1 | <?php |
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36 | class Source extends Protocol |
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37 | { |
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38 | |||
39 | /* |
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40 | * Source engine type constants |
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41 | */ |
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42 | const SOURCE_ENGINE = 0, |
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43 | GOLDSOURCE_ENGINE = 1; |
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44 | |||
45 | /** |
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46 | * Array of packets we want to look up. |
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47 | * Each key should correspond to a defined method in this or a parent class |
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48 | * |
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49 | * @type array |
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50 | */ |
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51 | protected $packets = [ |
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52 | self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x56\x00\x00\x00\x00", |
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53 | self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00", |
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54 | self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s", |
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55 | self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s", |
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56 | ]; |
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57 | |||
58 | /** |
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59 | * Use the response flag to figure out what method to run |
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60 | * |
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61 | * @type array |
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62 | */ |
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63 | protected $responses = [ |
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64 | "\x49" => "processDetails", // I |
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65 | "\x6d" => "processDetailsGoldSource", // m, goldsource |
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66 | "\x44" => "processPlayers", // D |
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67 | "\x45" => "processRules", // E |
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68 | ]; |
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69 | |||
70 | /** |
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71 | * The query protocol used to make the call |
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72 | * |
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73 | * @type string |
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74 | */ |
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75 | protected $protocol = 'source'; |
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76 | |||
77 | /** |
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78 | * String name of this protocol class |
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79 | * |
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80 | * @type string |
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81 | */ |
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82 | protected $name = 'source'; |
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83 | |||
84 | /** |
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85 | * Longer string name of this protocol class |
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86 | * |
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87 | * @type string |
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88 | */ |
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89 | protected $name_long = "Source Server"; |
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90 | |||
91 | /** |
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92 | * Define the Source engine type. By default it is assumed to be Source |
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93 | * |
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94 | * @type int |
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95 | */ |
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96 | protected $source_engine = self::SOURCE_ENGINE; |
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97 | |||
98 | /** |
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99 | * The client join link |
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100 | * |
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101 | * @type string |
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102 | */ |
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103 | protected $join_link = "steam://connect/%s:%d/"; |
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104 | |||
105 | /** |
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106 | * Normalize settings for this protocol |
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107 | * |
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108 | * @type array |
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109 | */ |
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110 | protected $normalize = [ |
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111 | // General |
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112 | 'general' => [ |
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113 | // target => source |
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114 | 'dedicated' => 'dedicated', |
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115 | 'gametype' => 'game_descr', |
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116 | 'hostname' => 'hostname', |
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117 | 'mapname' => 'map', |
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118 | 'maxplayers' => 'max_players', |
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119 | 'mod' => 'game_dir', |
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120 | 'numplayers' => 'num_players', |
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121 | 'password' => 'password', |
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122 | ], |
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123 | // Individual |
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124 | 'player' => [ |
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125 | 'name' => 'name', |
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126 | 'score' => 'score', |
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127 | 'time' => 'time', |
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128 | ], |
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129 | ]; |
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130 | |||
131 | /** |
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132 | * Parse the challenge response and apply it to all the packet types |
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133 | * |
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134 | * @param \GameQ\Buffer $challenge_buffer |
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135 | * |
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136 | * @return bool |
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137 | * @throws \GameQ\Exception\Protocol |
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138 | */ |
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139 | 1 | public function challengeParseAndApply(Buffer $challenge_buffer) |
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148 | |||
149 | /** |
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150 | * Process the response |
