|
1
|
|
|
<?php |
|
2
|
|
|
/** |
|
3
|
|
|
* This file is part of GameQ. |
|
4
|
|
|
* |
|
5
|
|
|
* GameQ is free software; you can redistribute it and/or modify |
|
6
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
|
7
|
|
|
* the Free Software Foundation; either version 3 of the License, or |
|
8
|
|
|
* (at your option) any later version. |
|
9
|
|
|
* |
|
10
|
|
|
* GameQ is distributed in the hope that it will be useful, |
|
11
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
13
|
|
|
* GNU Lesser General Public License for more details. |
|
14
|
|
|
* |
|
15
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
|
16
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
17
|
|
|
*/ |
|
18
|
|
|
|
|
19
|
|
|
namespace GameQ\Protocols; |
|
20
|
|
|
|
|
21
|
|
|
use GameQ\Protocol; |
|
22
|
|
|
use GameQ\Buffer; |
|
23
|
|
|
use GameQ\Result; |
|
24
|
|
|
use GameQ\Server; |
|
25
|
|
|
use GameQ\Exception\Protocol as Exception; |
|
26
|
|
|
|
|
27
|
|
|
/** |
|
28
|
|
|
* San Andreas Multiplayer Protocol Class (samp) |
|
29
|
|
|
* |
|
30
|
|
|
* Note: |
|
31
|
|
|
* Player information will not be returned if player count is over 256 |
|
32
|
|
|
* |
|
33
|
|
|
* @author Austin Bischoff <[email protected]> |
|
34
|
|
|
*/ |
|
35
|
|
|
class Samp extends Protocol |
|
36
|
|
|
{ |
|
37
|
|
|
|
|
38
|
|
|
/** |
|
39
|
|
|
* Array of packets we want to look up. |
|
40
|
|
|
* Each key should correspond to a defined method in this or a parent class |
|
41
|
|
|
* |
|
42
|
|
|
* @type array |
|
43
|
|
|
*/ |
|
44
|
|
|
protected $packets = [ |
|
45
|
|
|
self::PACKET_STATUS => "SAMP%si", |
|
46
|
|
|
self::PACKET_PLAYERS => "SAMP%sd", |
|
47
|
|
|
self::PACKET_RULES => "SAMP%sr", |
|
48
|
|
|
]; |
|
49
|
|
|
|
|
50
|
|
|
/** |
|
51
|
|
|
* Use the response flag to figure out what method to run |
|
52
|
|
|
* |
|
53
|
|
|
* @type array |
|
54
|
|
|
*/ |
|
55
|
|
|
protected $responses = [ |
|
56
|
|
|
"\x69" => "processStatus", // i |
|
57
|
|
|
"\x64" => "processPlayers", // d |
|
58
|
|
|
"\x72" => "processRules", // r |
|
59
|
|
|
]; |
|
60
|
|
|
|
|
61
|
|
|
/** |
|
62
|
|
|
* The query protocol used to make the call |
|
63
|
|
|
* |
|
64
|
|
|
* @type string |
|
65
|
|
|
*/ |
|
66
|
|
|
protected $protocol = 'samp'; |
|
67
|
|
|
|
|
68
|
|
|
/** |
|
69
|
|
|
* String name of this protocol class |
|
70
|
|
|
* |
|
71
|
|
|
* @type string |
|
72
|
|
|
*/ |
|
73
|
|
|
protected $name = 'samp'; |
|
74
|
|
|
|
|
75
|
|
|
/** |
|
76
|
|
|
* Longer string name of this protocol class |
|
77
|
|
|
* |
|
78
|
|
|
* @type string |
|
79
|
|
|
*/ |
|
80
|
|
|
protected $name_long = "San Andreas Multiplayer"; |
|
81
|
|
|
|
|
82
|
|
|
/** |
|
83
|
|
|
* Holds the calculated server code that is passed when querying for information |
|
84
|
|
|
* |
|
85
|
|
|
* @type string |
|
86
|
|
|
*/ |
|
87
|
|
|
protected $server_code = null; |
|
88
|
|
|
|
|
89
|
|
|
/** |
|
90
|
|
|
* The client join link |
|
91
|
|
|
* |
|
92
|
|
|
* @type string |
|
93
|
|
|
*/ |
|
94
|
|
|
protected $join_link = "samp://%s:%d/"; |
|
95
|
|
|
|
|
96
|
|
|
/** |
|
97
|
|
|
* Normalize settings for this protocol |
|
98
|
|
|
* |
|
99
|
|
|
* @type array |
|
100
|
|
|
*/ |
|
101
|
|
|
protected $normalize = [ |
|
102
|
|
|
// General |
|
103
|
|
|
