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<?php |
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declare(strict_types=1); |
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namespace AardsGerds\Game\Infrastructure\Persistence; |
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use AardsGerds\Game\Build\Talent\Talent; |
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use AardsGerds\Game\Build\Talent\TalentCollection; |
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use AardsGerds\Game\Inventory\Inventory; |
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use AardsGerds\Game\Inventory\InventoryItem; |
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use AardsGerds\Game\Inventory\Weapon\RebredirWeapon; |
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use AardsGerds\Game\Inventory\Weapon\Weapon; |
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use AardsGerds\Game\Player\Player; |
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final class NormalizePlayer |
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{ |
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public function __invoke(Player $player): array |
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{ |
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return [ |
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'name' => $player->getName(), |
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'health' => $player->getHealth()->get(), |
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'etherum' => $player->getEtherum()->get(), |
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'strength' => $player->getStrength()->get(), |
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'talents' => $this->normalizeTalents($player->getTalents()), |
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'inventory' => $this->normalizeInventory($player->getInventory()), |
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'weapon' => $player->getWeapon() !== null ? $this->normalizeWeapon($player->getWeapon()) : null, |
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'corrupted' => $player->isCorrupted(), |
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'levelProgress' => [ |
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'level' => $player->getLevelProgress()->getLevel()->get(), |
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'currentExperience' => $player->getLevelProgress()->getCurrentExperience()->get(), |
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], |
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'attributePoints' => $player->getAttributePoints()->get(), |
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'talentPoints' => $player->getTalentPoints()->get(), |
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]; |
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} |
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private function normalizeWeapon(Weapon $weapon): array |
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{ |
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$data = ['className' => $className = get_class($weapon)]; |
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if (in_array(RebredirWeapon::class, class_uses($className))) { |
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/** @var RebredirWeapon $weapon */ |
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$data = array_merge($data, ['etherumLoad' => $weapon->getEtherumLoad()]); |
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} |
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return $data; |
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} |
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private function normalizeTalents(TalentCollection $talentCollection): array |
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{ |
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return array_map( |
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static fn(Talent $talent): array => [ |
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'className' => get_class($talent), |
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], |
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$talentCollection->getItems(), |
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); |
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} |
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private function normalizeInventory(Inventory $inventory): array |
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{ |
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return array_map( |
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static fn(InventoryItem $inventoryItem): array => [ |
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'className' => get_class($inventoryItem), |
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], |
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$inventory->getItems(), |
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); |
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} |
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} |
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