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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Protocol; |
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use GameQ\Result; |
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use GameQ\Exception\Protocol as Exception; |
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/** |
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* Mumble Protocol class |
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* |
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* References: |
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* https://github.com/edmundask/MurmurQuery - Thanks to skylord123 |
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* |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Mumble extends Protocol |
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{ |
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/** |
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* Array of packets we want to look up. |
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* Each key should correspond to a defined method in this or a parent class |
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* |
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* @type array |
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*/ |
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protected $packets = [ |
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self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet |
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]; |
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/** |
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* The transport mode for this protocol is TCP |
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* |
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* @type string |
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*/ |
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protected $transport = self::TRANSPORT_TCP; |
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/** |
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* The query protocol used to make the call |
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* |
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* @type string |
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*/ |
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protected $protocol = 'mumble'; |
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/** |
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* String name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name = 'mumble'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name_long = "Mumble Server"; |
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/** |
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* The client join link |
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* |
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* @type string |
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*/ |
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protected $join_link = "mumble://%s:%d/"; |
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/** |
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* 27800 = 64738 - 36938 |
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* |
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* @type int |
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*/ |
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protected $port_diff = -36938; |
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/** |
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* Normalize settings for this protocol |
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* |
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* @type array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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'dedicated' => 'dedicated', |
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'gametype' => 'gametype', |
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'hostname' => 'name', |
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'numplayers' => 'numplayers', |
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'maxplayers' => 'x_gtmurmur_max_users', |
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], |
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// Player |
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'player' => [ |
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'name' => 'name', |
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'ping' => 'tcpPing', |
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'team' => 'channel', |
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'time' => 'onlinesecs', |
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], |
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// Team |
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'team' => [ |
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'name' => 'name', |
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], |
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]; |
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/** |
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* Process the response |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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public function processResponse() |
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{ |
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// Try to json_decode, make it into an array |
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if (($data = json_decode(implode('', $this->packets_response), true)) === null) { |
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throw new Exception(__METHOD__ . " Unable to decode JSON data."); |
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} |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Always dedicated |
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$result->add('dedicated', 1); |
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// Let's iterate over the response items, there are a lot |
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foreach ($data as $key => $value) { |
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// Ignore root for now, that is where all of the channel/player info is housed |
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if (in_array($key, ['root'])) { |
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continue; |
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} |
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// Add them as is |
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$result->add($key, $value); |
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} |
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// Offload the channel and user parsing |
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$this->processChannelsAndUsers($data['root'], $result); |
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unset($data); |
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// Manually set the number of players |
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$result->add('numplayers', count($result->get('players'))); |
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return $result->fetch(); |
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} |
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/* |
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* Internal methods |
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*/ |
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/** |
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* Handles processing the the channels and user info |
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* |
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* @param array $data |
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* @param \GameQ\Result $result |
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*/ |
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2 |
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protected function processChannelsAndUsers(array $data, Result &$result) |
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{ |
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// Let's add all of the channel information |
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foreach ($data as $key => $value) { |
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// We will handle these later |
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if (in_array($key, ['channels', 'users'])) { |
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// skip |
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continue; |
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} |
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// Add the channel property as a team |
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$result->addTeam($key, $value); |
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} |
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// Itereate over the users in this channel |
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foreach ($data['users'] as $user) { |
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foreach ($user as $key => $value) { |
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$result->addPlayer($key, $value); |
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} |
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} |
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// Offload more channels to parse |
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foreach ($data['channels'] as $channel) { |
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$this->processChannelsAndUsers($channel, $result); |
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} |
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} |
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} |
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