packet()   A
last analyzed

Complexity

Conditions 1

Size

Total Lines 3
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 3
dl 0
loc 3
ccs 1
cts 1
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.handler.account;
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import fr.quatrevieux.araknemu.common.session.SessionLog;
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import fr.quatrevieux.araknemu.core.dbal.repository.EntityNotFoundException;
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import fr.quatrevieux.araknemu.core.network.exception.CloseWithPacket;
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import fr.quatrevieux.araknemu.core.network.parser.PacketHandler;
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import fr.quatrevieux.araknemu.game.player.GamePlayer;
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import fr.quatrevieux.araknemu.game.player.PlayerService;
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import fr.quatrevieux.araknemu.game.player.event.GameJoined;
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import fr.quatrevieux.araknemu.network.game.GameSession;
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import fr.quatrevieux.araknemu.network.game.in.account.ChoosePlayingCharacter;
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import fr.quatrevieux.araknemu.network.game.out.account.CharacterSelected;
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import fr.quatrevieux.araknemu.network.game.out.account.CharacterSelectionError;
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import fr.quatrevieux.araknemu.network.game.out.info.Error;
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import fr.quatrevieux.araknemu.network.game.out.info.Information;
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/**
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 * Handle character select for entering game
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 */
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public final class SelectCharacter implements PacketHandler<GameSession, ChoosePlayingCharacter> {
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    private final PlayerService service;
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    public SelectCharacter(PlayerService service) {
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        this.service = service;
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    }
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    @Override
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    @SuppressWarnings("contracts.precondition") // Cannot prove that account is not null here
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    public void handle(GameSession session, ChoosePlayingCharacter packet) {
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        final GamePlayer player;
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        synchronized (session) {
0 ignored issues
show
Bug Multi Threading introduced by
"session" is a method parameter, and should not be used for synchronization.

For an in-depth explanation of how locks work, you may refer to Chapter 20 Thread Synchronization of Inside the Java Virtual Machine by Bill Venners available online.

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            if (session.player() != null) {
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                throw new CloseWithPacket(new CharacterSelectionError());
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            }
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            try {
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                player = service.load(session, packet.id());
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                player.register(session);
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            } catch (EntityNotFoundException e) {
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                throw new CloseWithPacket(new CharacterSelectionError());
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            }
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        }
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        session.send(new CharacterSelected(player));
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        player.dispatch(new GameJoined());
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        session.log().ifPresent(log -> log.setPlayerId(player.id()));
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        session.send(Error.welcome());
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        session.log().flatMap(SessionLog::last).ifPresent(log -> session.send(Information.lastLogin(log.startDate(), log.ipAddress())));
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        session.send(Information.currentIpAddress(session.channel().address().getAddress().getHostAddress()));
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    }
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    @Override
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    public Class<ChoosePlayingCharacter> packet() {
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        return ChoosePlayingCharacter.class;
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    }
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}
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