Completed
Push — v3 ( 535b46...d25ec9 )
by Austin
03:38
created
src/GameQ/Protocols/Samp.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -139,7 +139,7 @@  discard block
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139 139
     {
140 140
 
141 141
         // Results that will be returned
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-        $results = [ ];
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+        $results = [];
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         // Get the length of the server code so we can figure out how much to read later
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         $serverCodeLength = strlen($this->server_code);
@@ -170,7 +170,7 @@  discard block
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170 170
             // Now we need to call the proper method
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             $results = array_merge(
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                 $results,
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-                call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ])
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+                call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
174 174
             );
175 175
 
176 176
             unset($buffer);
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src/GameQ/Protocols/Source.php 1 patch
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@@ -155,9 +155,9 @@  discard block
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     public function processResponse()
156 156
     {
157 157
 
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-        $results = [ ];
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+        $results = [];
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160
-        $packets = [ ];
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+        $packets = [];
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         // We need to pre-sort these for split packets so we can do extra work where needed
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         foreach ($this->packets_response as $response) {
@@ -206,7 +206,7 @@  discard block
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             // Now we need to call the proper method
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             $results = array_merge(
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                 $results,
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-                call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ])
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+                call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
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             );
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             unset($buffer);
@@ -232,11 +232,11 @@  discard block
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      * @return string
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      * @throws \GameQ\Exception\Protocol
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      */
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-    protected function processPackets($packet_id, array $packets = [ ])
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+    protected function processPackets($packet_id, array $packets = [])
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     {
237 237
 
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         // Init array so we can order
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-        $packs = [ ];
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+        $packs = [];
240 240
 
241 241
         // We have multiple packets so we need to get them and order them
242 242
         foreach ($packets as $i => $packet) {
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src/GameQ/Protocols/Starmade.php 1 patch
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@@ -158,11 +158,11 @@
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      * @return array
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      * @throws \GameQ\Exception\Protocol
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      */
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-    protected function parseServerParameters(Buffer &$buffer)
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+    protected function parseServerParameters(Buffer & $buffer)
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     {
163 163
 
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         // Init the parsed data array
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-        $parsed = [ ];
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+        $parsed = [];
166 166
 
167 167
         // Read the number of parameters to parse
168 168
         $parameterSize = $buffer->readInt32Signed();
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src/GameQ/Protocols/Teamspeak2.php 1 patch
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@@ -200,7 +200,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processDetails($data, Result &$result)
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+    protected function processDetails($data, Result & $result)
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     {
205 205
 
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         // Create a buffer
@@ -230,7 +230,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processChannels($data, Result &$result)
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+    protected function processChannels($data, Result & $result)
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     {
235 235
 
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         // Create a buffer
@@ -262,7 +262,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayers($data, Result &$result)
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+    protected function processPlayers($data, Result & $result)
266 266
     {
267 267
 
268 268
         // Create a buffer
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src/GameQ/Protocols/Teamspeak3.php 1 patch
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@@ -220,7 +220,7 @@  discard block
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     {
221 221
 
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         // Will hold the properties we are sending back
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-        $properties = [ ];
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+        $properties = [];
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         // All of these are split on space
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         $items = explode(' ', $data);
@@ -251,7 +251,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processDetails($data, Result &$result)
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+    protected function processDetails($data, Result & $result)
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     {
256 256
 
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         // Offload the parsing for these values
@@ -280,7 +280,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processChannels($data, Result &$result)
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+    protected function processChannels($data, Result & $result)
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     {
285 285
 
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         // We need to split the data at the pipe
@@ -306,7 +306,7 @@  discard block
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      * @param string        $data
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      * @param \GameQ\Result $result
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      */
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-    protected function processPlayers($data, Result &$result)
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+    protected function processPlayers($data, Result & $result)
310 310
     {
311 311
 
312 312
         // We need to split the data at the pipe
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src/GameQ/Protocols/Unreal2.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -127,7 +127,7 @@  discard block
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     {
128 128
 
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         // Will hold the packets after sorting
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-        $packets = [ ];
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+        $packets = [];
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132 132
         // We need to pre-sort these for split packets so we can do extra work where needed
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         foreach ($this->packets_response as $response) {
@@ -142,7 +142,7 @@  discard block
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143 143
         unset($buffer);
144 144
 
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-        $results = [ ];
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+        $results = [];
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147 147
         // Now let's iterate and process
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         foreach ($packets as $header => $packetGroup) {
@@ -154,7 +154,7 @@  discard block
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             // Now we need to call the proper method
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             $results = array_merge(
156 156
                 $results,
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-                call_user_func_array([ $this, $this->responses[$header] ], [ new Buffer(implode($packetGroup)) ])
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+                call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
158 158
             );
159 159
         }
160 160
 
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src/GameQ/Protocols/Ut3.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -97,7 +97,7 @@
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97 97
         }
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99 99
         // Delete some unknown stuff
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-        $this->deleteResult($result, [ 's1', 's9', 's11', 's12', 's13', 's14' ]);
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+        $this->deleteResult($result, ['s1', 's9', 's11', 's12', 's13', 's14']);
101 101
 
102 102
         // Return the result
103 103
         return $result;
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src/GameQ/Protocols/Ventrilo.php 1 patch
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@@ -748,17 +748,17 @@  discard block
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      * @return string
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      * @throws \GameQ\Exception\Protocol
750 750
      */
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-    protected function decryptPackets(array $packets = [ ])
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+    protected function decryptPackets(array $packets = [])
752 752
     {
753 753
 
754 754
         // This will be returned
755
-        $decrypted = [ ];
755
+        $decrypted = [];
756 756
 
757 757
         foreach ($packets as $packet) {
758 758
             # Header :
759 759
             $header = substr($packet, 0, 20);
760 760
 
761
-            $header_items = [ ];
761
+            $header_items = [];
762 762
 
763 763
             $header_key = unpack("n1", $header);
764 764
 
@@ -838,7 +838,7 @@  discard block
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      * @param int           $fieldCount
839 839
      * @param \GameQ\Result $result
840 840
      */
841
-    protected function processChannel($data, $fieldCount, Result &$result)
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+    protected function processChannel($data, $fieldCount, Result & $result)
842 842
     {
843 843
 
844 844
         // Split the items on the comma
@@ -860,7 +860,7 @@  discard block
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      * @param int           $fieldCount
861 861
      * @param \GameQ\Result $result
862 862
      */
863
-    protected function processPlayer($data, $fieldCount, Result &$result)
863
+    protected function processPlayer($data, $fieldCount, Result & $result)
864 864
     {
865 865
 
866 866
         // Split the items on the comma
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src/GameQ/Query/Native.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -134,10 +134,10 @@
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         $loop_active = true;
135 135
 
136 136
         // Will hold the responses read from the sockets
137
-        $responses = [ ];
137
+        $responses = [];
138 138
 
139 139
         // To store the sockets
140
-        $sockets_tmp = [ ];
140
+        $sockets_tmp = [];
141 141
 
142 142
         // Loop and pull out all the actual sockets we need to listen on
143 143
         foreach ($sockets as $socket_id => $socket_data) {
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