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<?php |
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namespace GameQ\Protocols; |
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use GameQ\Protocol; |
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use GameQ\Buffer; |
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use GameQ\Result; |
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use GameQ\Exception\Protocol as Exception; |
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/** |
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* Frontlines Fuel of War Protocol Class |
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* |
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* Handles processing ffow servers |
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* |
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* Class is incomplete due to lack of players to test against. |
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* http://wiki.hlsw.net/index.php/FFOW_Protocol |
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* |
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* @package GameQ\Protocols |
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*/ |
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class Ffow extends Protocol |
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{ |
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/** |
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* Array of packets we want to look up. |
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* Each key should correspond to a defined method in this or a parent class |
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* |
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* @type array |
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*/ |
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protected $packets = [ |
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self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57", |
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self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s", |
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self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s", |
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self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51", |
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]; |
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/** |
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* Use the response flag to figure out what method to run |
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* |
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* @type array |
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*/ |
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protected $responses = [ |
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"\xFF\xFF\xFF\xFF\x49\x02" => 'processInfo', // I |
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"\xFF\xFF\xFF\xFF\x45\x00" => 'processRules', // E |
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"\xFF\xFF\xFF\xFF\x44\x00" => 'processPlayers', // D |
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]; |
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/** |
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* The query protocol used to make the call |
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* |
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* @type string |
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*/ |
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protected $protocol = 'ffow'; |
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/** |
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* String name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name = 'ffow'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @type string |
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*/ |
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protected $name_long = "Frontlines Fuel of War"; |
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/** |
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* The client join link |
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* |
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* @type string |
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*/ |
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protected $join_link = null; |
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/** |
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* query_port = client_port + 2 |
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* |
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* @type int |
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*/ |
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protected $port_diff = 2; |
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/** |
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* Normalize settings for this protocol |
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* |
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* @type array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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// target => source |
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'gametype' => 'gamemode', |
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'hostname' => 'servername', |
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'mapname' => 'mapname', |
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'maxplayers' => 'max_players', |
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'mod' => 'modname', |
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'numplayers' => 'num_players', |
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'password' => 'password', |
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], |
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// Individual |
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'player' => [ |
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'name' => 'name', |
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'ping' => 'ping', |
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'score' => 'frags', |
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], |
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]; |
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/** |
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* Parse the challenge response and apply it to all the packet types |
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* |
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* @param \GameQ\Buffer $challenge_buffer |
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* |
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* @return bool |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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public function challengeParseAndApply(Buffer $challenge_buffer) |
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{ |
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// Burn padding |
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$challenge_buffer->skip(5); |
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// Apply the challenge and return |
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return $this->challengeApply($challenge_buffer->read(4)); |
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} |
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/** |
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* Handle response from the server |
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* |
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* @return mixed |
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* @throws Exception |
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*/ |
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public function processResponse() |
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{ |
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// Init results |
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$results = []; |
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foreach ($this->packets_response as $response) { |
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$buffer = new Buffer($response); |
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// Figure out what packet response this is for |
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$response_type = $buffer->read(6); |
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// Figure out which packet response this is |
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if (!array_key_exists($response_type, $this->responses)) { |
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throw new Exception(__METHOD__ . " response type '" . bin2hex($response_type) . "' is not valid"); |
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} |
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// Now we need to call the proper method |
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$results = array_merge( |
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$results, |
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call_user_func_array([$this, $this->responses[$response_type]], [$buffer]) |
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); |
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unset($buffer); |
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} |
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return $results; |
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} |
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/** |
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* Handle processing the server information |
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* |
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* @param Buffer $buffer |
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* |
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* @return array |
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*/ |
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protected function processInfo(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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$result->add('servername', $buffer->readString()); |
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$result->add('mapname', $buffer->readString()); |
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$result->add('modname', $buffer->readString()); |
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$result->add('gamemode', $buffer->readString()); |
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$result->add('description', $buffer->readString()); |
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$result->add('version', $buffer->readString()); |
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$result->add('port', $buffer->readInt16()); |
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$result->add('num_players', $buffer->readInt8()); |
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$result->add('max_players', $buffer->readInt8()); |
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$result->add('dedicated', $buffer->readInt8()); |
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$result->add('os', $buffer->readInt8()); |
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$result->add('password', $buffer->readInt8()); |
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$result->add('anticheat', $buffer->readInt8()); |
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$result->add('average_fps', $buffer->readInt8()); |
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$result->add('round', $buffer->readInt8()); |
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$result->add('max_rounds', $buffer->readInt8()); |
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$result->add('time_left', $buffer->readInt16()); |
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unset($buffer); |
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return $result->fetch(); |
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} |
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/** |
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* Handle processing the server rules |
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* |
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* @param Buffer $buffer |
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* |
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* @return array |
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*/ |
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protected function processRules(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Burn extra header |
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$buffer->skip(1); |
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// Read rules until we run out of buffer |
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while ($buffer->getLength()) { |
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$key = $buffer->readString(); |
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// Check for map |
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if (strstr($key, "Map:")) { |
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$result->addSub("maplist", "name", $buffer->readString()); |
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} else // Regular rule |
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{ |
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$result->add($key, $buffer->readString()); |
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} |
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} |
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unset($buffer); |
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return $result->fetch(); |
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} |
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/** |
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* Handle processing of player data |
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* |
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* @todo: Build this out when there is a server with players to test against |
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* |
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* @param Buffer $buffer |
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* |
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* @return array |
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*/ |
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protected function processPlayers(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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unset($buffer); |
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return $result->fetch(); |
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} |
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} |
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