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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Result; |
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/** |
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* Class Armed Assault 3 |
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* |
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* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2 |
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* |
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* @package GameQ\Protocols |
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* @author Austin Bischoff <[email protected]> |
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* @author Memphis017 <https://github.com/Memphis017> |
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*/ |
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class Arma3 extends Source |
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{ |
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/** |
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* Defines the names for the specific game DLCs |
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* |
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* @var array |
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*/ |
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protected $dlcNames = [ |
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'af82811b' => 'Karts', |
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'94f76a1a' => 'Marksmen', |
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'd0356eec' => 'Helicopters', |
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'19984a71' => 'Zeus', |
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'7fb4b1f3' => 'Apex', |
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'49c2c12b' => 'Jets', |
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'7e766e18' => 'Laws of War', |
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'99d71f90' => 'Malden', |
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'a8b10cdf' => 'Tac-Ops', |
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'37680ce8' => 'Tanks', |
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'43f9c377' => 'Contact', |
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'c4979557' => 'Enoch', |
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]; |
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/** |
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* String name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name = 'arma3'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name_long = "Arma3"; |
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/** |
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* Query port = client_port + 1 |
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* |
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* @type int |
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*/ |
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protected $port_diff = 1; |
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/** |
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* Process the rules since Arma3 changed their response for rules |
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* |
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* @param Buffer $buffer |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processRules(Buffer $buffer) |
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{ |
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// Total number of packets, burn it |
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$buffer->readInt16(); |
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// Will hold the data string |
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$data = ''; |
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// Loop until we run out of strings |
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while ($buffer->getLength()) { |
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// Burn the delimiters (i.e. \x01\x04\x00) |
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$buffer->readString(); |
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// Add the data to the string, we are reassembling it |
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$data .= $buffer->readString(); |
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} |
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// Restore escaped sequences |
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$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data); |
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// Make a new buffer with the reassembled data |
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$responseBuffer = new Buffer($data); |
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// Kill the old buffer, should be empty |
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unset($buffer, $data); |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Get results |
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$result->add('rules_protocol_version', $responseBuffer->readInt8()); |
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$result->add('overflow', $responseBuffer->readInt8()); |
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$dlcBit = decbin($responseBuffer->readInt8()); // Grab DLC bit 1 and use it later |
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$dlcBit2 = decbin($responseBuffer->readInt8()); // Grab DLC bit 2 and use it later |
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$dlcCount = substr_count($dlcBit, '1') + substr_count($dlcBit2, '1'); // Count the DLCs |
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// Grab difficulty so we can man handle it... |
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$difficulty = $responseBuffer->readInt8(); |
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// Process difficulty |
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$result->add('3rd_person', $difficulty >> 7); |
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$result->add('advanced_flight_mode', ($difficulty >> 6) & 1); |
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$result->add('difficulty_ai', ($difficulty >> 3) & 3); |
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$result->add('difficulty_level', $difficulty & 3); |
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unset($difficulty); |
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// Crosshair |
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$result->add('crosshair', $responseBuffer->readInt8()); |
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// Loop over the DLC bit so we can pull in the info for the DLC (if enabled) |
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for ($x = 0; $x < $dlcCount; $x++) { |
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$dlcHash = dechex($responseBuffer->readInt32()); |
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isset($this->dlcNames[$dlcHash]) ? |
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$result->addSub('dlcs', 'name', $this->dlcNames[$dlcHash]) |
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: $result->addSub('dlcs', 'name', 'Unknown'); |
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$result->addSub('dlcs', 'hash', $dlcHash); |
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} |
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// No longer needed |
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unset($dlcBit, $dlcBit2, $dlcCount, $dlcHash); |
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// Grab the mod count |
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$modCount = $responseBuffer->readInt8(); |
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// Add mod count |
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$result->add('mod_count', $modCount); |
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// Loop the mod count and add them |
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for ($x = 0; $x < $modCount; $x++) { |
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// Add the mod to the list |
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$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32())); |
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$result->addSub('mods', 'steam_id', hexdec($responseBuffer->readPascalString(0, true))); |
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$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true)); |
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} |
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unset($modCount, $x); |
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// Get the signatures count |
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$signatureCount = $responseBuffer->readInt8(); |
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$result->add('signature_count', $signatureCount); |
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// Make signatures array |
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$signatures = []; |
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// Loop until we run out of signatures |
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for ($x = 0; $x < $signatureCount; $x++) { |
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$signatures[] = $responseBuffer->readPascalString(0, true); |
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} |
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// Add as a simple array |
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$result->add('signatures', $signatures); |
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unset($responseBuffer, $signatureCount, $signatures, $x); |
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return $result->fetch(); |
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} |
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} |
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