'general' => [ |
|
104
|
|
|
// target => source |
|
105
|
|
|
'dedicated' => 'dedicated', |
|
106
|
|
|
'hostname' => ['hostname', 'servername'], |
|
107
|
|
|
'mapname' => 'mapname', |
|
108
|
|
|
'maxplayers' => 'max_players', |
|
109
|
|
|
'numplayers' => 'num_players', |
|
110
|
|
|
'password' => 'password', |
|
111
|
|
|
], |
|
112
|
|
|
// Individual |
|
113
|
|
|
'player' => [ |
|
114
|
|
|
'name' => 'name', |
|
115
|
|
|
'score' => 'score', |
|
116
|
|
|
'ping' => 'ping', |
|
117
|
|
|
], |
|
118
|
|
|
]; |
|
119
|
|
|
|
|
120
|
|
|
/** |
|
121
|
|
|
* Handle some work before sending the packets out to the server |
|
122
|
|
|
* |
|
123
|
|
|
* @param \GameQ\Server $server |
|
124
|
|
|
*/ |
|
125
|
6 |
|
public function beforeSend(Server $server) |
|
126
|
|
|
{ |
|
127
|
|
|
|
|
128
|
|
|
// Build the server code |
|
129
|
6 |
|
$this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) . |
|
130
|
6 |
|
pack("S", $server->portClient()); |
|
131
|
|
|
|
|
132
|
|
|
// Loop over the packets and update them |
|
133
|
6 |
|
foreach ($this->packets as $packetType => $packet) { |
|
134
|
|
|
// Fill out the packet with the server info |
|
135
|
6 |
|
$this->packets[$packetType] = sprintf($packet, $this->server_code); |
|
136
|
|
|
} |
|
137
|
6 |
|
} |
|
138
|
|
|
|
|
139
|
|
|
/** |
|
140
|
|
|
* Process the response |
|
141
|
|
|
* |
|
142
|
|
|
* @return array |
|
143
|
|
|
* @throws \GameQ\Exception\Protocol |
|
144
|
|
|
*/ |
|
145
|
6 |
|
public function processResponse() |
|
146
|
|
|
{ |
|
147
|
|
|
|
|
148
|
|
|
// Results that will be returned |
|
149
|
6 |
|
$results = []; |
|
150
|
|
|
|
|
151
|
|
|
// Get the length of the server code so we can figure out how much to read later |
|
152
|
6 |
|
$serverCodeLength = strlen($this->server_code); |
|
153
|
|
|
|
|
154
|
|
|
// We need to pre-sort these for split packets so we can do extra work where needed |
|
155
|
6 |
|
foreach ($this->packets_response as $response) { |
|
156
|
|
|
// Make new buffer |
|
157
|
6 |
|
$buffer = new Buffer($response); |
|
158
|
|
|
|
|
159
|
|
|
// Check the header, should be SAMP |
|
160
|
6 |
|
if (($header = $buffer->read(4)) !== 'SAMP') { |
|
161
|
1 |
|
throw new Exception(__METHOD__ . " header response '{$header}' is not valid"); |
|
162
|
|
|
} |
|
163
|
|
|
|
|
164
|
|
|
// Check to make sure the server response code matches what we sent |
|
165
|
4 |
|
if ($buffer->read($serverCodeLength) !== $this->server_code) { |
|
166
|
1 |
|
throw new Exception(__METHOD__ . " code check failed."); |
|
167
|
|
|
} |
|
168
|
|
|
|
|
169
|
|
|
// Figure out what packet response this is for |
|
170
|
3 |
|
$response_type = $buffer->read(1); |
|
171
|
|
|
|
|
172
|
|
|
// Figure out which packet response this is |
|
173
|
3 |
|
if (!array_key_exists($response_type, $this->responses)) { |
|
174
|
2 |
|
throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid"); |
|
175
|
|
|
} |
|
176
|
|
|
|
|
177
|
|
|
// Now we need to call the proper method |
|
178
|
1 |
|
$results = array_merge( |
|
179
|
1 |
|
$results, |
|
180
|
1 |
|
call_user_func_array([$this, $this->responses[$response_type]], [$buffer]) |
|
181
|
|
|
); |
|
182
|
|
|
|
|
183
|
1 |
|
unset($buffer); |
|
184
|
|
|
} |
|
185
|
|
|
|
|
186
|
1 |
|
return $results; |
|
187
|
|
|
} |