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151 | * |
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152 | * @return array |
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153 | * @throws \GameQ\Exception\Protocol |
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154 | */ |
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155 | 63 | public function processResponse() |
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156 | { |
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157 | |||
158 | 63 | $results = [ ]; |
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159 | |||
160 | 63 | $packets = [ ]; |
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161 | |||
162 | // We need to pre-sort these for split packets so we can do extra work where needed |
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163 | 63 | foreach ($this->packets_response as $response) { |
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164 | 63 | $buffer = new Buffer($response); |
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165 | |||
166 | // Get the header of packet (long) |
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167 | 63 | $header = $buffer->readInt32Signed(); |
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168 | |||
169 | // Single packet |
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170 | 63 | if ($header == -1) { |
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171 | // We need to peek and see what kind of engine this is for later processing |
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172 | 63 | if ($buffer->lookAhead(1) == "\x6d") { |
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173 | 4 | $this->source_engine = self::GOLDSOURCE_ENGINE; |
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174 | 4 | } |
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175 | |||
176 | 63 | $packets[] = $buffer->getBuffer(); |
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177 | 63 | continue; |
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178 | } else { |
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179 | // Split packet |
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180 | |||
181 | // Packet Id (long) |
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182 | 25 | $packet_id = $buffer->readInt32Signed(); |
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183 | |||
184 | // Add the buffer to the packet as another array |
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185 | 25 | $packets[$packet_id][] = $buffer->getBuffer(); |
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186 | } |
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187 | 63 | } |
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188 | |||
189 | // Now that we have the packets sorted we need to iterate and process them |
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190 | 63 | foreach ($packets as $packet_id => $packet) { |
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191 | // We first need to off load split packets to combine them |
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192 | 63 | if (is_array($packet)) { |
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193 | 23 | $buffer = new Buffer($this->processPackets($packet_id, $packet)); |
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194 | 23 | } else { |
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195 | 63 | $buffer = new Buffer($packet); |
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196 | } |
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197 | |||
198 | // Figure out what packet response this is for |
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199 | 63 | $response_type = $buffer->read(1); |
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200 | |||
201 | // Figure out which packet response this is |
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202 | 63 | if (!array_key_exists($response_type, $this->responses)) { |
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203 | 2 | throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid"); |
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204 | } |
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205 | |||
206 | // Now we need to call the proper method |
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207 | 61 | $results = array_merge( |
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208 | 61 | $results, |
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209 | 61 | call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ]) |
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210 | 61 | ); |
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211 | |||
212 | 61 | unset($buffer); |
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213 | 61 | } |
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214 | |||
215 | 61 | unset($packets, $packet); |
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216 | |||
217 | 61 | return $results; |
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218 | } |
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219 | |||
220 | /* |
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221 | * Internal methods |
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222 | */ |
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223 | |||
224 | /** |
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225 | * Process the split packets and decompress if necessary |
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226 | * |
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227 | * @SuppressWarnings(PHPMD.UnusedLocalVariable) |
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228 | * |
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229 | * @param $packet_id |
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230 | * @param array $packets |
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231 | * |
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232 | * @return string |
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233 | * @throws \GameQ\Exception\Protocol |
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234 | */ |
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235 | 23 | protected function processPackets($packet_id, array $packets = [ ]) |
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236 | { |
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237 | |||
238 | // Init array so we can order |
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239 | 23 | $packs = [ ]; |
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240 | |||
241 | // We have multiple packets so we need to get them and order them |
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242 | 23 | foreach ($packets as $i => $packet) { |
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243 | // Make a buffer so we can read this info |
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244 | 23 | $buffer = new Buffer($packet); |
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245 | |||
246 | // Gold source |
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247 | 23 | if ($this->source_engine == self::GOLDSOURCE_ENGINE) { |
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248 | // Grab the packet number (byte) |
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249 | 9 | $packet_number = $buffer->readInt8(); |
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250 | |||
251 | // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop |
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252 | 9 | if ($i == 0) { |
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253 | 9 | $buffer->read(4); |
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254 | 9 | } |
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255 | |||
