Completed
Pull Request — v3 (#389)
by Soner
06:47
created

Gamespy3::processDetails()   A

Complexity

Conditions 3
Paths 3

Size

Total Lines 12
Code Lines 6

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 7
CRAP Score 3

Importance

Changes 0
Metric Value
dl 0
loc 12
ccs 7
cts 7
cp 1
rs 9.4285
c 0
b 0
f 0
cc 3
eloc 6
nc 3
nop 2
crap 3
1
<?php
2
/**
3
 * This file is part of GameQ.
4
 *
5
 * GameQ is free software; you can redistribute it and/or modify
6
 * it under the terms of the GNU Lesser General Public License as published by
7
 * the Free Software Foundation; either version 3 of the License, or
8
 * (at your option) any later version.
9
 *
10
 * GameQ is distributed in the hope that it will be useful,
11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13
 * GNU Lesser General Public License for more details.
14
 *
15
 * You should have received a copy of the GNU Lesser General Public License
16
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
 */
18
19
namespace GameQ\Protocols;
20
21
use GameQ\Protocol;
22
use GameQ\Buffer;
23
use GameQ\Result;
24
25
/**
26
 * GameSpy3 Protocol class
27
 *
28
 * Given the ability for non utf-8 characters to be used as hostnames, player names, etc... this
29
 * version returns all strings utf-8 encoded (utf8_encode).  To access the proper version of a
30
 * string response you must use utf8_decode() on the specific response.
31
 *
32
 * @author Austin Bischoff <[email protected]>
33
 */
34
class Gamespy3 extends Protocol
35
{
36
37
    /**
38
     * Array of packets we want to look up.
39
     * Each key should correspond to a defined method in this or a parent class
40
     *
41
     * @type array
42
     */
43
    protected $packets = [
44
        self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40",
45
        self::PACKET_ALL       => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x01",
46
    ];
47
48
    /**
49
     * The query protocol used to make the call
50
     *
51
     * @type string
52
     */
53
    protected $protocol = 'gamespy3';
54
55
    /**
56
     * String name of this protocol class
57
     *
58
     * @type string
59
     */
60
    protected $name = 'gamespy3';
61
62
    /**
63
     * Longer string name of this protocol class
64
     *
65
     * @type string
66
     */
67
    protected $name_long = "GameSpy3 Server";
68
69
    /**
70
     * The client join link
71
     *
72
     * @type string
73
     */
74
    protected $join_link = null;
75
76
    /**
77
     * Parse the challenge response and apply it to all the packet types
78
     *
79
     * @param \GameQ\Buffer $challenge_buffer
80
     *
81
     * @return bool
82
     * @throws \GameQ\Exception\Protocol
83
     */
84
    public function challengeParseAndApply(Buffer $challenge_buffer)
85
    {
86
87
        // Pull out the challenge
88
        $challenge = substr(preg_replace("/[^0-9\-]/si", "", $challenge_buffer->getBuffer()), 1);
89
        $challenge_result = sprintf(
90
            "%c%c%c%c",
91
            ($challenge >> 24),
92
            ($challenge >> 16),
93
            ($challenge >> 8),
94
            ($challenge >> 0)
95
        );
96
97
        // Apply the challenge and return
98
        return $this->challengeApply($challenge_result);
99
    }
100
101
    /**
102
     * Process the response
103
     *
104
     * @return array
105
     */
106 13
    public function processResponse()
107
    {
108
109
        // Holds the processed packets
110 13
        $processed = [];
111
112
        // Iterate over the packets
113 13
        foreach ($this->packets_response as $response) {
114
            // Make a buffer
115 13
            $buffer = new Buffer($response, Buffer::NUMBER_TYPE_BIGENDIAN);
116
117
            // Packet type = 0
118 13
            $buffer->readInt8();
119
120
            // Session Id
121 13
            $buffer->readInt32();
122
123
            // We need to burn the splitnum\0 because it is not used
124 13
            $buffer->skip(9);
125
126
            // Get the id
127 13
            $id = $buffer->readInt8();
128
129
            // Burn next byte not sure what it is used for
130 13
            $buffer->skip(1);
131
132
            // Add this packet to the processed
133 13
            $processed[$id] = $buffer->getBuffer();
134
135 13
            unset($buffer, $id);
136
        }
137
138
        // Sort packets, reset index
139 13
        ksort($processed);
140
141
        // Offload cleaning up the packets if they happen to be split
142 13
        $packets = $this->cleanPackets(array_values($processed));
143
144
        /*
145
         * Fix: when server name contains string "\u0000" - query fails. "\u0000" also separates properties from
146
         * server, so we are replacing double "\u0000" in server response.
147
         */
148 13
        $packets = preg_replace("/(\\x00){2,}gametype/", "\x00gametype", implode('', $packets));
149
150
        // Create a new buffer
151 13
        $buffer = new Buffer($packets, Buffer::NUMBER_TYPE_BIGENDIAN);
152
153
        // Create a new result
154 13
        $result = new Result();
155
156
        // Parse the server details
157 13
        $this->processDetails($buffer, $result);
158
159
        // Parse the player and team information
160 13
        $this->processPlayersAndTeams($buffer, $result);
161
162 13
        unset($buffer);
163
164 13
        return $result->fetch();
165
    }
166
167
    /*
168
     * Internal methods
169
     */
170
171
    /**
172
     * Handles cleaning up packets since the responses can be a bit "dirty"
173
     *
174
     * @param array $packets
175
     *
176
     * @return array
177
     */
178 13
    protected function cleanPackets(array $packets = [])
179
    {
180
181
        // Get the number of packets
182 13
        $packetCount = count($packets);
183
184
        // Compare last var of current packet with first var of next packet
185
