|
1
|
|
|
<?php |
|
2
|
|
|
|
|
3
|
|
|
declare(strict_types=1); |
|
4
|
|
|
|
|
5
|
|
|
namespace AardsGerds\Game\Player; |
|
6
|
|
|
|
|
7
|
|
|
use AardsGerds\Game\Build\Attribute\AttributePoints; |
|
8
|
|
|
use AardsGerds\Game\Build\Attribute\Etherum; |
|
9
|
|
|
use AardsGerds\Game\Build\Attribute\Health; |
|
10
|
|
|
use AardsGerds\Game\Build\Attribute\Initiative; |
|
11
|
|
|
use AardsGerds\Game\Build\Attribute\Strength; |
|
12
|
|
|
use AardsGerds\Game\Build\Experience; |
|
13
|
|
|
use AardsGerds\Game\Build\Level; |
|
14
|
|
|
use AardsGerds\Game\Build\LevelProgress; |
|
15
|
|
|
use AardsGerds\Game\Build\Talent\SecretKnowledge\Ascension; |
|
16
|
|
|
use AardsGerds\Game\Build\Talent\TalentCollection; |
|
17
|
|
|
use AardsGerds\Game\Build\Talent\TalentPoints; |
|
18
|
|
|
use AardsGerds\Game\Build\Talent\WeaponMastery\ShortSword\Novice\Slash; |
|
19
|
|
|
use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMastery; |
|
20
|
|
|
use AardsGerds\Game\Build\Talent\WeaponMastery\WeaponMasteryLevel; |
|
21
|
|
|
use AardsGerds\Game\Entity\Entity; |
|
22
|
|
|
use AardsGerds\Game\Event\Story\FirstChapter\MercenaryCamp\MercenaryCampVisitEvent; |
|
23
|
|
|
use AardsGerds\Game\Event\VisitEvent; |
|
24
|
|
|
use AardsGerds\Game\Inventory\Alchemy\Potion\HealthPotion; |
|
25
|
|
|
use AardsGerds\Game\Inventory\Inventory; |
|
26
|
|
|
use AardsGerds\Game\Inventory\Weapon\ShortSword\RustyShortSword; |
|
27
|
|
|
use AardsGerds\Game\Inventory\Weapon\Weapon; |
|
28
|
|
|
use AardsGerds\Game\Shared\IntegerValueException; |
|
29
|
|
|
|
|
30
|
|
|
final class Player extends Entity |
|
31
|
|
|
{ |
|
32
|
4 |
|
public function __construct( |
|
33
|
|
|
string $name, |
|
34
|
|
|
Health $health, |
|
35
|
|
|
Etherum $etherum, |
|
36
|
|
|
Strength $strength, |
|
37
|
|
|
Initiative $initiative, |
|
38
|
|
|
TalentCollection $talentCollection, |
|
39
|
|
|
Inventory $inventory, |
|
40
|
|
|
?Weapon $weapon, |
|
41
|
|
|
bool $corrupted, |
|
42
|
|
|
private LevelProgress $levelProgress, |
|
43
|
|
|
private Health $maximumHealth, |
|
44
|
|
|
private AttributePoints $attributePoints, |
|
45
|
|
|
private TalentPoints $talentPoints, |
|
46
|
|
|
private VisitEvent $checkpoint, |
|
47
|
|
|
) { |
|
48
|
4 |
|
parent::__construct( |
|
49
|
4 |
|
$name, |
|
50
|
|
|
$health, |
|
51
|
|
|
$etherum, |
|
52
|
|
|
$strength, |
|
53
|
|
|
$initiative, |
|
54
|
|
|
$talentCollection, |
|
55
|
|
|
$inventory, |
|
56
|
|
|
$weapon, |
|
57
|
|
|
$corrupted, |
|
58
|
|
|
); |
|
59
|
4 |
|
} |
|
60
|
|
|
|
|
61
|
3 |
|
public static function new(string $name): self |
|
62
|
|
|
{ |
|
63
|
3 |
|
return new self( |
|
64
|
3 |
|
$name, |
|
65
|
3 |
|
new Health(100), |
|
66
|
3 |
|
new Etherum(1), |
|
67
|
3 |
|
new Strength(5), |
|
68
|
3 |
|
new Initiative(10), |
|
69
|
3 |
|
new TalentCollection([ |
|
70
|
3 |
|
WeaponMastery::shortSword(WeaponMasteryLevel::novice()), |
|
71
|
3 |
|
new Slash(), |
|
72
|
|
|
]), |
|
73
|
3 |
|