256 | // Now add the rest of the packet to the new array with the packet_number as the id so we can order it |
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257 | 9 | $packs[$packet_number] = $buffer->getBuffer(); |
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258 | 9 | } else { |
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259 | // Number of packets in this set (byte) |
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260 | 14 | $buffer->readInt8(); |
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261 | |||
262 | // The current packet number (byte) |
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263 | 14 | $packet_number = $buffer->readInt8(); |
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264 | |||
265 | // Check to see if this is compressed |
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266 | // @todo: Check to make sure these decompress correctly, new changes may affect this loop. |
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267 | 14 | if ($packet_id & 0x80000000) { |
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268 | // Check to see if we have Bzip2 installed |
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269 | if (!function_exists('bzdecompress')) { |
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270 | throw new Exception( |
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271 | 'Bzip2 is not installed. See http://www.php.net/manual/en/book.bzip2.php for more info.', |
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272 | 0 |
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273 | ); |
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274 | } |
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275 | |||
276 | // Get the length of the packet (long) |
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277 | $packet_length = $buffer->readInt32Signed(); |
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278 | |||
279 | // Checksum for the decompressed packet (long) |
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280 | $buffer->readInt32Signed(); |
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281 | |||
282 | // Try to decompress |
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283 | $result = bzdecompress($buffer->getBuffer()); |
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284 | |||
285 | // Now verify the length |
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286 | if (strlen($result) != $packet_length) { |
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287 | throw new Exception( |
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288 | "Checksum for compressed packet failed! Length expected: {$packet_length}, length |
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289 | returned: " . strlen($result) |
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290 | ); |
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291 | } |
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292 | } else { |
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293 | // Get the packet length (short) |
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294 | 14 | $buffer->readInt16Signed(); |
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295 | |||
296 | // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop |
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297 | 14 | if ($i == 0) { |
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298 | 14 | $buffer->read(4); |
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299 | 14 | } |
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300 | |||
301 | // Grab the rest of the buffer as a result |
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302 | 14 | $result = $buffer->getBuffer(); |
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303 | } |
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304 | |||
305 | // Add this packet to the list |
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306 | 14 | $packs[$packet_number] = $result; |
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307 | } |
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308 | |||
309 | 23 | unset($buffer); |
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310 | 23 | } |
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311 | |||
312 | // Free some memory |
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313 | 23 | unset($packets, $packet); |
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314 | |||
315 | // Sort the packets by packet number |
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316 | 23 | ksort($packs); |
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317 | |||
318 | // Now combine the packs into one and return |
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319 | 23 | return implode("", $packs); |
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320 | } |
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321 | |||
322 | /** |
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323 | * Handles processing the details data into a usable format |
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324 | * |
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325 | * @param \GameQ\Buffer $buffer |
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326 | * |
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327 | * @return mixed |
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328 | * @throws \GameQ\Exception\Protocol |
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329 | */ |
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330 | 59 | protected function processDetails(Buffer $buffer) |
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331 | { |
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332 | |||
333 | // Set the result to a new result instance |
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334 | 59 | $result = new Result(); |
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335 | |||
336 | 59 | $result->add('protocol', $buffer->readInt8()); |
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337 | 59 | $result->add('hostname', $buffer->readString()); |
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338 | 59 | $result->add('map', $buffer->readString()); |
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339 | 59 | $result->add('game_dir', $buffer->readString()); |
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340 | 59 | $result->add('game_descr', $buffer->readString()); |
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341 | 59 | $result->add('steamappid', $buffer->readInt16()); |
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342 | 59 | $result->add('num_players', $buffer->readInt8()); |
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343 | 59 | $result->add('max_players', $buffer->readInt8()); |
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344 | 59 | $result->add('num_bots', $buffer->readInt8()); |
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345 | 59 | $result->add('dedicated', $buffer->read()); |
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346 | 59 | $result->add('os', $buffer->read()); |
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347 | 59 | $result->add('password', $buffer->readInt8()); |
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348 | 59 | $result->add('secure', $buffer->readInt8()); |
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349 | |||
350 | // Special result for The Ship only (appid=2400) |
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351 | 59 | if ($result->get('steamappid') == 2400) { |
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352 | 3 | $result->add('game_mode', $buffer->readInt8()); |
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353 | 3 | $result->add('witness_count', $buffer->readInt8()); |
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354 | 3 | $result->add('witness_time', $buffer->readInt8()); |