        // On a partial match, remove last var from current packet,
186
        // variable header from next packet
187 13
        for ($i = 0, $x = $packetCount; $i < $x - 1; $i++) {
188
            // First packet
189 5
            $fst = substr($packets[$i], 0, -1);
190
            // Second packet
191 5
            $snd = $packets[$i + 1];
192
            // Get last variable from first packet
193 5
            $fstvar = substr($fst, strrpos($fst, "\x00") + 1);
194
            // Get first variable from last packet
195 5
            $snd = substr($snd, strpos($snd, "\x00") + 2);
196 5
            $sndvar = substr($snd, 0, strpos($snd, "\x00"));
197
            // Check if fstvar is a substring of sndvar
198
            // If so, remove it from the first string
199 5
            if (!empty($fstvar) && strpos($sndvar, $fstvar) !== false) {
200 2
                $packets[$i] = preg_replace("#(\\x00[^\\x00]+\\x00)$#", "\x00", $packets[$i]);
201
            }
202
        }
203
204
        // Now let's loop the return and remove any dupe prefixes
205 13
        for ($x = 1; $x < $packetCount; $x++) {
206 5
            $buffer = new Buffer($packets[$x], Buffer::NUMBER_TYPE_BIGENDIAN);
207
208 5
            $prefix = $buffer->readString();
209
210
            // Check to see if the return before has the same prefix present
211 5
            if ($prefix != null && strstr($packets[($x - 1)], $prefix)) {
212
                // Update the return by removing the prefix plus 2 chars
213 2
                $packets[$x] = substr(str_replace($prefix, '', $packets[$x]), 2);
214
            }
215
216 5
            unset($buffer);
217
        }
218
219 13
        unset($x, $i, $snd, $sndvar, $fst, $fstvar);
220
221
        // Return cleaned packets
222 13
        return $packets;
223
    }
224
225
    /**
226
     * Handles processing the details data into a usable format
227
     *
228
     * @param \GameQ\Buffer $buffer
229
     * @param \GameQ\Result $result
230
     */
231 13
    protected function processDetails(Buffer &$buffer, Result &$result)
232
    {
233
234
        // We go until we hit an empty key
235 13
        while ($buffer->getLength()) {
236 13
            $key = $buffer->readString();
237 13
            if (strlen($key) == 0) {
238 13
                break;
239
            }
240 13
            $result->add($key, utf8_encode($buffer->readString()));
241
        }
242 13
    }
243
244
    /**
245
     * Handles processing the player and team data into a usable format
246
     *
247
     * @param \GameQ\Buffer $buffer
248
     * @param \GameQ\Result $result
249
     */
250 10
    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
251
    {
252
253
        /*
254
         * Explode the data into groups. First is player, next is team (item_t)
255
         * Each group should be as follows:
256
         *
257
         * [0] => item_
258
         * [1] => information for item_
259
         * ...
260
         */
261 10
        $data = explode("\x00\x00", $buffer->getBuffer());
262
263
        // By default item_group is blank, this will be set for each loop thru the data
264 10
        $item_group = '';
265
        // By default the item_type is blank, this will be set on each loop
266 10
        $item_type = '';
267
        // Loop through all of the $data for information and pull it out into the result
268 10
        for ($x = 0; $x < count($data) - 1; $x++) {
269
            // Pull out the item
270 10
            $item = $data[$x];
271
            // If this is an empty item, move on
272 10
            if ($item == '' || $item == "\x00") {
273 2
                continue;
274
            }
275
            /*
276
            * Left as reference:
277
            *
278
            * Each block of player_ and team_t have preceding junk chars
279
            *
280
            * player_ is actually \x01player_
281
            * team_t is actually \x00\x02team_t
282
            *
283
            * Probably a by-product of the change to exploding the data from the original.
284
            *
285
            * For now we just strip out these characters
286
            */
287
            // Check to see if $item has a _ at the end, this is player info
288 10
            if (substr($item, -1) == '_') {
289
                // Set the item group
290 10
                $item_group = 'players';
291
                // Set the item type, rip off any trailing stuff and bad chars
292 10
                $item_type = rtrim(str_replace("\x01", '', $item), '_');
293 9
            } elseif (substr($item, -2) == '_t') {
294
                // Check to see if $item has a _t at the end, this is team info
295
                // Set the item group
296 7
                $item_group = 'teams';
297
                // Set the item type, rip off any trailing stuff and bad chars
298 7
                $item_type = rtrim(str_replace(["\x00", "\x02"], '', $item), '_t');
299
            } else {
300
                // We can assume it is data belonging to a previously defined item
301
302
                // Make a temp buffer so we have easier access to the data
303 9
                $buf_temp = new Buffer($item, Buffer::NUMBER_TYPE_BIGENDIAN);
304
                // Get the values
305 9
                while ($buf_temp->getLength()) {
306
                    // No value so break the loop, end of string
307 9
                    if (($val = $buf_temp->readString()) === '') {
308
                        break;
309
                    }
310
                    // Add the value to the proper item in the correct group
311 9
                    $result->addSub($item_group, $item_type, utf8_encode(trim($val)));
312
                }
313
                // Unset our buffer
314 9
                unset($buf_temp);
315
            }
316
        }
317
        // Free up some memory
318 10
        unset($data, $item, $item_group, $item_type, $val);
319 10
    }
320
}
321