Assasz /
aards-gerds
| 1 | <?php |
||
| 2 | |||
| 3 | declare(strict_types=1); |
||
| 4 | |||
| 5 | namespace AardsGerds\Game\Player; |
||
| 6 | |||
| 7 | use AardsGerds\Game\Build\Attribute\AttributePoints; |
||
| 8 | use AardsGerds\Game\Build\Attribute\Etherum; |
||
| 9 | use AardsGerds\Game\Build\Attribute\Health; |
||
| 10 | use AardsGerds\Game\Build\Attribute\Initiative; |
||
| 11 | use AardsGerds\Game\Build\Attribute\Strength; |
||
| 12 | use AardsGerds\Game\Build\Experience; |
||
| 13 | use AardsGerds\Game\Build\Level; |
||
| 14 | use AardsGerds\Game\Build\LevelProgress; |
||
| 15 | use AardsGerds\Game\Build\Talent\SecretKnowledge\Ascension; |
||
| 16 | use AardsGerds\Game\Build\Talent\TalentCollection; |
||
| 17 | use AardsGerds\Game\Build\Talent\TalentPoints; |
||
| 18 | use AardsGerds\Game\Build\Talent\WeaponMastery\ShortSword\Novice\Slash; |
||
| 19 | use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMastery; |
||
| 20 | use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMasteryLevel; |
||
| 21 | use AardsGerds\Game\Entity\Corruption; |
||
| 22 | use AardsGerds\Game\Entity\Entity; |
||
| 23 | use AardsGerds\Game\Event\Story\FirstChapter\MercenaryCamp\MercenaryCampVisitEvent; |
||
| 24 | use AardsGerds\Game\Event\VisitEvent; |
||
| 25 | use AardsGerds\Game\Inventory\Alchemy\Potion\HealthPotion; |
||
| 26 | use AardsGerds\Game\Inventory\Inventory; |
||
| 27 | use AardsGerds\Game\Inventory\Weapon\ShortSword\RustyShortSword; |
||
| 28 | use AardsGerds\Game\Inventory\Weapon\Weapon; |
||
| 29 | use AardsGerds\Game\Shared\IntegerValueException; |
||
| 30 | |||
| 31 | final class Player extends Entity |
||
| 32 | { |
||
| 33 | 4 | public function __construct( |
|
| 34 | string $name, |
||
| 35 | Health $health, |
||
| 36 | Etherum $etherum, |
||
| 37 | Strength $strength, |
||
| 38 | Initiative $initiative, |
||
| 39 | TalentCollection $talentCollection, |
||
| 40 | Inventory $inventory, |
||
| 41 | ?Weapon $weapon, |
||
| 42 | ?Corruption $corruption, |
||
| 43 | private LevelProgress $levelProgress, |
||
| 44 | private Health $maximumHealth, |
||
| 45 | private AttributePoints $attributePoints, |
||
| 46 | private TalentPoints $talentPoints, |
||
| 47 | private VisitEvent $checkpoint, |
||
| 48 | ) { |
||
| 49 | 4 | parent::__construct( |
|
| 50 | 4 | $name, |
|
| 51 | $health, |
||
| 52 | $etherum, |
||
| 53 | $strength, |
||
| 54 | $initiative, |
||
| 55 | $talentCollection, |
||
| 56 | $inventory, |
||
| 57 | $weapon, |
||
| 58 | $corruption, |
||
| 59 | ); |
||
| 60 | 4 | } |
|
| 61 | |||
| 62 | 3 | public static function new(string $name): self |
|
| 63 | { |
||
| 64 | 3 | return new self( |
|
| 65 | 3 | $name, |
|
| 66 | 3 | new Health(100), |
|
| 67 | 3 | new Etherum(1), |
|
| 68 | 3 | new Strength(5), |
|
| 69 | 3 | new Initiative(10), |
|
| 70 | 3 | new TalentCollection([ |
|
| 71 | 3 | WeaponMastery::shortSword(WeaponMasteryLevel::novice()), |
|
| 72 | 3 | new Slash(), |
|
| 73 | ]), |
||
| 74 | 3 | new Inventory([new HealthPotion(), new HealthPotion()]), |
|
| 75 | 3 | new RustyShortSword(), |