|
188
|
|
|
|
|
189
|
|
|
/* |
|
190
|
|
|
* Internal methods |
|
191
|
|
|
*/ |
|
192
|
|
|
|
|
193
|
|
|
/** |
|
194
|
|
|
* Handles processing the server status data |
|
195
|
|
|
* |
|
196
|
|
|
* @param \GameQ\Buffer $buffer |
|
197
|
|
|
* |
|
198
|
|
|
* @return array |
|
199
|
|
|
* @throws \GameQ\Exception\Protocol |
|
200
|
|
|
*/ |
|
201
|
1 |
|
protected function processStatus(Buffer $buffer) |
|
202
|
|
|
{ |
|
203
|
|
|
|
|
204
|
|
|
// Set the result to a new result instance |
|
205
|
1 |
|
$result = new Result(); |
|
206
|
|
|
|
|
207
|
|
|
// Always dedicated |
|
208
|
1 |
|
$result->add('dedicated', 1); |
|
209
|
|
|
|
|
210
|
|
|
// Pull out the server information |
|
211
|
1 |
|
$result->add('password', $buffer->readInt8()); |
|
212
|
1 |
|
$result->add('num_players', $buffer->readInt16()); |
|
213
|
1 |
|
$result->add('max_players', $buffer->readInt16()); |
|
214
|
|
|
|
|
215
|
|
|
// These are read differently for these last 3 |
|
216
|
1 |
|
$result->add('servername', utf8_encode($buffer->read($buffer->readInt32()))); |
|
217
|
1 |
|
$result->add('gametype', $buffer->read($buffer->readInt32())); |
|
218
|
1 |
|
$result->add('language', $buffer->read($buffer->readInt32())); |
|
219
|
|
|
|
|
220
|
1 |
|
unset($buffer); |
|
221
|
|
|
|
|
222
|
1 |
|
return $result->fetch(); |
|
223
|
|
|
} |
|
224
|
|
|
|
|
225
|
|
|
/** |
|
226
|
|
|
* Handles processing the player data into a usable format |
|
227
|
|
|
* |
|
228
|
|
|
* @param \GameQ\Buffer $buffer |
|
229
|
|
|
* |
|
230
|
|
|
* @return array |
|
231
|
|
|
*/ |
|
232
|
1 |
|
protected function processPlayers(Buffer $buffer) |
|
233
|
|
|
{ |
|
234
|
|
|
|
|
235
|
|
|
// Set the result to a new result instance |
|
236
|
1 |
|
$result = new Result(); |
|
237
|
|
|
|
|
238
|
|
|
// Number of players |
|
239
|
1 |
|
$result->add('num_players', $buffer->readInt16()); |
|
240
|
|
|
|
|
241
|
|
|
// Run until we run out of buffer |
|
242
|
1 |
|
while ($buffer->getLength()) { |
|
243
|
1 |
|
$result->addPlayer('id', $buffer->readInt8()); |
|
244
|
1 |
|
$result->addPlayer('name', utf8_encode($buffer->readPascalString())); |
|
245
|
1 |
|
$result->addPlayer('score', $buffer->readInt32()); |
|
246
|
1 |
|
$result->addPlayer('ping', $buffer->readInt32()); |
|
247
|
|
|
} |
|
248
|
|
|
|
|
249
|
1 |
|
unset($buffer); |
|
250
|
|
|
|
|
251
|
1 |
|
return $result->fetch(); |
|
252
|
|
|
} |
|
253
|
|
|
|
|
254
|
|
|
/** |
|
255
|
|
|
* Handles processing the rules data into a usable format |
|
256
|
|
|
* |
|
257
|
|
|
* @param \GameQ\Buffer $buffer |
|
258
|
|
|
* |
|
259
|
|
|
* @return array |
|
260
|
|
|
*/ |
|
261
|
1 |
|
protected function processRules(Buffer $buffer) |
|
262
|
|
|
{ |
|
263
|
|
|
|
|
264
|
|
|
// Set the result to a new result instance |
|
265
|
1 |
|
$result = new Result(); |
|
266
|
|
|
|
|
267
|
|
|
// Number of rules |
|
268
|
1 |
|
$result->add('num_rules', $buffer->readInt16()); |
|
269
|
|
|
|
|
270
|
|
|
// Run until we run out of buffer |
|
271
|
1 |
|
while ($buffer->getLength()) { |
|
272
|
1 |
|
$result->add($buffer->readPascalString(), $buffer->readPascalString()); |
|
273
|
|
|
} |
|
274
|
|
|
|
|
275
|
1 |
|
unset($buffer); |
|
276
|
|
|
|
|
277
|
1 |
|
return $result->fetch(); |
|
278
|
|
|
} |
|
279
|
|
|
} |
|
280
|
|
|
|