1
|
|
|
<?php |
2
|
|
|
|
3
|
|
|
declare(strict_types=1); |
4
|
|
|
|
5
|
|
|
namespace AardsGerds\Game\Build; |
6
|
|
|
|
7
|
|
|
use AardsGerds\Game\Build\Attribute\AttributePoints; |
8
|
|
|
use AardsGerds\Game\Build\Attribute\Health; |
9
|
|
|
use AardsGerds\Game\Build\Talent\TalentPoints; |
10
|
|
|
use AardsGerds\Game\Player\Player; |
11
|
|
|
use AardsGerds\Game\Player\PlayerAction; |
12
|
|
|
|
13
|
|
|
final class LevelProgress |
14
|
|
|
{ |
15
|
|
|
private Experience $experienceNeededForNextLevel; |
16
|
|
|
|
17
|
6 |
|
public function __construct( |
18
|
|
|
private Level $level, |
19
|
|
|
private Experience $currentExperience, |
20
|
|
|
) { |
21
|
6 |
|
$this->calculateExperienceNeededForNextLevel(); |
22
|
6 |
|
} |
23
|
|
|
|
24
|
|
|
/** |
25
|
|
|
* @example |
26
|
|
|
* level: 1 |
27
|
|
|
* current experience: 500 |
28
|
|
|
* experience needed for next level: 1000 |
29
|
|
|
* increase experience by 600 |
30
|
|
|
* |
31
|
|
|
* expected: |
32
|
|
|
* level: 2 |
33
|
|
|
* current experience: 1100 |
34
|
|
|
* experience needed for next level: 2000 |
35
|
|
|
*/ |
36
|
4 |
|
public function increase(Experience $experience, Player $player, PlayerAction $playerAction): void |
37
|
|
|
{ |
38
|
4 |
|
$this->currentExperience->increaseBy($experience); |
39
|
4 |
|
$playerAction->tell("You have gained {$experience} experience!"); |
40
|
|
|
|
41
|
4 |
|
while ($this->currentExperience->isGreaterThanOrEqual($this->experienceNeededForNextLevel)) { |
42
|
4 |
|
$this->levelUp($player); |
43
|
4 |
|
$playerAction->tell("You have gained new level!"); |
44
|
|
|
} |
45
|
4 |
|
} |
46
|
|
|
|
47
|
5 |
|
public function getLevel(): Level |
48
|
|
|
{ |
49
|
5 |
|
return $this->level; |
50
|
|
|
} |
51
|
|
|
|
52
|
5 |
|
public function getCurrentExperience(): Experience |
53
|
|
|
{ |
54
|
5 |
|
return $this->currentExperience; |
55
|
|
|
} |
56
|
|
|
|
57
|
4 |
|
private function levelUp(Player $player): void |
58
|
|
|
{ |
59
|
4 |
|
$this->level->increment(); |
60
|
4 |
|
$this->calculateExperienceNeededForNextLevel(); |
61
|
|
|
|
62
|
4 |
|
$player->getMaximumHealth()->increaseBy(new Health(20)); |
63
|
4 |
|
$player->getAttributePoints()->increaseBy(new AttributePoints(5)); |
64
|
4 |
|
$player->getTalentPoints()->increaseBy(new TalentPoints(3)); |
65
|
4 |
|
$player->healCompletely(); |
66
|
4 |
|
} |
67
|
|
|
|
68
|
8 |
|
private function calculateExperienceNeededForNextLevel(): void |
69
|
|
|
{ |
70
|
8 |
|
$this->experienceNeededForNextLevel = new Experience(0); |
71
|
|
|
|
72
|
8 |
|
for ($level = 2; $level <= $this->level->get() + 1; $level++) { |
73
|
8 |
|
$this->experienceNeededForNextLevel->increaseBy(self::getRequiredExperience(new Level($level))); |
74
|
|
|
} |
75
|
8 |
|
} |
76
|
|
|
|
77
|
8 |
|
private static function getRequiredExperience(Level $level): Experience |
78
|
|
|
{ |
79
|
|
|
return match (true) { |
80
|
8 |
|
$level->isGreaterThan(new Level(10)) => new Experience(2000), |
81
|
8 |
|
$level->isGreaterThan(new Level(20)) => new Experience(3000), |
82
|
8 |
|
default => new Experience(1000), |
83
|
|
|
}; |
84
|
|
|
} |
85
|
|
|
} |
86
|
|
|
|