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<?php |
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declare(strict_types=1); |
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namespace AardsGerds\Game\Entity; |
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use AardsGerds\Game\Build\Attribute\Etherum; |
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use AardsGerds\Game\Build\Attribute\Health; |
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use AardsGerds\Game\Build\Attribute\Initiative; |
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use AardsGerds\Game\Build\Attribute\Strength; |
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use AardsGerds\Game\Build\Talent\SecretKnowledge\Ascension; |
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use AardsGerds\Game\Build\Talent\TalentCollection; |
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use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMasteryLevel; |
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use AardsGerds\Game\Fight\Fighter; |
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use AardsGerds\Game\Inventory\Inventory; |
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use AardsGerds\Game\Inventory\Weapon\Weapon; |
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use AardsGerds\Game\Shared\IntegerValueException; |
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abstract class Entity implements Fighter |
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{ |
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public function __construct( |
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protected string $name, |
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protected Health $health, |
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protected Etherum $etherum, |
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protected Strength $strength, |
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protected Initiative $initiative, |
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protected TalentCollection $talentCollection, |
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protected Inventory $inventory, |
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protected ?Weapon $weapon = null, |
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protected ?Corruption $corruption = null, |
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) {} |
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public function getName(): string |
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{ |
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return $this->name; |
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} |
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public function getHealth(): Health |
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{ |
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return $this->health; |
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} |
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public function getEtherum(): Etherum |
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{ |
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return $this->etherum; |
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} |
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public function getStrength(): Strength |
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{ |
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return $this->strength; |
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} |
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public function getInitiative(): Initiative |
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{ |
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return $this->initiative; |
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} |
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public function getTalents(): TalentCollection |
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{ |
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return $this->talentCollection; |
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} |
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public function getWeaponMasteryLevel(): WeaponMasteryLevel |
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{ |
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if ($this->weapon === null) { |
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return WeaponMasteryLevel::inexperienced(); |
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} |
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$weaponMastery = $this->talentCollection->findWeaponMasteryForWeaponType($this->weapon->getType()); |
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if ($weaponMastery === null) { |
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return WeaponMasteryLevel::inexperienced(); |
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} |
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return $weaponMastery->getLevel(); |
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} |
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public function getInventory(): Inventory |
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{ |
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return $this->inventory; |
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} |
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public function getWeapon(): ?Weapon |
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{ |
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return $this->weapon; |
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} |
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public function hasWeapon(): bool |
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{ |
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return $this->weapon !== null; |
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} |
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public function getCorruption(): ?Corruption |
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{ |
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return $this->corruption; |
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} |
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public function isCorrupted(): bool |
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{ |
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return $this->corruption !== null; |
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} |
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public function __toString(): string |
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{ |
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return $this->name; |
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} |
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protected function calculateCorruptionBoundary(): Etherum |
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{ |
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$ascension = $this->talentCollection->findSecretKnowledge()?->getAscension(); |
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if ($ascension === null) { |
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return new Etherum(2); |
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} |
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try { |
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$nextAscensionEtherum = (new Ascension($ascension->get()))->increment()->getRequiredEtherum(); |
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} catch (IntegerValueException) { |
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// entity has 8th ascension |
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$nextAscensionEtherum = new Etherum(Ascension::eighthAscension()->getRequiredEtherum()->get() * 2); |
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} |
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// etherum required by next ascension + 0.5 x etherum required by next ascension |
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return $nextAscensionEtherum->increaseBy( |
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new Etherum((int) ($nextAscensionEtherum->get() * 0.5)), |
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); |
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} |
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} |
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