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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Exception\Protocol as Exception; |
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use GameQ\Result; |
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/** |
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* ARK: Survival Ascended Protocol Class |
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* |
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* Extends the EOS protocol and adds ARK-specific server response processing. |
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* |
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* @package GameQ\Protocols |
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* @author H.Rouatbi |
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*/ |
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class Arksa extends Eos |
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{ |
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/** |
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* The protocol being used |
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* |
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* @var string |
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*/ |
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protected $protocol = 'arksa'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = 'ARK: Survival Ascended'; |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'arksa'; |
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/** |
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* Grant type used for authentication |
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* |
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* @var string |
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*/ |
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protected $grant_type = 'client_credentials'; |
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/** |
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* Deployment ID for the game or application |
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* |
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* @var string |
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*/ |
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protected $deployment_id = 'ad9a8feffb3b4b2ca315546f038c3ae2'; |
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/** |
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* User ID for authentication |
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* |
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* @var string |
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*/ |
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protected $user_id = 'xyza7891muomRmynIIHaJB9COBKkwj6n'; |
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/** |
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* User secret key for authentication |
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* |
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* @var string |
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*/ |
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protected $user_secret = 'PP5UGxysEieNfSrEicaD1N2Bb3TdXuD7xHYcsdUHZ7s'; |
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/** |
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* Process the response from the EOS API and filter ARK-specific server data |
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* |
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* @return array |
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* @throws Exception |
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*/ |
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public function processResponse() |
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{ |
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$serverData = parent::processResponse(); |
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// Filter by port to match server sessions |
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$filtered = array_filter($serverData, function ($session) { |
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return $session['attributes']['ADDRESSBOUND_s'] === "{$this->serverIp}:{$this->serverPortQuery}" || |
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$session['attributes']['ADDRESSBOUND_s'] === "0.0.0.0:{$this->serverPortQuery}"; |
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}); |
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if (!$filtered) { |
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throw new Exception('No matching sessions found for the specified port.'); |
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} |
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$session = reset($filtered); |
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$result = new Result(); |
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// Add server items to the result object |
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$result->add('hostname', $this->getAttribute($session['attributes'], 'CUSTOMSERVERNAME_s', 'Unknown')); |
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$result->add('mapname', $this->getAttribute($session['attributes'], 'MAPNAME_s', 'Unknown')); |
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$result->add('password', $this->getAttribute($session['attributes'], 'SERVERPASSWORD_b', false)); |
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$result->add('numplayers', $this->getAttribute($session, 'totalPlayers', 0)); |
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$result->add('maxplayers', $this->getAttribute($session['settings'], 'maxPublicPlayers', 0)); |
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$result->add('anticheat', $this->getAttribute($session['attributes'], 'SERVERUSESBATTLEYE_b', false)); |
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$result->add('allowJoinInProgress', $this->getAttribute($session['settings'], 'allowJoinInProgress', false)); |
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$result->add('day', $this->getAttribute($session['attributes'], 'DAYTIME_s', '')); |
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$result->add( |
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'version', |
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"v" . $this->getAttribute($session['attributes'], 'BUILDID_s', '0') . "." . |
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$this->getAttribute($session['attributes'], 'MINORBUILDID_s', '0') |
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); |
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$result->add('pve', (bool) $this->getAttribute($session['attributes'], 'SESSIONISPVE_l', false)); |
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$result->add('officialserver', (bool) $this->getAttribute($session['attributes'], 'OFFICIALSERVER_s', false)); |
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// Return the final result |
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return $result->fetch(); |
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} |
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} |
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