Passed
Pull Request — v3 (#737)
by
unknown
02:45
created
src/GameQ/Protocols/Raknet.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -147,16 +147,16 @@
 block discarded – undo
147 147
 
148 148
         $result->add('edition', $info[0]);
149 149
         $result->add('motd_line_1', $info[1]);
150
-        $result->add('protocol_version', (int)$info[2]);
150
+        $result->add('protocol_version', (int) $info[2]);
151 151
         $result->add('version', $info[3]);
152
-        $result->add('num_players', (int)$info[4]);
153
-        $result->add('max_players', (int)$info[5]);
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+        $result->add('num_players', (int) $info[4]);
153
+        $result->add('max_players', (int) $info[5]);
154 154
         $result->add('server_uid', $info[6]);
155 155
         $result->add('motd_line_2', $info[7]);
156 156
         $result->add('gamemode', $info[8]);
157
-        $result->add('gamemode_numeric', (int)$info[9]);
158
-        $result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
159
-        $result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
157
+        $result->add('gamemode_numeric', (int) $info[9]);
158
+        $result->add('port_ipv4', (isset($info[10])) ? (int) $info[10] : null);
159
+        $result->add('port_ipv6', (isset($info[11])) ? (int) $info[11] : null);
160 160
         $result->add('dedicated', 1);
161 161
 
162 162
         unset($header, $serverGUID, $magicCheck, $info);
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src/GameQ/Protocols/Cs2d.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -193,12 +193,12 @@
 block discarded – undo
193 193
         $serverFlags = $buffer->readInt8();
194 194
 
195 195
         // Read server flags
196
-        $result->add('password', (int)$this->readFlag($serverFlags, 0));
197
-        $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
198
-        $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
199
-        $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
200
-        $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
201
-        $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
196
+        $result->add('password', (int) $this->readFlag($serverFlags, 0));
197
+        $result->add('registered_only', (int) $this->readFlag($serverFlags, 1));
198
+        $result->add('fog_of_war', (int) $this->readFlag($serverFlags, 2));
199
+        $result->add('friendly_fire', (int) $this->readFlag($serverFlags, 3));
200
+        $result->add('bots_enabled', (int) $this->readFlag($serverFlags, 5));
201
+        $result->add('lua_scripts', (int) $this->readFlag($serverFlags, 6));
202 202
 
203 203
         // Read the rest of the buffer data
204 204
         $result->add('servername', Str::isoToUtf8($buffer->readPascalString(0)));
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src/GameQ/Protocols/Justcause2.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -100,7 +100,7 @@  discard block
 block discarded – undo
100 100
      * @return void
101 101
      * @throws \GameQ\Exception\Protocol
102 102
      */
103
-    protected function processDetails(Buffer &$buffer, Result &$result)
103
+    protected function processDetails(Buffer & $buffer, Result & $result)
104 104
     {
105 105
         parent::processDetails($buffer, $result);
106 106
 
@@ -119,7 +119,7 @@  discard block
 block discarded – undo
119 119
      *
120 120
      * @see Gamespy3::processPlayersAndTeams()
121 121
      */
122
-    protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
122
+    protected function processPlayersAndTeams(Buffer & $buffer, Result & $result)
123 123
     {
124 124
         // Loop until we run out of data
125 125
         while ($buffer->getLength()) {
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src/GameQ/Protocols/Etqw.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -190,7 +190,7 @@  discard block
 block discarded – undo
190 190
      * @return void
191 191
      * @throws \GameQ\Exception\Protocol
192 192
      */
193
-    protected function parsePlayers(Buffer &$buffer, Result &$result)
193
+    protected function parsePlayers(Buffer & $buffer, Result & $result)
194 194
     {
195 195
         // By default there are 0 players
196 196
         $players = 0;
@@ -221,7 +221,7 @@  discard block
 block discarded – undo
221 221
      * @return void
222 222
      * @throws \GameQ\Exception\Protocol
223 223
      */
224
-    protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
224
+    protected function parsePlayersExtra(Buffer & $buffer, Result & $result)
225 225
     {
226 226
         // Iterate over the extra player info
227 227
         while (($id = $buffer->readInt8()) != 32) {
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src/GameQ/Server.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -161,7 +161,7 @@  discard block
 block discarded – undo
161 161
                 $server_addr = explode(':', $ip_address);
162 162
 
163 163
                 // Port is the last item in the array, remove it and save
164
-                $this->port_client = (int)array_pop($server_addr);
164
+                $this->port_client = (int) array_pop($server_addr);
165 165
 
166 166
                 // The rest is the address, recombine
167 167
                 $this->ip = implode(':', $server_addr);
@@ -176,7 +176,7 @@  discard block
 block discarded – undo
176 176
             }
177 177
 
178 178
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
179
-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
179
+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
180 180
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
181 181
             }
182 182
         } else {
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
                 list($this->ip, $this->port_client) = explode(':', $ip_address);
186 186
 
