Arakne /
Araknemu
| 1 | /* |
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| 2 | * This file is part of Araknemu. |
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| 3 | * |
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| 4 | * Araknemu is free software: you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU Lesser General Public License as published by |
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| 6 | * the Free Software Foundation, either version 3 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * Araknemu is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU Lesser General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU Lesser General Public License |
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| 15 | * along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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| 16 | * |
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| 17 | * Copyright (c) 2017-2020 Vincent Quatrevieux |
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| 18 | */ |
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| 19 | |||
| 20 | package fr.quatrevieux.araknemu.game.handler.account; |
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| 21 | |||
| 22 | import fr.quatrevieux.araknemu.common.session.SessionLog; |
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| 23 | import fr.quatrevieux.araknemu.core.dbal.repository.EntityNotFoundException; |
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| 24 | import fr.quatrevieux.araknemu.core.network.exception.CloseWithPacket; |
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| 25 | import fr.quatrevieux.araknemu.core.network.parser.PacketHandler; |
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| 26 | import fr.quatrevieux.araknemu.game.player.GamePlayer; |
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| 27 | import fr.quatrevieux.araknemu.game.player.PlayerService; |
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| 28 | import fr.quatrevieux.araknemu.game.player.event.GameJoined; |
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| 29 | import fr.quatrevieux.araknemu.network.game.GameSession; |
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| 30 | import fr.quatrevieux.araknemu.network.game.in.account.ChoosePlayingCharacter; |
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| 31 | import fr.quatrevieux.araknemu.network.game.out.account.CharacterSelected; |
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| 32 | import fr.quatrevieux.araknemu.network.game.out.account.CharacterSelectionError; |
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| 33 | import fr.quatrevieux.araknemu.network.game.out.info.Error; |
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| 34 | import fr.quatrevieux.araknemu.network.game.out.info.Information; |
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| 35 | |||
| 36 | /** |
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| 37 | * Handle character select for entering game |
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| 38 | */ |
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| 39 | public final class SelectCharacter implements PacketHandler<GameSession, ChoosePlayingCharacter> { |
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| 40 | private final PlayerService service; |
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| 41 | |||
| 42 | 1 | public SelectCharacter(PlayerService service) { |
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| 43 | 1 | this.service = service; |
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| 44 | 1 | } |
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| 45 | |||
| 46 | @Override |
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| 47 | @SuppressWarnings("contracts.precondition") // Cannot prove that account is not null here |
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| 48 | public void handle(GameSession session, ChoosePlayingCharacter packet) { |
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| 49 | final GamePlayer player; |
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| 50 | |||
| 51 | 1 | synchronized (session) { |
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| 52 | 1 | if (session.player() != null) { |
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| 53 | 1 | throw new CloseWithPacket(new CharacterSelectionError()); |
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| 54 | } |
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| 55 | |||
| 56 | try { |
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| 57 | 1 | player = service.load(session, packet.id()); |
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| 58 | 1 | player.register(session); |
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| 59 | 1 | } catch (EntityNotFoundException e) { |
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| 60 | 1 | throw new CloseWithPacket(new CharacterSelectionError()); |
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| 61 | 1 | } |
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| 62 | 1 | } |
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| 63 | |||
| 64 | 1 | session.send(new CharacterSelected(player)); |
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| 65 | 1 | player.dispatch(new GameJoined()); |
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| 66 | 1 | session.log().ifPresent(log -> log.setPlayerId(player.id())); |
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| 67 | |||
| 68 | 1 | session.send(Error.welcome()); |
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| 69 | 1 | session.log().flatMap(SessionLog::last).ifPresent(log -> session.send(Information.lastLogin(log.startDate(), log.ipAddress()))); |
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| 70 | 1 | session.send(Information.currentIpAddress(session.channel().address().getAddress().getHostAddress())); |
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| 71 | 1 | } |
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| 72 | |||
| 73 | @Override |
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| 74 | public Class<ChoosePlayingCharacter> packet() { |
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| 75 | 1 | return ChoosePlayingCharacter.class; |
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| 76 | } |
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| 77 | } |
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| 78 |
For an in-depth explanation of how locks work, you may refer to Chapter 20 Thread Synchronization of Inside the Java Virtual Machine by Bill Venners available online.