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<?php
declare(strict_types=1);
namespace AardsGerds\Game\Event;
use AardsGerds\Game\Location\Location;
use AardsGerds\Game\Location\Visitor;
use AardsGerds\Game\Player\Player;
use AardsGerds\Game\Player\PlayerAction;
use function Lambdish\Phunctional\map;
abstract class VisitEvent extends Event
{
public function __construct(
Context $context,
DecisionCollection $decisionCollection,
protected Location $location,
) {
parent::__construct(
$context,
$decisionCollection,
);
}
public function __invoke(Player $player, PlayerAction $playerAction): Decision
$player->setCheckpoint($this);
$playerAction->savePlayerState($player);
$playerAction->introduce($this->location->getName());
$playerAction->tell((string) $this->context);
$visitors = $this->location->getVisitors();
$playerAction->list(map(
static fn(Visitor $visitor): array => [$visitor->getName() => (string) $visitor->getRole()],
$visitors,
));
$choice = $playerAction->askForChoice(
$choice
'Where do you want to go?',
array_merge($visitors->getItems(), ['Leave this place']),
// travel
return $playerAction->askForDecision('question', $this->decisionCollection);