1 | <?php |
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2 | |||
3 | declare(strict_types=1); |
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4 | |||
5 | namespace AardsGerds\Game\Fight; |
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6 | |||
7 | use AardsGerds\Game\Build\Attribute\Damage; |
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8 | use AardsGerds\Game\Player\PlayerAction; |
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9 | use AardsGerds\Game\Shared\Dice; |
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10 | use AardsGerds\Game\Shared\IntegerValueException; |
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11 | |||
12 | final class Clash |
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13 | { |
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14 | /** |
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15 | * @throws IntegerValueException if target's health hits 0 |
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16 | */ |
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17 | 5 | public static function invoke( |
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18 | Fighter $attacker, |
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19 | Fighter $target, |
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20 | Attack $attack, |
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21 | PlayerAction $playerAction, |
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22 | ): void { |
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23 | 5 | if (self::blockOccurred($attacker, $target, $attack)) { |
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24 | 2 | $playerAction->tell("{$attacker->getName()} uses {$attack}, but {$target->getName()} has blocked this attack."); |
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25 | 2 | return; |
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26 | } |
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27 | |||
28 | 5 | $damage = self::calculateDamage($attacker, $attack); |
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29 | |||
30 | try { |
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31 | 5 | $target->getHealth()->decreaseBy($damage); |
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32 | 5 | } catch (IntegerValueException $exception) { |
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33 | 5 | $playerAction->tell("{$attacker->getName()} uses {$attack} and deals {$damage} damage, which brings opponent to their knees!"); |
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34 | 5 | throw $exception; |
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35 | } |
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36 | |||
37 | 3 | $playerAction->tell("{$attacker->getName()} uses {$attack} and deals {$damage} damage."); |
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38 | 3 | } |
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39 | |||
40 | 5 | private static function calculateDamage( |
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41 | Fighter $attacker, |
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42 | Attack $attack, |
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43 | ): Damage { |
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44 | return match (true) { |
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45 | 5 | $attack instanceof MeleeAttack => |
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46 | 5 | (new Damage(0)) |
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47 | 5 | ->increaseBy($attack->getDamage($attacker->getWeapon() ?? throw FightException::weaponRequired())) |
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48 | 5 | ->increaseBy($attacker->getStrength()), |
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49 | 1 | $attack instanceof EtherumAttack => $attack->getDamage(), |
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50 | 1 | $attack instanceof NaturalAttack => |
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51 | 1 | (new Damage(0)) |
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52 | 1 | ->increaseBy($attack->getDamage()) |
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53 | 1 | ->increaseBy($attacker->getStrength()), |
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54 | 5 | default => new Damage(0), |
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55 | }; |
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56 | } |
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57 | |||
58 | 5 | private static function blockOccurred( |
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59 | Fighter $attacker, |
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60 | Fighter $target, |
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61 | Attack $attack, |
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62 | ): bool { |
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63 | 5 | return Dice::roll(Block::calculateChance($attacker, $target, $attack)); |
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64 | } |
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65 | } |
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66 |