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<?php |
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declare(strict_types=1); |
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namespace AardsGerds\Game\Dialog; |
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use AardsGerds\Game\Entity\Entity; |
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use AardsGerds\Game\Player\Player; |
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use AardsGerds\Game\Player\PlayerAction; |
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final class Dialog |
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{ |
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public function __construct( |
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private Player $player, |
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private Entity $interlocutor, |
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private DialogOption $dialogOption, |
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private PlayerAction $playerAction, |
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) {} |
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public function __invoke(): void |
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{ |
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$this->playerAction->tell("{$this->interlocutor->getName()}: {$this->dialogOption}"); |
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while (!$this->dialogOption->getResponses()->isEmpty()) { |
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$this->playerDialog($this->dialogOption->getResponses()); |
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} |
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} |
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public function playerDialog(PlayerDialogOptionCollection $dialogOptions): void |
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{ |
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$response = $this->playerAction->askForResponse($dialogOptions); |
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$this->playerAction->tell("{$this->player->getName()}: {$response}"); |
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$this->interlocutorDialog($response->getResponse()); |
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if ($response instanceof QuitDialogOption) { |
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$this->dialogOption->getResponses()->clear(); |
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return; |
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} |
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$this->dialogOption->getResponses()->remove($response); |
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if ($response instanceof FightDialogOption) { |
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$this->playerAction->askForConfirmation('Continue?'); |
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$response->getEvent()($this->player, $this->playerAction); |
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} |
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} |
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public function interlocutorDialog(DialogOption $dialogOption): void |
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{ |
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$this->playerAction->tell("{$this->interlocutor->getName()}: {$dialogOption}"); |
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if ($dialogOption->getResponses()->isEmpty()) { |
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return; |
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} |
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$this->playerDialog($dialogOption->getResponses()); |
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} |
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} |
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