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<?php |
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declare(strict_types=1); |
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namespace AardsGerds\Game\Infrastructure\Cli\Command; |
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use AardsGerds\Game\Event\Story\Story; |
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use AardsGerds\Game\Infrastructure\Cli\PlayerIO; |
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use AardsGerds\Game\Infrastructure\Persistence\PlayerState; |
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use AardsGerds\Game\Infrastructure\Persistence\PlayerStateException; |
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use Symfony\Component\Console\Command\Command; |
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use Symfony\Component\Console\Input\InputArgument; |
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use Symfony\Component\Console\Input\InputInterface; |
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use Symfony\Component\Console\Output\OutputInterface; |
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use Symfony\Component\Console\Style\SymfonyStyle; |
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final class LoadGameCommand extends Command |
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{ |
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protected static $defaultName = 'game:load'; |
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public function __construct( |
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private PlayerState $playerState, |
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) { |
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parent::__construct(); |
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} |
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protected function configure(): void |
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{ |
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$this |
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->setDescription('This command loads existing game') |
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->addArgument('player', InputArgument::REQUIRED, 'Player to load'); |
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} |
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protected function execute(InputInterface $input, OutputInterface $output): int |
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{ |
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$playerName = $input->getArgument('player'); |
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assert(is_string($playerName)); |
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$playerIO = new PlayerIO(new SymfonyStyle($input, $output), $this->playerState); |
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try { |
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$player = $this->playerState->load($playerName); |
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} catch (PlayerStateException $exception) { |
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$playerIO->note("Player {$playerName} doesn't exist."); |
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return Command::FAILURE; |
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} |
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Story::continue($player->getCheckpoint(), $player, $playerIO); |
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return Command::SUCCESS; |
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} |
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} |
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