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355 | 3 | } |
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356 | |||
357 | 59 | $result->add('version', $buffer->readString()); |
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358 | |||
359 | // Extra data flag |
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360 | 59 | if ($buffer->lookAhead(1) !== false) { |
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361 | 56 | $edf = $buffer->readInt8(); |
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362 | |||
363 | 56 | if ($edf & 0x80) { |
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364 | 56 | $result->add('port', $buffer->readInt16Signed()); |
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365 | 56 | } |
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366 | |||
367 | 56 | if ($edf & 0x10) { |
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368 | 54 | $result->add('steam_id', $buffer->readInt64()); |
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369 | 54 | } |
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370 | |||
371 | 56 | if ($edf & 0x40) { |
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372 | 1 | $result->add('sourcetv_port', $buffer->readInt16Signed()); |
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373 | 1 | $result->add('sourcetv_name', $buffer->readString()); |
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374 | 1 | } |
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375 | |||
376 | 56 | if ($edf & 0x20) { |
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377 | 44 | $result->add('keywords', $buffer->readString()); |
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378 | 44 | } |
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379 | |||
380 | 56 | if ($edf & 0x01) { |
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381 | 54 | $result->add('game_id', $buffer->readInt64()); |
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382 | 54 | } |
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383 | |||
384 | 56 | unset($edf); |
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385 | 56 | } |
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386 | |||
387 | 59 | unset($buffer); |
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388 | |||
389 | 59 | return $result->fetch(); |
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390 | } |
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391 | |||
392 | /** |
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393 | * Handles processing the server details from goldsource response |
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394 | * |
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395 | * @param \GameQ\Buffer $buffer |
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396 | * |
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397 | * @return array |
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398 | * @throws \GameQ\Exception\Protocol |
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399 | */ |
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400 | 4 | protected function processDetailsGoldSource(Buffer $buffer) |
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401 | { |
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402 | |||
403 | // Set the result to a new result instance |
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404 | 4 | $result = new Result(); |
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405 | |||
406 | 4 | $result->add('address', $buffer->readString()); |
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407 | 4 | $result->add('hostname', $buffer->readString()); |
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408 | 4 | $result->add('map', $buffer->readString()); |
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409 | 4 | $result->add('game_dir', $buffer->readString()); |
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410 | 4 | $result->add('game_descr', $buffer->readString()); |
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411 | 4 | $result->add('num_players', $buffer->readInt8()); |
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412 | 4 | $result->add('max_players', $buffer->readInt8()); |
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413 | 4 | $result->add('version', $buffer->readInt8()); |
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414 | 4 | $result->add('dedicated', $buffer->read()); |
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415 | 4 | $result->add('os', $buffer->read()); |
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416 | 4 | $result->add('password', $buffer->readInt8()); |
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417 | |||
418 | // Mod section |
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419 | 4 | $result->add('ismod', $buffer->readInt8()); |
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420 | |||
421 | // We only run these if ismod is 1 (true) |
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422 | 4 | if ($result->get('ismod') == 1) { |
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423 | 4 | $result->add('mod_urlinfo', $buffer->readString()); |
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424 | 4 | $result->add('mod_urldl', $buffer->readString()); |
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425 | 4 | $buffer->skip(); |
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426 | 4 | $result->add('mod_version', $buffer->readInt32Signed()); |
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427 | 4 | $result->add('mod_size', $buffer->readInt32Signed()); |
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428 | 4 | $result->add('mod_type', $buffer->readInt8()); |
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429 | 4 | $result->add('mod_cldll', $buffer->readInt8()); |
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430 | 4 | } |
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431 | |||
432 | 4 | $result->add('secure', $buffer->readInt8()); |
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433 | 4 | $result->add('num_bots', $buffer->readInt8()); |
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434 | |||
435 | 4 | unset($buffer); |
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436 | |||
437 | 4 | return $result->fetch(); |
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438 | } |
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439 | |||
440 | /** |
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441 | * Handles processing the player data into a usable format |
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442 | * |
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443 | * @param \GameQ\Buffer $buffer |
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444 | * |
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445 | * @return mixed |
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446 | */ |
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447 | 58 | protected function processPlayers(Buffer $buffer) |
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476 | |||
477 | /** |
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478 | * Handles processing the rules data into a usable format |
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479 | * |
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480 | * @param \GameQ\Buffer $buffer |
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481 | * |
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482 | * @return mixed |
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483 | */ |
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484 | 50 | protected function processRules(Buffer $buffer) |
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505 | } |
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506 |