@@ -77,7 +77,7 @@ discard block |
||
| 77 | 77 | Clash::invoke($fighter, $this->findOpponent($fighter), $action, $this->playerAction); |
| 78 | 78 | } |
| 79 | 79 | |
| 80 | - private function askForAction(): Attack|Usable |
|
| 80 | + private function askForAction(): Attack | Usable |
|
| 81 | 81 | { |
| 82 | 82 | $action = $this->playerAction->askForChoice( |
| 83 | 83 | 'Select action', |
@@ -98,7 +98,7 @@ discard block |
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| 98 | 98 | return $this->validateAction($action); |
| 99 | 99 | } |
| 100 | 100 | |
| 101 | - private function validateAction(Attack|Usable $action): Attack|Usable |
|
| 101 | + private function validateAction(Attack | Usable $action): Attack | Usable |
|
| 102 | 102 | { |
| 103 | 103 | if ($action instanceof MeleeAttack && $this->player->getWeapon() === null) { |
| 104 | 104 | $this->playerAction->note('This attack requires weapon equipped.'); |
@@ -40,7 +40,7 @@ |
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| 40 | 40 | Fighter $attacker, |
| 41 | 41 | Attack $attack, |
| 42 | 42 | ): Damage { |
| 43 | - return match (true) { |
|
| 43 | + return match(true) { |
|
| 44 | 44 | $attack instanceof MeleeAttack => |
| 45 | 45 | (new Damage(0)) |
| 46 | 46 | ->increaseBy($attack->getDamage($attacker->getWeapon() ?? throw FightException::weaponRequired())) |