|
| 76 | 3 | null, |
|
| 77 | 3 | new LevelProgress( |
|
| 78 | 3 | new Level(1), |
|
| 79 | 3 | new Experience(0), |
|
| 80 | ), |
||
| 81 | 3 | new Health(100), |
|
| 82 | 3 | new AttributePoints(0), |
|
| 83 | 3 | new TalentPoints(0), |
|
| 84 | 3 | new MercenaryCampVisitEvent(), |
|
| 85 | ); |
||
| 86 | } |
||
| 87 | |||
| 88 | 1 | public function getLevelProgress(): LevelProgress |
|
| 89 | { |
||
| 90 | 1 | return $this->levelProgress; |
|
| 91 | } |
||
| 92 | |||
| 93 | public function increaseExperience(Experience $experience, PlayerAction $playerAction): void |
||
| 94 | { |
||
| 95 | $this->levelProgress->increase($experience, $this, $playerAction); |
||
| 96 | } |
||
| 97 | |||
| 98 | 1 | public function getMaximumHealth(): Health |
|
| 99 | { |
||
| 100 | 1 | return $this->maximumHealth; |
|
| 101 | } |
||
| 102 | |||
| 103 | 1 | public function getAttributePoints(): AttributePoints |
|
| 104 | { |
||
| 105 | 1 | return $this->attributePoints; |
|
| 106 | } |
||
| 107 | |||
| 108 | 1 | public function getTalentPoints(): TalentPoints |
|
| 109 | { |
||
| 110 | 1 | return $this->talentPoints; |
|
| 111 | } |
||
| 112 | |||
| 113 | 1 | public function getCheckpoint(): VisitEvent |
|
| 114 | { |
||
| 115 | 1 | return $this->checkpoint; |
|
| 116 | } |
||
| 117 | |||
| 118 | public function setCheckpoint(VisitEvent $checkpoint): void |
||
| 119 | { |
||
| 120 | $this->checkpoint = $checkpoint; |
||
| 121 | } |
||
| 122 | |||
| 123 | 1 | public function heal(Health $health): void |
|
| 124 | { |
||
| 125 | 1 | $this->health->increaseBy($health); |
|
| 126 | |||
| 127 | 1 | if ($this->health->isGreaterThan($this->maximumHealth)) { |
|
| 128 | 1 | $this->healCompletely(); |
|
| 129 | } |
||
| 130 | 1 | } |
|
| 131 | |||
| 132 | 1 | public function healCompletely(): void |
|
| 133 | { |
||
| 134 | 1 | $this->health->replaceWith($this->maximumHealth); |
|
| 135 | 1 | } |
|
| 136 | |||
| 137 | /** |
||
| 138 | * @throws PlayerException |
||
| 139 | */ |
||
| 140 | 4 | public function increaseEtherum(Etherum $etherum): void |
|
| 141 | { |
||
| 142 | 4 | $this->etherum->increaseBy($etherum); |
|
| 143 | |||
| 144 | 4 | $playerAscension = $this->talentCollection->findSecretKnowledge()?->getAscension() |
|
| 145 | 1 | ?? throw PlayerException::etherumOverdose(); |
|
| 146 | |||
| 147 | 3 | $corruptionBoundary = $this->calculateCorruptionBoundary(); |
|
| 148 | |||
| 149 | 3 | if ($this->etherum->isGreaterThanOrEqual($corruptionBoundary)) { |
|
| 150 | 3 | if ($this->corruption !== null) { |
|
| 151 | try { |
||
| 152 | $this->corruption->increment(); |
||
| 153 | } catch (IntegerValueException) {} |
||
|
0 ignored issues
–
show
Coding Style
Comprehensibility
introduced
by
Loading history...
|
|||
| 154 | } |
||
| 155 | |||
| 156 | 3 | if ($playerAscension->isLowerThan(Ascension::sixthAscension())) { |
|
| 157 | 1 | throw PlayerException::etherumOverdose(); |
|
| 158 | } |
||
| 159 | |||
| 160 | 2 | $this->corruption = Corruption::low(); |
|
| 161 | } |
||
| 162 | 2 | } |
|
| 163 | } |
||
| 164 |