize', |
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], |
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]; |
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/** |
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* Holds the real ip so we can overwrite it back |
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* |
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* @var string |
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*/ |
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protected $realIp = null; |
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protected $realPortQuery = null; |
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/** |
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* Cache beammp backend result |
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* |
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* @var array |
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*/ |
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public static $backendResult = []; |
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/** |
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* Do request with builtin php methods |
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* |
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* @param Server $server |
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*/ |
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public function beforeSend(Server $server) |
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{ |
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if (empty(self::$backendResult)) { |
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$context = stream_context_create(['http' => ['method' => 'POST', 'content' => '']]); |
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self::$backendResult = json_decode(file_get_contents('https://backend.beammp.com/servers/', false, $context), true); |
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if (self::$backendResult === null) { |
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self::$backendResult = []; |
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} |
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} |
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$this->packets_response = current(array_filter(self::$backendResult, function ($s) use ($server) { |
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return ($s['ip'] == $server->ip && $s['port'] == $server->port_query); |
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})); |
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$this->realIp = $server->ip; |
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$this->realPortQuery = $server->port_query; |
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} |
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/** |
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* Process the response |
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* |
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* @return array |
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* @throws Exception |
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*/ |
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public function processResponse() |
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{ |
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$result = new Result(); |
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$result->add('dedicated', true); |
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$result->add('mod', 'beammp'); |
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$result->add('ip', $this->realIp); |
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$result->add('port', $this->realPortQuery); |
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if (empty($this->packets_response)) { |
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$result->add('online', false); |
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} else { |
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$this->packets_response['players_list'] = explode(';', preg_replace('/;$/u', '', $this->packets_response['playerslist'])); |
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$this->packets_response['players_count'] = count($this->packets_response['players_list']); |
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unset($this->packets_response['players']); |
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$result->add('online', true); |
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foreach ($this->packets_response as $k => $v) { |
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$result->add($k, $v); |
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} |
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} |
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return $result->fetch(); |
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} |
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} |
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