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Pull Request — v3 (#729)
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unknown
34:34
created
src/GameQ/Protocols/Gamespy2.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -227,7 +227,7 @@
 block discarded – undo
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      *
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      * @throws Exception
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      */
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-    protected function parsePlayerTeam($dataType, Buffer &$buffer, Result &$result)
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+    protected function parsePlayerTeam($dataType, Buffer & $buffer, Result & $result)
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     {
232 232
 
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         // Do count
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src/GameQ/Protocols/Arma3.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -191,7 +191,7 @@
 block discarded – undo
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             $result->addSub('mods', 'steam_id', $responseBuffer->readInt32($infoByte & 0x0F));
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             // Read the name of the mod
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-            $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown');
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+            $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ? : 'Unknown');
195 195
 
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             --$modCount;
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         }
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src/GameQ/Protocols/Raknet.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -147,16 +147,16 @@
 block discarded – undo
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         $result->add('edition', $info[0]);
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         $result->add('motd_line_1', $info[1]);
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-        $result->add('protocol_version', (int)$info[2]);
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+        $result->add('protocol_version', (int) $info[2]);
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         $result->add('version', $info[3]);
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-        $result->add('num_players', (int)$info[4]);
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-        $result->add('max_players', (int)$info[5]);
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+        $result->add('num_players', (int) $info[4]);
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+        $result->add('max_players', (int) $info[5]);
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         $result->add('server_uid', $info[6]);
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         $result->add('motd_line_2', $info[7]);
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         $result->add('gamemode', $info[8]);
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-        $result->add('gamemode_numeric', (int)$info[9]);
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-        $result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
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-        $result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
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+        $result->add('gamemode_numeric', (int) $info[9]);
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+        $result->add('port_ipv4', (isset($info[10])) ? (int) $info[10] : null);
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+        $result->add('port_ipv6', (isset($info[11])) ? (int) $info[11] : null);
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         $result->add('dedicated', 1);
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         unset($header, $serverGUID, $magicCheck, $info);
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src/GameQ/Filters/Secondstohuman.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -109,9 +109,9 @@
 block discarded – undo
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                 // We match one of the keys we are wanting to convert so add it and move on
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                 $result[sprintf(self::RESULT_KEY, $key)] = sprintf(
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                     "%02d:%02d:%02d",
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-                    (int)floor($value / 3600),    // Hours
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-                    (int)fmod(($value / 60), 60), // Minutes
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-                    (int)fmod($value, 60)         // Seconds
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+                    (int) floor($value / 3600), // Hours
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+                    (int) fmod(($value / 60), 60), // Minutes
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+                    (int) fmod($value, 60)         // Seconds
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                 );
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             }
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         }
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src/GameQ/Filters/Stripcolors.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@
 block discarded – undo
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     public function apply(array $result, Server $server)
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     {
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         /* Prevent working on empty results */
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-        if (! empty($result)) {
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+        if (!empty($result)) {
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             /* Handle unit test data generation */ 
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             if ($this->writeTestData) {
56 56
                 /* Initialize potential data for unit testing **/
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src/GameQ/Protocols/Cs2d.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -192,12 +192,12 @@
 block discarded – undo
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         $serverFlags = $buffer->readInt8();
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         // Read server flags
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-        $result->add('password', (int)$this->readFlag($serverFlags, 0));
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-        $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
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-        $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
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-        $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
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-        $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
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-        $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
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+        $result->add('password', (int) $this->readFlag($serverFlags, 0));
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+        $result->add('registered_only', (int) $this->readFlag($serverFlags, 1));
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+        $result->add('fog_of_war', (int) $this->readFlag($serverFlags, 2));
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+        $result->add('friendly_fire', (int) $this->readFlag($serverFlags, 3));
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+        $result->add('bots_enabled', (int) $this->readFlag($serverFlags, 5));
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+        $result->add('lua_scripts', (int) $this->readFlag($serverFlags, 6));
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202 202
         // Read the rest of the buffer data
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         $result->add('servername', static::isoToUtf8($buffer->readPascalString(0)));
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