Completed
Push — v3 ( c6ed7d...03b878 )
by Austin
05:22 queued 24s
created
src/GameQ/Protocols/Teamspeak3.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -220,7 +220,7 @@  discard block
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220 220
     {
221 221
 
222 222
         // Will hold the properties we are sending back
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-        $properties = [ ];
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+        $properties = [];
224 224
 
225 225
         // All of these are split on space
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         $items = explode(' ', $data);
@@ -251,7 +251,7 @@  discard block
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      * @param string        $data
252 252
      * @param \GameQ\Result $result
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      */
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-    protected function processDetails($data, Result &$result)
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+    protected function processDetails($data, Result & $result)
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     {
256 256
 
257 257
         // Offload the parsing for these values
@@ -280,7 +280,7 @@  discard block
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      * @param string        $data
281 281
      * @param \GameQ\Result $result
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      */
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-    protected function processChannels($data, Result &$result)
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+    protected function processChannels($data, Result & $result)
284 284
     {
285 285
 
286 286
         // We need to split the data at the pipe
@@ -306,7 +306,7 @@  discard block
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      * @param string        $data
307 307
      * @param \GameQ\Result $result
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      */
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-    protected function processPlayers($data, Result &$result)
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+    protected function processPlayers($data, Result & $result)
310 310
     {
311 311
 
312 312
         // We need to split the data at the pipe
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src/GameQ/Protocols/Ut3.php 1 patch
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@@ -97,7 +97,7 @@
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97 97
         }
98 98
 
99 99
         // Delete some unknown stuff
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-        $this->deleteResult($result, [ 's1', 's9', 's11', 's12', 's13', 's14' ]);
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+        $this->deleteResult($result, ['s1', 's9', 's11', 's12', 's13', 's14']);
101 101
 
102 102
         // Return the result
103 103
         return $result;
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src/GameQ/Protocols/Ventrilo.php 1 patch
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@@ -748,17 +748,17 @@  discard block
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748 748
      * @return string
749 749
      * @throws \GameQ\Exception\Protocol
750 750
      */
751
-    protected function decryptPackets(array $packets = [ ])
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+    protected function decryptPackets(array $packets = [])
752 752
     {
753 753
 
754 754
         // This will be returned
755
-        $decrypted = [ ];
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+        $decrypted = [];
756 756
 
757 757
         foreach ($packets as $packet) {
758 758
             # Header :
759 759
             $header = substr($packet, 0, 20);
760 760
 
761
-            $header_items = [ ];
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+            $header_items = [];
762 762
 
763 763
             $header_key = unpack("n1", $header);
764 764
 
@@ -838,7 +838,7 @@  discard block
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838 838
      * @param int           $fieldCount
839 839
      * @param \GameQ\Result $result
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      */
841
-    protected function processChannel($data, $fieldCount, Result &$result)
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+    protected function processChannel($data, $fieldCount, Result & $result)
842 842
     {
843 843
 
844 844
         // Split the items on the comma
@@ -860,7 +860,7 @@  discard block
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      * @param int           $fieldCount
861 861
      * @param \GameQ\Result $result
862 862
      */
863
-    protected function processPlayer($data, $fieldCount, Result &$result)
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+    protected function processPlayer($data, $fieldCount, Result & $result)
864 864
     {
865 865
 
866 866
         // Split the items on the comma
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src/GameQ/Result.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -32,7 +32,7 @@  discard block
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32 32
      *
33 33
      * @var        array
34 34
      */
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-    protected $result = [ ];
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+    protected $result = [];
36 36
 
37 37
     /**
38 38
      * Adds variable to results
@@ -82,7 +82,7 @@  discard block
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82 82
 
83 83
         // Nothing of this type yet, set an empty array
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         if (!isset($this->result[$sub]) or !is_array($this->result[$sub])) {
85
-            $this->result[$sub] = [ ];
85
+            $this->result[$sub] = [];
86 86
         }
87 87
 
88 88
         // Find the first entry that doesn't have this variable
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src/GameQ/Server.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -170,7 +170,7 @@  discard block
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170 170
                 $server_addr = explode(':', $ip_address);
171 171
 
172 172
                 // Port is the last item in the array, remove it and save
173
-                $this->port_client = (int)array_pop($server_addr);
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+                $this->port_client = (int) array_pop($server_addr);
174 174
 
175 175
                 // The rest is the address, recombine
176 176
                 $this->ip = implode(':', $server_addr);
@@ -185,7 +185,7 @@  discard block
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185 185
             }
186 186
 
187 187
             // Now let's validate the IPv6 value sent, remove the square brackets ([]) first
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-            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) {
188
+            if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6, ])) {
189 189
                 throw new Exception("The IPv6 address '{$this->ip}' is invalid.");
190 190
             }
191 191
         } else {
@@ -194,7 +194,7 @@  discard block
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                 list($this->ip, $this->port_client) = explode(':', $ip_address);
195 195
 
196 196
                 // Type case the port
197
-                $this->port_client = (int)$this->port_client;
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+                $this->port_client = (int) $this->port_client;
198 198
             } else {
199 199
                 // No port, fail
200 200
                 throw new Exception(
@@ -204,7 +204,7 @@  discard block
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             }
205 205
 