new Inventory([new HealthPotion(), new HealthPotion()]), |
|
74
|
3 |
|
new RustyShortSword(), |
|
75
|
3 |
|
false, |
|
76
|
3 |
|
new LevelProgress( |
|
77
|
3 |
|
new Level(1), |
|
78
|
3 |
|
new Experience(0), |
|
79
|
|
|
), |
|
80
|
3 |
|
new Health(100), |
|
81
|
3 |
|
new AttributePoints(0), |
|
82
|
3 |
|
new TalentPoints(0), |
|
83
|
3 |
|
new MercenaryCampVisitEvent(), |
|
84
|
|
|
); |
|
85
|
|
|
} |
|
86
|
|
|
|
|
87
|
1 |
|
public function getLevelProgress(): LevelProgress |
|
88
|
|
|
{ |
|
89
|
1 |
|
return $this->levelProgress; |
|
90
|
|
|
} |
|
91
|
|
|
|
|
92
|
|
|
public function increaseExperience(Experience $experience, PlayerAction $playerAction): void |
|
93
|
|
|
{ |
|
94
|
|
|
$this->levelProgress->increase($experience, $this, $playerAction); |
|
95
|
|
|
} |
|
96
|
|
|
|
|
97
|
1 |
|
public function getMaximumHealth(): Health |
|
98
|
|
|
{ |
|
99
|
1 |
|
return $this->maximumHealth; |
|
100
|
|
|
} |
|
101
|
|
|
|
|
102
|
1 |
|
public function getAttributePoints(): AttributePoints |
|
103
|
|
|
{ |
|
104
|
1 |
|
return $this->attributePoints; |
|
105
|
|
|
} |
|
106
|
|
|
|
|
107
|
1 |
|
public function getTalentPoints(): TalentPoints |
|
108
|
|
|
{ |
|
109
|
1 |
|
return $this->talentPoints; |
|
110
|
|
|
} |
|
111
|
|
|
|
|
112
|
1 |
|
public function getCheckpoint(): VisitEvent |
|
113
|
|
|
{ |
|
114
|
1 |
|
return $this->checkpoint; |
|
115
|
|
|
} |
|
116
|
|
|
|
|
117
|
|
|
public function setCheckpoint(VisitEvent $checkpoint): void |
|
118
|
|
|
{ |
|
119
|
|
|
$this->checkpoint = $checkpoint; |
|
120
|
|
|
} |
|
121
|
|
|
|
|
122
|
1 |
|
public function heal(Health $health): void |
|
123
|
|
|
{ |
|
124
|
1 |
|
$this->health->increaseBy($health); |
|
125
|
|
|
|
|
126
|
1 |
|
if ($this->health->isGreaterThan($this->maximumHealth)) { |
|
127
|
1 |
|
$this->healCompletely(); |
|
128
|
|
|
} |
|
129
|
1 |
|
} |
|
130
|
|
|
|
|
131
|
1 |
|
public function healCompletely(): void |
|
132
|
|
|
{ |
|
133
|
1 |
|
$this->health->replaceWith($this->maximumHealth); |
|
134
|
1 |
|
} |
|
135
|
|
|
|
|
136
|
|
|
/** |
|
137
|
|
|
* @throws PlayerException |
|
138
|
|
|
*/ |
|
139
|
4 |
|
public function increaseEtherum(Etherum $etherum): void |
|
140
|
|
|
{ |
|
141
|
4 |
|
$this->etherum->increaseBy($etherum); |
|
142
|
|
|
|
|
143
|
4 |
|
if ($this->isCorrupted()) { |
|
144
|
|
|
return; |
|
145
|
|
|
} |
|
146
|
|
|
|
|
147
|
4 |
|
$playerAscension = $this->talentCollection->findSecretKnowledge()?->getAscension() |
|
148
|
1 |
|
?? throw PlayerException::etherumOverdose(); |
|
149
|
|
|
|
|
150
|
3 |
|
$corruptionBoundary = $this->calculateCorruptionBoundary(); |
|
151
|
|
|
|
|
152
|
3 |
|
if ($this->etherum->isGreaterThanOrEqual($corruptionBoundary)) { |
|
153
|
3 |
|
if ($playerAscension->isLowerThan(Ascension::sixthAscension())) { |
|
154
|
1 |
|
throw PlayerException::etherumOverdose(); |
|
155
|
|
|
} |
|
156
|
|
|
|
|
157
|
2 |
|
$this->corrupted = true; |
|
158
|
|
|
} |
|
159
|
2 |
|
} |
|
160
|
|
|
} |
|
161
|
|
|
|