187 187
                 // Type case the port
188
-                $this->port_client = (int)$this->port_client;
188
+                $this->port_client = (int) $this->port_client;
189 189
             } else {
190 190
                 // No port, fail
191 191
                 throw new Exception(
@@ -195,7 +195,7 @@  discard block
 block discarded – undo
195 195
             }
196 196
 
197 197
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.
198
-            if (! filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])) {
198
+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])) {
199 199
                 // Try to resolve the hostname to IPv4
200 200
                 $resolved = gethostbyname($this->ip);
201 201
 
@@ -217,7 +217,7 @@  discard block
 block discarded – undo
217 217
     {
218 218
         // Specific query port defined
219 219
         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
220
-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
220
+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
221 221
         } else {
222 222
             // Do math based on the protocol class
223 223
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Mumble.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -160,7 +160,7 @@
 block discarded – undo
160 160
      * @param array         $data
161 161
      * @param \GameQ\Result $result
162 162
      */
163
-    protected function processChannelsAndUsers(array $data, Result &$result)
163
+    protected function processChannelsAndUsers(array $data, Result & $result)
164 164
     {
165 165
         // Let's add all of the channel information
166 166
         foreach ($data as $key => $value) {
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src/GameQ/Protocols/Ventrilo.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -833,7 +833,7 @@  discard block
 block discarded – undo
833 833
      * @param \GameQ\Result $result
834 834
      * @return void
835 835
      */
836
-    protected function processChannel($data, $fieldCount, Result &$result)
836
+    protected function processChannel($data, $fieldCount, Result & $result)
837 837
     {
838 838
         // Split the items on the comma
839 839
         $items = explode(",", $data, $fieldCount);
@@ -855,7 +855,7 @@  discard block
 block discarded – undo
855 855
      * @param \GameQ\Result $result
856 856
      * @return void
857 857
      */
858
-    protected function processPlayer($data, $fieldCount, Result &$result)
858
+    protected function processPlayer($data, $fieldCount, Result & $result)
859 859
     {
860 860
         // Split the items on the comma
861 861
         $items = explode(",", $data, $fieldCount);
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src/GameQ/Protocols/Openttd.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -132,9 +132,9 @@  discard block
 block discarded – undo
132 132
                 $result->add('num_grfs', $num_grfs);
133 133
                 //$buffer->skip ($num_grfs * 20); #skip grfs id and md5 hash
134 134
 
135
-                for ($i=0; $i<$num_grfs; $i++) {
136
-                    $result->add('grfs_'.$i.'_ID', strtoupper(bin2hex($buffer->read(4))));
137
-                    $result->add('grfs_'.$i.'_MD5', strtoupper(bin2hex($buffer->read(16))));
135
+                for ($i = 0; $i < $num_grfs; $i++) {
136
+                    $result->add('grfs_' . $i . '_ID', strtoupper(bin2hex($buffer->read(4))));
137
+                    $result->add('grfs_' . $i . '_MD5', strtoupper(bin2hex($buffer->read(16))));
138 138
                 }
139 139
                 // no break, cascades all the down even if case is meet
140 140
             case 3:
@@ -154,7 +154,7 @@  discard block
 block discarded – undo
154 154
                 
155 155
                 $language = $buffer->readInt8();
156 156
                 $result->add('language', $language);
157
-                $result->add('language_icon', '//media.openttd.org/images/server/'.$language.'_lang.gif');
157
+                $result->add('language_icon', '//media.openttd.org/images/server/' . $language . '_lang.gif');
158 158
 
159 159
                 $result->add('password', $buffer->readInt8());
160 160
                 $result->add('max_clients', $buffer->readInt8());
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src/GameQ/Protocols/Teamspeak2.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -197,7 +197,7 @@  discard block
 block discarded – undo
197 197
      * @return void
198 198
      * @throws \GameQ\Exception\Protocol
199 199
      */
200
-    protected function processDetails($data, Result &$result)
200
+    protected function processDetails($data, Result & $result)
201 201
     {
202 202
         // Create a buffer
203 203
         $buffer = new Buffer($data);
@@ -228,7 +228,7 @@  discard block
 block discarded – undo
228 228
      * @return void
229 229
      * @throws \GameQ\Exception\Protocol
230 230
      */
231
-    protected function processChannels($data, Result &$result)
231
+    protected function processChannels($data, Result & $result)
232 232
     {
233 233
         // Create a buffer
234 234
         $buffer = new Buffer($data);
@@ -261,7 +261,7 @@  discard block
 block discarded – undo
261 261
      * @return void
262 262
      * @throws \GameQ\Exception\Protocol
263 263
      */
264
-    protected function processPlayers($data, Result &$result)
264
+    protected function processPlayers($data, Result & $result)
265 265
     {
266 266
         // Create a buffer
267 267
         $buffer = new Buffer($data);
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