206 206
             // Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname.  Try to resolve
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-            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])
207
+            if (!filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4, ])
208 208
                 && $this->ip === gethostbyname($this->ip)
209 209
             ) {
210 210
                 // When gethostbyname() fails it returns the original string
@@ -222,7 +222,7 @@  discard block
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222 222
 
223 223
         // Specific query port defined
224 224
         if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) {
225
-            $this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT];
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+            $this->port_query = (int) $this->options[self::SERVER_OPTIONS_QUERY_PORT];
226 226
         } else {
227 227
             // Do math based on the protocol class
228 228
             $this->port_query = $this->protocol->findQueryPort($this->port_client);
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src/GameQ/Protocols/Gamespy.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -90,7 +90,7 @@
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90 90
             }
91 91
 
92 92
             // Multiply so we move the decimal point out of the way, if there is one
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-            $key = (int)(floatval($matches[2]) * 1000);
93
+            $key = (int) (floatval($matches[2]) * 1000);
94 94
 
95 95
             // Add this packet to the processed
96 96
             $processed[$key] = $matches[1];
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src/GameQ/Protocols/Quake3.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -108,7 +108,7 @@
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             throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
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         }
110 110
 
111
-        return call_user_func_array([$this, $this->responses[ $header ]], [$buffer]);
111
+        return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
112 112
     }
113 113
 
114 114
     protected function processStatus(Buffer $buffer)
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src/GameQ/Filters/Normalize.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -64,7 +64,7 @@  discard block
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64 64
         if (isset($result['players']) && count($result['players']) > 0) {
65 65
             // Iterate
66 66
             foreach ($result['players'] as $key => $player) {
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-                $result['players'][ $key ] = array_merge($player, $this->check('player', $player));
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+                $result['players'][$key] = array_merge($player, $this->check('player', $player));
68 68
             }
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         } else {
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             $result['players'] = [];
@@ -74,7 +74,7 @@  discard block
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         if (isset($result['teams']) && count($result['teams']) > 0) {
75 75
             // Iterate
76 76
             foreach ($result['teams'] as $key => $team) {
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-                $result['teams'][ $key ] = array_merge($team, $this->check('team', $team));
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+                $result['teams'][$key] = array_merge($team, $this->check('team', $team));
78 78
             }
79 79
         } else {
80 80
             $result['teams'] = [];
@@ -104,8 +104,8 @@  discard block
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         // Normalized return array
105 105
         $normalized = [];
106 106
 
107
-        if (isset($this->normalize[ $section ]) && !empty($this->normalize[ $section ])) {
108
-            foreach ($this->normalize[ $section ] as $property => $raw) {
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+        if (isset($this->normalize[$section]) && !empty($this->normalize[$section])) {
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+            foreach ($this->normalize[$section] as $property => $raw) {
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                 // Default the value for the new key as null
110 110
                 $value = null;
111 111
 
@@ -113,18 +113,18 @@  discard block
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                     // Iterate over the raw property we want to use
114 114
                     foreach ($raw as $check) {
115 115
                         if (array_key_exists($check, $data)) {
116
-                            $value = $data[ $check ];
116
+                            $value = $data[$check];
117 117
                             break;
118 118
                         }
119 119
                     }
120 120
                 } else {
121 121
                     // String
122 122
                     if (array_key_exists($raw, $data)) {
123
-                        $value = $data[ $raw ];
123
+                        $value = $data[$raw];
124 124
                     }
125 125
                 }
126 126
 
127
-                $normalized[ 'gq_' . $property ] = $value;
127
+                $normalized['gq_' . $property] = $value;
128 128
             }
129 129
         }
130 130
 
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src/GameQ/Query/Native.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -138,10 +138,10 @@  discard block
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         $loop_active = true;
139 139
 
140 140
         // Will hold the responses read from the sockets
141
-        $responses = [ ];
141
+        $responses = [];
142 142
 
143 143
         // To store the sockets
144
-        $sockets_tmp = [ ];
144
+        $sockets_tmp = [];
145 145
 
146 146
         // Loop and pull out all the actual sockets we need to listen on
147 147
         foreach ($sockets as $socket_id => $socket_data) {
@@ -150,7 +150,7 @@  discard block
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150 150
             $socket = $socket_data['socket'];
151 151
 
152 152
             // Append the actual socket we are listening to
153
-            $sockets_tmp[ $socket_id ] = $socket->get();
153
+            $sockets_tmp[$socket_id] = $socket->get();
154 154
 
155 155
             unset($socket);
156 156
         }
@@ -195,12 +195,12 @@  discard block
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195 195
                 // Check to see if the response is empty, if so we are done with this server
196 196
                 if (strlen($response) == 0) {
197 197
                     // Remove this server from any future read loops
198
-                    unset($sockets_tmp[ (int) $socket ]);
198
+                    unset($sockets_tmp[(int) $socket]);
199 199
                     continue;
200 200
                 }
201 201
 
202 202
                 // Add the response we got back
203
-                $responses[ (int) $socket ][] = $response;
203
+                $responses[(int) $socket][] = $response;
204 204
             }
205 205
 
206 206
             // Because stream_select modifies read we need to reset it each time to the original array of sockets
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